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EC cheese punting.

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Poll: How to fix the cheese EC punting

Poll ended at Tue Sep 27, 2016 10:23 am

Add a portal in the abyss
10
25%
Add more walls (make Trump proud)
14
35%
Keep it as is
14
35%
Other (add a suggestion below)
2
5%
Total votes: 40

User avatar
magter3001
Posts: 1284

Re: EC cheese punting.

Post#11 » Sun Aug 28, 2016 12:52 pm

Nycta wrote:Post derailed...
It's hard to derail a post with a poll :lol:
Agrot 35/40 Aggychopp 32/40
Grelin of Magnus/Badlands ;)

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Waaghy
Posts: 84

Re: EC cheese punting.

Post#12 » Sun Aug 28, 2016 1:04 pm

Keep it as usual, and learn how to play/stay at the sides.Thanks.

User avatar
katroulitsa
Posts: 342

Re: EC cheese punting.

Post#13 » Sun Aug 28, 2016 1:20 pm

roadkillrobin wrote:I'm all for removing super punts from the game.....
All hail our mighty leader!!
*hooray hooray*
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Semya

User avatar
peterthepan3
Posts: 6509

Re: EC cheese punting.

Post#14 » Sun Aug 28, 2016 1:28 pm

Waaghy wrote:Keep it as usual, and learn how to play/stay at the sides.Thanks.
Having to play like a framed picture attached to the wall doesn't really do the map justice as a 'deathmatch scenario'.
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RyanMakara
Posts: 1563

Re: EC cheese punting.

Post#15 » Sun Aug 28, 2016 1:42 pm

I'm glad to see people are in favour of more walls, to be honest.
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katroulitsa
Posts: 342

Re: EC cheese punting.

Post#16 » Sun Aug 28, 2016 1:50 pm

peterthepan3 wrote:
Waaghy wrote:Keep it as usual, and learn how to play/stay at the sides.Thanks.
Having to play like a framed picture attached to the wall doesn't really do the map justice as a 'deathmatch scenario'.
An open terrain is more appropriate for your type of deathmatch scenario.
What makes a premade great isn't just a godlike mode dps or tanks swapping guards instantly. If ppl dont know how to position themselves in order to avoid getting punted, then it's just a L2P issue.

A punt in the abyss would give an advantage to the other grp for like 20 sec or even more, enough time to kill everyone. But if you have a portal down there or something like that, you will have round 2, where ppl can learn from their mistakes and improve their positioning.
At least that's how i see it.
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Semya

User avatar
Lileldys
Posts: 666

Re: EC cheese punting.

Post#17 » Sun Aug 28, 2016 2:12 pm

If you want a straight up 6v6, then use Caledor Woods. It allows for both melee and ranged to be played. EC is pretty limited to Melee v Melee in comp 6v6.

IMO, EC was well known for the punt potential, and that's what gave it it's flavor, so to say.

User avatar
RyanMakara
Posts: 1563

Re: EC cheese punting.

Post#18 » Sun Aug 28, 2016 2:48 pm

Lileldys wrote:If you want a straight up 6v6, then use Caledor Woods. It allows for both melee and ranged to be played. EC is pretty limited to Melee v Melee in comp 6v6.

IMO, EC was well known for the punt potential, and that's what gave it it's flavor, so to say.
That feel when you got rekt in 6v6 EC by a group using 1 Sorc and 2 SHs. Your argument is invalid.
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peterthepan3
Posts: 6509

Re: EC cheese punting.

Post#19 » Sun Aug 28, 2016 3:10 pm

katroulitsa wrote:
peterthepan3 wrote:
Waaghy wrote:Keep it as usual, and learn how to play/stay at the sides.Thanks.
Having to play like a framed picture attached to the wall doesn't really do the map justice as a 'deathmatch scenario'.
An open terrain is more appropriate for your type of deathmatch scenario.
What makes a premade great isn't just a godlike mode dps or tanks swapping guards instantly. If ppl dont know how to position themselves in order to avoid getting punted, then it's just a L2P issue.

A punt in the abyss would give an advantage to the other grp for like 20 sec or even more, enough time to kill everyone. But if you have a portal down there or something like that, you will have round 2, where ppl can learn from their mistakes and improve their positioning.
At least that's how i see it.

EC is literally the definition of deathmatch: you spawn asap to the fighting zone, there is no objective other than to kill your opponents. CW has a flag component, but atm is a better 6v6 scenario as it caters to more classes. what makes a premade great is their ability to beat another premade without reliance on an instagib mechanic inherent in a particular map :)

ok its a l2p issue 'katroulista' :D
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Jaycub
Posts: 3130

Re: EC cheese punting.

Post#20 » Sun Aug 28, 2016 4:22 pm

Removing super punt from chosen/knight and mirroring BG punt on IB would go a ways to help bring the tanks more in line with each other.
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