Respawning in the keep as defenders
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Structured class balance suggestions belong in the Balance Proposal subforum. Class-related discussion in this section are considered as ongoing debates and ARE NOT reviewed for balance changes.
Re: Respawning in the keep as defenders
Just find a solution to the lazy suicide on ram nonsense that certain people organize.
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Re: Respawning in the keep as defenders
i think getting outer to 50% disabling respawning would be great for a start to test.
or maybe put a slightly more buffed npc somewhere in a keep that the enemy mdps need to kill so respawning stops? maybe the npc can then be ressed by holding all BOs so there's incentive to play the BOs too? i dunno. :3
or maybe put a slightly more buffed npc somewhere in a keep that the enemy mdps need to kill so respawning stops? maybe the npc can then be ressed by holding all BOs so there's incentive to play the BOs too? i dunno. :3
shmemsy 82 IB sjem 75 WP sjembem 70 ENG shmem WH 67 sjemo 68 WL sjemsy 64 BW fatsjem 59 SLAY shmoom 52 AM sjemsjem 53 RP smemz 43 KotBSsjemel 59 SW
shmemz 68 SH sjemz 64 SHM sjemppa 48 BOsjemmy 50 CHP ssjemm 43 MAR
shmemz 68 SH sjemz 64 SHM sjemppa 48 BOsjemmy 50 CHP ssjemm 43 MAR
Re: Respawning in the keep as defenders
^what the guy above said.
Last edited by sjemen on Fri Jul 10, 2020 9:26 am, edited 1 time in total.
shmemsy 82 IB sjem 75 WP sjembem 70 ENG shmem WH 67 sjemo 68 WL sjemsy 64 BW fatsjem 59 SLAY shmoom 52 AM sjemsjem 53 RP smemz 43 KotBSsjemel 59 SW
shmemz 68 SH sjemz 64 SHM sjemppa 48 BOsjemmy 50 CHP ssjemm 43 MAR
shmemz 68 SH sjemz 64 SHM sjemppa 48 BOsjemmy 50 CHP ssjemm 43 MAR
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- Posts: 226
Re: Respawning in the keep as defenders
While I think the ability to release and respawn is absolutely crucial at the time when attacker breach the outer and defenders have to fall back, as otherwise the inner keeps would be utterly easy, I do agree the suicide on the ram thing is a bit silly.
Thankfully most of the general pop is not conscious enough to do it, but if you have a one organised warband just nonstop suiciding on the ram, it can very easily go down before the outer is even at 50% and the door closes. Especially with some good oil usage.
And I'm saying that as someone who also does it when it's needed. It's still a bit stupid.
Thankfully most of the general pop is not conscious enough to do it, but if you have a one organised warband just nonstop suiciding on the ram, it can very easily go down before the outer is even at 50% and the door closes. Especially with some good oil usage.
And I'm saying that as someone who also does it when it's needed. It's still a bit stupid.
Raid boss Salv WP Guernios - rr83, full Sov
DPS SnB SM Valianoris - rr81, full Sov
DPS SnB SM Valianoris - rr81, full Sov
Re: Respawning in the keep as defenders
Spoiler:
I don't think losing ressources should be the solution. Especially if it could lead to a downgrade of the keep. Just imagine how hard the region chat would go up in flames...("all these xrealmers suiciding to break our defense")
Bricksana 8X SM, Bricksona 8X WH, Bricksone 7X Engi, Bricksorno 6X RP, Bricksonor 4X SW
Re: Respawning in the keep as defenders
"x-realming" myth again. Almost everyone is playing both realms. And aside from that - it's actually mostly the pug loggers who prevent keeps from beeing taken by wiping into keeps to defend to increase the numbers inside the keep drastically. I personally can't name a single premade or even guild who would wipe their numbers just to "x-realm" efficiently. With ressource pools beeing static the campaign rewards too much solo players contribution to a defense rather than organized groups or wb's. This usually results in keeps that are unplayable because of lag and no option to enter postern - a defense should consume a realms ressources and this is a way to justify the consumption.
Re: Respawning in the keep as defenders
Regardless how much truth there is about it. I'm pretty sure that this would be a very common reaction/ debate in the chat..
Aside from endless ingame debates about xrealming this would add another uncontralable element to RvR which would make coordinated efforts even more difficult/ frustrating. There are always a ton of people not even listening to their wb leader. So how do you think they would react if some other random guy in chat tells them to stop wasting ressources by respawning inside the keep...if they even read the chat.
It's realistic and sounds like a neat solution in theory. But I think the reality of human behaviour would probably just lead to more frustration.
Aside from endless ingame debates about xrealming this would add another uncontralable element to RvR which would make coordinated efforts even more difficult/ frustrating. There are always a ton of people not even listening to their wb leader. So how do you think they would react if some other random guy in chat tells them to stop wasting ressources by respawning inside the keep...if they even read the chat.
It's realistic and sounds like a neat solution in theory. But I think the reality of human behaviour would probably just lead to more frustration.
Bricksana 8X SM, Bricksona 8X WH, Bricksone 7X Engi, Bricksorno 6X RP, Bricksonor 4X SW
Re: Respawning in the keep as defenders
Classic moment today - again 3* Reikland-Keep only open zone. 350 Destruction against 250 Order. Heavy Lag in Keep range, Lord attacking randomly outside of the keep and wiping whole Warbands, order using oil every ~3 mins. Literally apppears to be impossible taking a keep through 1 entrance. In a zone with 200 or more defenders sitting in keep and bombing the single available entrace. It really feels to me that there is a need for an additional mechanic which prevents heavy numbers of defenders to be able to defend for an unlimited time without losing anything while doing so. It was 350 Destruction vs 250 Order - now after we decided to try to take the zone by 5* lock - many peopled logged off lacking motivation and after 20 minutes to this decision numbers are: 120 Destruction vs 220 Order. ~
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Re: Respawning in the keep as defenders
Maybe if you drop a supp at keep you get a one time keep respawn. Would maybe encourage people to run supps instead of going afk at keep?
There was a suggestion somewhere for WE/WH to have an ability that would force a target to have to respawn when killed (can't be ressed), maybe this could be expanded to force them to have to respawn at WC.
There was a suggestion somewhere for WE/WH to have an ability that would force a target to have to respawn when killed (can't be ressed), maybe this could be expanded to force them to have to respawn at WC.
Re: Respawning in the keep as defenders
the siege mechanic must be linked to the holding of BOs to make sieges more dinamic and bring small man/6 man/solos some way to contribute to campaign (more than kill ppl).
1 zerg attacking Vs 1 zerg defending is not really fun ...
1 zerg attacking Vs 1 zerg defending is not really fun ...
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