Recent Topics

Ads

Slayer Suggestions and Changes

Share your ideas and feedback to help improve the game.
Forum rules
Before posting in this forum, please read the Terms of Use.

This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.

To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
tomolyons
Posts: 32

Slayer Suggestions and Changes

Post#1 » Fri Dec 19, 2025 3:51 pm

Hello all.

After seeing and trying the new Slayer changes I have to say it's disappointing and a lot of players would agree. I believe the changes have made it over complicated rather than keeping it basic and effective. I have a few suggestions that are of course open to discussion and experiences. They are:


'Whirling Axes'. A simple 25% range dmg reduction tactic that reduces dmg from the front. This is a counter from being easily kited by range classes. Or course if the range class gets first attack at an effective range, the advantage is still in the range classes favour which is fine

'Leap'. Like the White lion's 'Pounce' this is another gap which is locked to a mastery tree. My reason for this is the choppa already has a pull so a counter could be a leap for the Slayer. I would remove rampage in order to have the 'Leap' ability.


'Fierce Might'
tactic rework. Instead of a critical damage bonus. Why not a crit chance bonus? It's a useless tactic if a slayers crit chance isn't high enough to make an impact with this tactic. A Slayer should be more dangerous the more health he has lost. As stated before. Keep it simple, keep it effective.

Any more suggestions are welcome. Constructive criticism is key.

Ads

Who is online

Users browsing this forum: kopx and 10 guests