Petition about Gunbad
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Petition about Gunbad
Dear administration, developers, and players. I ask anyone who cares to support this post. After the new patch and new features, Gunbad has become more difficult, and at times, unbearable for characters below level 40. For many, this dungeon was a way to escape and take a break from the constant war in the brutal world of Warhammer. Frankly, I even had a group of friends with whom we played this dungeon in a relaxed atmosphere, over tea or stronger drinks, with warmth and satisfaction. Currently, it's even difficult to find people to play Gunbad; newcomers can't complete it, and experienced players are too lazy. Why break something that already worked? I ask players to support this post, so that the developers can bring back the beloved Gunbad, and add other difficulties and challenges to later dungeons, or create the heroic Gunbad that exists today. Thank you and respectfully.
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Re: Petition about Gunbad
I agree with my teammate's outrage. It worked well before the changes, and the rework didn't lead to anything fundamentally positive, other than people simply stopping speedrunning Gunbad. And the slow progression has become more unpleasant, longer, and for new players it will involve a lot of stress because there is no point in big players taking newbies into a party. In our country, there's a saying: "If it works, for God's sake, don't touch it."
Over the many months we've been running Gunbad, we've helped many newcomers and introduced them to the fast pace of the game. By our own example.
If the devs think the rewards for speedrunning were too generous, they probably should have done something about it. But abruptly overhauling mechanics to make things more difficult for all players, even those with rr85+, isn't the best decision, in my opinion.
In fact, the only thing that really bothered us when we were running this dungeon for months was the final boss on the left wing, which simply stood there, preventing us from hitting it if we dealt damage too quickly.
Over the many months we've been running Gunbad, we've helped many newcomers and introduced them to the fast pace of the game. By our own example.
If the devs think the rewards for speedrunning were too generous, they probably should have done something about it. But abruptly overhauling mechanics to make things more difficult for all players, even those with rr85+, isn't the best decision, in my opinion.
In fact, the only thing that really bothered us when we were running this dungeon for months was the final boss on the left wing, which simply stood there, preventing us from hitting it if we dealt damage too quickly.
Re: Petition about Gunbad
Pre-rework gunbad was a boring snoozefest. Anything where you have to be more attentive is a good change in my view.
Re: Petition about Gunbad
You're not taking the human factor into account. When you take two or three newbies into a team and do a fast run, it's a challenge. And it's difficult from an organizational standpoint.Fenreyr wrote: Sun Nov 09, 2025 7:57 pm Pre-rework gunbad was a boring snoozefest. Anything where you have to be more attentive is a good change in my view.
What you're describing might be interesting for high-level players who've gone crazy and entered a T4 dungeon just to do what? Certainly not for a challenge with the risk of a wipe and without the ability to recruit a few newbies.
Assembling a group of high-level professional players to quickly run a T4 dungeon is absurd and a real hassle.
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nocturnalguest
- Posts: 773
Re: Petition about Gunbad
And my axe!
45 minutes average run time for a knowledgable group of below 40 alts. 60 minutes max with doing optional bosses. Thats how it should be for community to bother doing it
45 minutes average run time for a knowledgable group of below 40 alts. 60 minutes max with doing optional bosses. Thats how it should be for community to bother doing it
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