For me Magnet and Rift was the iconic ability of these 2 classes. From live to now I feel like these have either been extremely unfun to play against and arguably overpowered, or even bugged like when we were pulling through walls, or across zones or nearly useless.
Right now sadly these iconic abilities are essentially a 13pt investment to hand out free immunities to everyone in 65ft, and piss off every friendly tank, mara/WL around you.
Any chance these get reworked? Or how do people feel about these abilities? Considering how much people already hate things like WL/mara pull I doubt anyone wants to see an AoE version make a return, but as it stands these might be the 2 worst abilities in the whole game as they just buff the other team essentially, putting them on a whole other level of bad.
Magus/Engineer Pull
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Re: Magus/Engineer Pull
I think it would do alot of good for RoR PvP when you can pounce to keep walls and you can be pulled from keep walls as well. Like Magnet/Rift used to in aor/RoR. This is ror 7yrs ago
https://www.youtube.com/watch?v=-5Zw4FUPacc Bring ae cap to 9 again, so pulling 4 actually matters.
https://www.youtube.com/watch?v=-5Zw4FUPacc Bring ae cap to 9 again, so pulling 4 actually matters.
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz
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