While there are likely to be a hundred more suggestions offered in this direction, I'd like to approach this from a different perspective. I think it is useful to generalize the overarching opinions of the playerbase in relation to these events, and extract from that a list of "do's" and "don'ts" in terms of popularity with the playerbase.
So first off, a sentiment I've heard expressed constantly is that PVE-based evens in the PVP map are an unwelcome distraction from the fighting. I think that while it can be a nice change of pace, such events should be done *extremely sparingly*, and are generally not particularly popular with the playerbase. In the most recent live events, players generally flocked to the pve bosses spawning in various zones because the live events provided unique, limited time rewards that played on player FOMO or provided extremely powerful consumables such as the coveted Samogon. In those situations, players were attracted by the rewards, not necessarily because the content was in and of itself more interesting than doing PVP. There was an example of an ogre spawning at random points in the map, and by and large when the rewards were not exclusive, the playerbase ignored them *in favor of fighting each other*.
What conclusion can you extract from this? Very simple; that such random events are best served when they offer a spin, a change, a twist or some sort of tactical readjustment WHILE STILL PARTAKING IN PVP. Spawning adds seems like a quick and easy solution, but it will do one or several of the following:
- Feed one side morales, allowing them to then wipe their opposition with advantage.
- Be ignored.
- Be so powerful that it can't be ignored, meaning it will either provide a reward to the faction that is already dominant in the zone, or lead to a random and extremely frustrating wipe if it occurs at an inopportune time and location.
Instead, I propose you focus on PVP events, that cause changes in the environment, or add/remove chokepoints from the map, or buff/debuff the opposition, or (instead of spawning a boss) turn a specific player into a superpowered version of themselves, such as the already suggested champion events.
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Now, for my own suggestion, which would make use of the same assets that such random events would:
Even more so than simple random events occurring on the map, the most interesting way I can think of to utilize something like this, is to add a subsystem of realm resources within a specific zone that a guild which has claimed the keep can utilize to ACTIVELY (rather than randomly) spawn beneficial events for their faction. Doing it in this way adds an element of tactical thinking to it and could increase the depth of coordination between allies on a given evening. What's more, it maintains a human element behind it all, which is just another expression of what we all love - pvp. Additionally, changing the cost of these events based on AoO/Apathy could allow it to serve as a saving grace for the outnumbered and disadvantaged realm in the zone.
While I'm not certain this twist on this event system will be heeded; for the purpose of a holistic suggestion, I will warn that it will provide even more incentive to carry boxes, and time spent carrying boxes is predominantly time spent not pvping. So perhaps something akin to what was suggested above, an automated system where NPCs can carry them when some prerequisite is complete, so that the players can focus on fighting each other to their hearts content would go along swimmingly with such things.
RvR Events ideas thread
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