Right, so everybody knows this is a meme Tactic that has one, quite possibly unintended, niche: free +15% dmg vs light physical teams in Scenarios. It is a literal meme everywhere else. And let me give you an example:
Swordmaster: 80% DR without FO, ~53% with FO vs a lvl 37 mob, Dragonwake. Here are some numbers:
+FO: 150 Damage on average ; 100 Damage with Heaven's Blade -> HB MANDATORY
-FO: 80 Damage flat ; 80 Damage with Heaven's Blade -> Possibility to take something else(Nature's for Offense or Phantom's for Defense)
150 / 80 = 87,5% Extra Damage(!!!)
100 / 80 = 25% Extra Damage(still well above the stated 15%)
So, let's turn it into a less bumbling, more graceful version of itself. Let's first see the rules text:
YOU DEAL 15% MORE DAMAGE AND ALL ENEMY MONSTERS WILL HATE YOU 15% LESS THAN NORMAL, BUT YOUR ARMOR IS REDUCED BY 33%.
Here are two suggestions:
1. YOU DEAL 15% MORE DAMAGE AND ALL ENEMY MONSTERS WILL HATE YOU 15% LESS THAN NORMAL, BUT ALL DAMAGE YOU RECEIVE IS INCREASED BY 15%.
2. YOU DEAL 15% MORE DAMAGE AND ALL ENEMY MONSTERS WILL HATE YOU 33% LESS THAN NORMAL, BUT YOUR ARMOR IS REDUCED BY 15%.
So, let's see what's what.
1. This suggestion turns an otherwise niche, memey tactic into a real choice. No longer can you supersaiyan right into the face of a Sorceress just because she doesn't deal "arbitrary" damage. It would also help quite a bit with all forms of solo ventures, always a plus to incentivize creating support roles.
2. This is a cop-out, but it could work, yeah, I can see it. Basically, the values of reductions got swapped. You can no longer tank, no way, but you actually can be a Tanky DPS in all forms of gameplay. The intended(arguably) purpose of this tactic.
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Thank you for reading that. I just want this to do something apart from being teh meme of all memes. And it's especially bad when compared to its "sister tactic": Divine Fury. DF just changes your gameplay style(from Heal to Support imo) while preserving your viability and then some(MUCH better solo ventures for one). FO does NOTHING and has too big a malus for what it does. Dmg increases on both sides should really be 1 : 1. 1 : 2,5 is ridiculous, who takes offers like those?
Focused Offense
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Re: Focused Offense
2. Would kill it of everywhere since +15% damage taken is worse without getting anything else in return.
Divine Fury doesn't nerv meele heals only casted healsThank you for reading that. I just want this to do something apart from being teh meme of all memes. And it's especially bad when compared to its "sister tactic": Divine Fury. DF just changes your gameplay style(from Heal to Support imo) while preserving your viability and then some(MUCH better solo ventures for one). FO does NOTHING and has too big a malus for what it does. Dmg increases on both sides should really be 1 : 1. 1 : 2,5 is ridiculous, who takes offers like those?
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- Posts: 493
Re: Focused Offense
It should either decrease "Taunt" cd or increase the numbers of stacks.
Re: Focused Offense
I know. It even increases your lifetaps, by some marginal amounts(5% or so). That's why I mentioned it. With some Grace points or Efficient Runecarving(and the like), you end up rewarded rather than punished. Quite unlike Focused Offense. And I'm uncertain whether it'd really kill it(it would give it a give and take mentality). Right now, with it modifying your Armor Value by 0,66, it is just such a decrease in survivability...it is NOT warranted unless you are really going vs a practically "no physical" group in Scenario. Which is more theoretical than anything else.Thaodan wrote: ↑Sun May 02, 2021 2:50 am 2. Would kill it of everywhere since +15% damage taken is worse without getting anything else in return.
Divine Fury doesn't nerv meele heals only casted healsThank you for reading that. I just want this to do something apart from being teh meme of all memes. And it's especially bad when compared to its "sister tactic": Divine Fury. DF just changes your gameplay style(from Heal to Support imo) while preserving your viability and then some(MUCH better solo ventures for one). FO does NOTHING and has too big a malus for what it does. Dmg increases on both sides should really be 1 : 1. 1 : 2,5 is ridiculous, who takes offers like those?
This is a nice idea. Maybe auto proc Taunt or something, like a reverse version of Goblin Detaunt tactic? Care to suggest more?nocturnalguest wrote: ↑Sun May 02, 2021 5:26 pm It should either decrease "Taunt" cd or increase the numbers of stacks.
- vanbuinen77
- Posts: 226
Re: Focused Offense
Your armor is decreased by 33% but you deal 33% more seems fair.
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Re: Focused Offense
I thought about that, but imagine what'd happen in that theoretical Scenario. You'd become a literal Slayer with 2x more hp etc. Gotta think from all angles. And yes, your suggestion is the easiest bandaid fix. But also wrong. Because it'd have so many nasty side effects(=even less people Guarding because you just know that people would see "DEAL...+33%...DAMAGE" and go bonkers).vanbuinen77 wrote: ↑Sun May 02, 2021 9:37 pm Your armor is decreased by 33% but you deal 33% more seems fair.
Another idea: What if FO removed the stack mechanic from your Taunt and caused an AoE proc or something? I rather like the first suggestion, that has potential. It could even lose its current +15% damage because it'd turn into a flat +30% damage.
Re: Focused Offense
dude as 2H chosen right now as i speak am doing 700 normally and can hit up to 1k at most using focus offense and other tactics.
Chosen: Roten Plaguelord rr86 | Knight of the Blazing Sun: Lyntyz Jesterknight rr63
I'm not a clown, I'm the whole circus.
I'm not a clown, I'm the whole circus.
Re: Focused Offense
Are you talking about full offensive Sov? If so, that only reinforces my point. One shouldn't be in a "BiS gear"(whatever it might be called at a given Rank or RR) just to be able to use a Tactic*.
Even then, the drop in survivability is ABSURD when compared to what you get. Again 80 -> 150 and 200 -> 350+(Champ)...that's a pretty big difference.
Not to mention WHEN you get FO(=R13). Most people are gonna try it, feel somewhat more powerful, but markedly more vulnerable, get burned and repeat the vicious cycle of "FO = memez". It is memez, but could it get salvaged without incurring bad consequences? That's the real question.
*this is not even mentioning useless tactics like Stoutness of Stone(Dwarf Racial 1 aka shorter hard CCs) which is, get this, COMPLETELY POINTLESS in T1(aka when you get it). Sure, it's very nice later on, but...marginally useful(like other racials, including Dark Blessing)...ok, flatout useless? Lol, substitute that ****!
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Re: Focused Offense
E pur si muove! That's it!
This could solve so many issues without gimping too much and even giving "loldps" tanks what they want(like they guard to begin with). I would personally use this for solo, while I'd, naturally, Guard etc in groups. It is my job after all.
What a beautiful idea, how'd you come up with it? Devs, what do you think?