It's hard to derail a post with a pollNycta wrote:Post derailed...
EC cheese punting.
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Structured class balance suggestions belong in the Balance Proposal subforum. Class-related discussion in this section are considered as ongoing debates and ARE NOT reviewed for balance changes.
- magter3001
- Posts: 1284
Re: EC cheese punting.
Agrot 35/40 Aggychopp 32/40
Grelin of Magnus/Badlands
Grelin of Magnus/Badlands
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Re: EC cheese punting.
Keep it as usual, and learn how to play/stay at the sides.Thanks.
- katroulitsa
- Posts: 342
Re: EC cheese punting.
All hail our mighty leader!!roadkillrobin wrote:I'm all for removing super punts from the game.....
*hooray hooray*
Inav
Semya
Semya
- peterthepan3
- Posts: 6509
Re: EC cheese punting.
Having to play like a framed picture attached to the wall doesn't really do the map justice as a 'deathmatch scenario'.Waaghy wrote:Keep it as usual, and learn how to play/stay at the sides.Thanks.
- RyanMakara
- Posts: 1563
Re: EC cheese punting.
I'm glad to see people are in favour of more walls, to be honest.
- katroulitsa
- Posts: 342
Re: EC cheese punting.
An open terrain is more appropriate for your type of deathmatch scenario.peterthepan3 wrote:Having to play like a framed picture attached to the wall doesn't really do the map justice as a 'deathmatch scenario'.Waaghy wrote:Keep it as usual, and learn how to play/stay at the sides.Thanks.
What makes a premade great isn't just a godlike mode dps or tanks swapping guards instantly. If ppl dont know how to position themselves in order to avoid getting punted, then it's just a L2P issue.
A punt in the abyss would give an advantage to the other grp for like 20 sec or even more, enough time to kill everyone. But if you have a portal down there or something like that, you will have round 2, where ppl can learn from their mistakes and improve their positioning.
At least that's how i see it.
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Semya
Semya
Re: EC cheese punting.
If you want a straight up 6v6, then use Caledor Woods. It allows for both melee and ranged to be played. EC is pretty limited to Melee v Melee in comp 6v6.
IMO, EC was well known for the punt potential, and that's what gave it it's flavor, so to say.
IMO, EC was well known for the punt potential, and that's what gave it it's flavor, so to say.
- RyanMakara
- Posts: 1563
Re: EC cheese punting.
That feel when you got rekt in 6v6 EC by a group using 1 Sorc and 2 SHs. Your argument is invalid.Lileldys wrote:If you want a straight up 6v6, then use Caledor Woods. It allows for both melee and ranged to be played. EC is pretty limited to Melee v Melee in comp 6v6.
IMO, EC was well known for the punt potential, and that's what gave it it's flavor, so to say.
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- peterthepan3
- Posts: 6509
Re: EC cheese punting.
katroulitsa wrote:An open terrain is more appropriate for your type of deathmatch scenario.peterthepan3 wrote:Having to play like a framed picture attached to the wall doesn't really do the map justice as a 'deathmatch scenario'.Waaghy wrote:Keep it as usual, and learn how to play/stay at the sides.Thanks.
What makes a premade great isn't just a godlike mode dps or tanks swapping guards instantly. If ppl dont know how to position themselves in order to avoid getting punted, then it's just a L2P issue.
A punt in the abyss would give an advantage to the other grp for like 20 sec or even more, enough time to kill everyone. But if you have a portal down there or something like that, you will have round 2, where ppl can learn from their mistakes and improve their positioning.
At least that's how i see it.
EC is literally the definition of deathmatch: you spawn asap to the fighting zone, there is no objective other than to kill your opponents. CW has a flag component, but atm is a better 6v6 scenario as it caters to more classes. what makes a premade great is their ability to beat another premade without reliance on an instagib mechanic inherent in a particular map
ok its a l2p issue 'katroulista'
Re: EC cheese punting.
Removing super punt from chosen/knight and mirroring BG punt on IB would go a ways to help bring the tanks more in line with each other.
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