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Zealot/RP QoL rebuffing

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wonshot
Posts: 1278

Zealot/RP QoL rebuffing

Post#1 » Sat Apr 11, 2026 3:48 am

Hello,

Zealot and Runepriest have one of the stronger buffing passive class mechanics with the flexability to pick between 3 options of flat stats based on group composition, need and builds. That is a luxary. But with this advantage also comes frustation. Each individual buff takes a global cooldown and rebuffing the whole group, 6 globals. Where as a BW/sorc/AM/Shammy or WP witj woundsbuff only needs 1-2 globals or a short casttime.

Its not that different, but it adds up over a play sessions across hours. If you are against a dps AM/Shammy with the buff removal tactic from middle tree, or face some of the set procs from Lost Vale, rebuffing can become a hassle for groupplay.

While rebuffing too easily, potentially could be a balancing issue. Id like to make a suggestion where we keep it QoL related and not affect any potential balancing if possible.

Suggestion:
RP/Zealot get a built in UI window very similar to the cultivating add-on Miracle grow remix. You get a small box with 3 options when you select each box(player), based on your current group. Selecting a buff (mainstat, resist, willpower/init) in each box, like selecting a seed in MGR, can be saved by pressing a "Save button" at the bottom of the UI box. Then with a new ability you can cast your saved selection of all the buffs, and all groupmembers within Line of Sight and within 100ft range will get the selected buff after a 2second cast from a new ability. Nothing overly fancy, just pure QoL which really should help keep Zealots/RPs sane.

Further on maybe addon creators could take this base addition to the game, and you could make a presaved list of characters you usually play with, and pre-save your selected buff for when grouping with them. or presave a setting to always buff Class X with Buff Y.
[BW]Bombling 95
[SL]Slayling 82 - [Eng]Bombthebuilder 82 - [WP]Orderling 82 - [Kobs]Bling 81 - [WH]Hatlinggun 78


[MSH]Bombing 88
[Chop]Chopling 83 - [Sorc]Notbombling 83 - [DPSZL]Destroling 82 - [BO]Bonkling 81 - [Mara]Handling 80 - [DPSSham] Smurfling 75

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Nameless
Posts: 1546

Re: Zealot/RP QoL rebuffing

Post#2 » Sat Apr 11, 2026 11:46 am

The most annoying thing was when your group was doing pvp while wating for pop. But that was fixed by the system. Now queu times are so long that you wont feel like recasting buffs non stop and when take pop at rvr afterwards you end up at wc which give you some time to rebuff while before you pop at the place you took the pop at rvr
Mostly harmless

K8P & Norn - guild Orz

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wardfan220
Posts: 157

Re: Zealot/RP QoL rebuffing

Post#3 » Sat Apr 11, 2026 5:17 pm

Buffing a group takes all of 4 seconds, not an issue.

The real issue is the buffs disappearing after taking a portal in a dungeon like BS...
Ninjas - RP, NinjasTank - IB, NinjasSlayer - SL
The Altdorf First Legion

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saupreusse
Former Staff
Posts: 2650

Re: Zealot/RP QoL rebuffing

Post#4 » Sat Apr 11, 2026 7:38 pm

wardfan220 wrote: Sat Apr 11, 2026 5:17 pm Buffing a group takes all of 4 seconds, not an issue.

The real issue is the buffs disappearing after taking a portal in a dungeon like BS...
I wouldn't call it an issue, but it is an annoyance for sure
Saup - RR 8x WP
Son - RR 8x AM

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