SUP everyone!
The LV dungeon sets turned out to be very interesting in terms of character stat distribution. The sets have bonuses to the characteristics as Triumphant/Victorius, wat is new prebis gear but let's take a closer look.
Many additional stats like parry distributed among the items very strangely, we can't find 3 good pieces in one set with the additional characteristics needed for the classes with the exception of a few sets.
I think adding such strong sets should give players new options for mixing multiple sets.
The sets would be really perfect - if you added new jewelry for all sets
Let the set not have a bonus for 8 pieces, but add jewelry so that there are new options for 3/3/3 5/3/2 4/4/2 builds
Otherwise it turns out that HV sets are more of a priority for combinations on many classes.
In addition, there are incomplete bosses for this introduction - for example, the final hidden boss, which most groups simply ignore due to the lack of motivation to complete it.
Adding jewelry would be a strong argument for completing this boss.
Adding jewelry to LV sets would be the best solution for this project.
If your team needs help balancing sets, I'm always willing to help make something interesting for this project.
Otherwise, all organized groups of 6 players (smallscale guilds) will get a unique appearance on all their characters and forget about this dungeon in 2 weeks.
Thank you for paying attention to my thoughts!
Your dear Headcrusher/Madsarah.
[suggestions] LV GEAR
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Re: [suggestions] LV GEAR
Jewellery, pocket item or even weapon that is part of the set otherwise there is no free combos to mix which much or less will make it as invader gear that noone use cos cant mix properly (side note remove inv ring slot limitation)
Devs make hard dungeon that provide sub bis gear so ppl could just skip it esp considering that triumph gear is part of the bis for many classes and they share wards with darkpromise
To farm it for the look of it is different story
Devs make hard dungeon that provide sub bis gear so ppl could just skip it esp considering that triumph gear is part of the bis for many classes and they share wards with darkpromise
To farm it for the look of it is different story
Mostly harmless
K8P & Norn - guild Orz
K8P & Norn - guild Orz
Re: [suggestions] LV GEAR
I agree, ring or pocket item would be a welcome addition
Re: [suggestions] LV GEAR
I think this is on purpose as many people don't want to PvE in a primary RvR Game especially as the rewards dont seem to be earned by participation like in the other dungeons.
Im very glad Im not supposed to do another dungeon.
Im very glad Im not supposed to do another dungeon.
- wildwindblows
- Posts: 467
Re: [suggestions] LV GEAR
Gearing process is always complicated in ROR and players should invest time for theory hammer to solve how to mix gears. Unfortunately, LV does not provide additional gear setup for end game players because it is not possible to find more than 2 LV armor to mix.
Obviously, thanks to New LV set, game progression will be much more smoother. However, even end game gears are not working as intended for some of the classes. İ hope this issue will be solved in future.
Obviously, thanks to New LV set, game progression will be much more smoother. However, even end game gears are not working as intended for some of the classes. İ hope this issue will be solved in future.
Re: [suggestions] LV GEAR
My problem with gearing is that there is no, or very limited options at end game gear. For example all healers use same old setup without much options for something different. At lower tiers gear you at least got some options although the prices of the ring limit them cos ppl skip most pvp sets till triumph and sov
Remove invader ring slot req and add inv gear at all bags exept white and it could even be used at some bis setups while nowadays it is completely useless set that noone use
Remove invader ring slot req and add inv gear at all bags exept white and it could even be used at some bis setups while nowadays it is completely useless set that noone use
Mostly harmless
K8P & Norn - guild Orz
K8P & Norn - guild Orz
- Sinisterror
- Posts: 1146
Re: [suggestions] LV GEAR
Invader ring slot requirement should be removed yes, and Darkpromise should have Ring in the set, pocket or event slot item even. Things like 15% AA haste doesnt belong in set bonus, it belongs in of the set items, change it to 10% if 15% is too much. Invader final bonus for slayer/choppa is very nice. So is tank 500hp on block, add parry version of this in DP!
Darkpromise was nice live because 3pc 5% Crit bonus for example. And you can break the blueprint more, and having 3 sets of darkpromise while almost all of them are a bit of a let down. Boost VI is nice and everyone should get that in offensive darkpromise imo.
Darkpromise was nice live because 3pc 5% Crit bonus for example. And you can break the blueprint more, and having 3 sets of darkpromise while almost all of them are a bit of a let down. Boost VI is nice and everyone should get that in offensive darkpromise imo.
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz
Re: [suggestions] LV GEAR
In that matter weapons are a bit lacking at least for healers. Shield proc and moral haste are nice but you lose tons of heal crit which is essential for most healers
Mostly harmless
K8P & Norn - guild Orz
K8P & Norn - guild Orz
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Re: [suggestions] LV GEAR
ye terrible stat bonuses on new gear, why need farm if it so useless
Re: [suggestions] LV GEAR
Yes LV set definitely needs a ring. And please one that is NOT bound to 3-4 slots.
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