This thread is not to discuss about blobby (both sides do it at different times).
State of ORvR at primetimes
People wanna play and, sadly, some people beleive the only way is to have multiple warbands stacked upon each other and to take it a step further, also have the members of those warbands in the same voice communication channel.... (you know who you are....).
Can devs code around this? is it their place? nah its not a dev problem, its a player problem.
Proposal
Expand the current 'crown system' so that if multiple warbands of the same faction are in the same place (whether a crown is selected or not) that they appear on the map to the opposing side as an indicator that there is significant opposition at that place.
How does this help
Showing the population where this significant opposing population is allows a few things to happen:
1. They can avoid this area if they don't have enough people (or skill) to hold a fun fight
2. They could organise flanks against them with little text communication
3. It would also discourage people from this behaviours as they could potentially be starving themselves of fights by doing so.
This isn't a perfect solution (but brought to the table in our discord by Efendisiz) - that doesnt exist but I beleive this could be worth a test.
Del
Blobby blobby blobby
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Re: Blobby blobby blobby
Solution still is domination locks for attacker (ie defending multiple points for stronger side) after controlling all BOs and keeps for x minutes.
Else blob will blob 24/7 and eat smaller blobs.
Proof is that only time rvr is remotely less blobbing is after a keep cap wo insta blob-lock.
Else blob will blob 24/7 and eat smaller blobs.
Proof is that only time rvr is remotely less blobbing is after a keep cap wo insta blob-lock.
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7
Re: Blobby blobby blobby
This is the way or at least on the path.Bozzax wrote: Tue Mar 03, 2026 4:21 pm Solution still is domination locks for attacker (ie defending multiple points for stronger side) after controlling all BOs and keeps for x minutes.
Else blob will blob 24/7 and eat smaller blobs.
Proof is that only time rvr is remotely less blobbing is after a keep cap wo insta blob-lock.
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... and a host of others ...
Aenean 8x AM
Vusean 8x Chosen
Culwych 8x Magus
... and a host of others ...
Re: Blobby blobby blobby
"Expand the current 'crown system' so that if multiple warbands of the same faction are in the same place (whether a crown is selected or not) that they appear on the map to the opposing side as an indicator that there is significant opposition at that place."
So 2+ WB hand-holding - the crowns should be visible to the enemy? Why not, lets test it. There should be an internal CD for checking that status, like 1-4 min or so, and if the WBs are not stacked at that time, crowns will disappears again.
So 2+ WB hand-holding - the crowns should be visible to the enemy? Why not, lets test it. There should be an internal CD for checking that status, like 1-4 min or so, and if the WBs are not stacked at that time, crowns will disappears again.
Ninjagon fom the Retribution / Devastation guild.
Order: Carnow Knight, Velmires WP, Ninjab WL, Ninjagon BW
Destro: Ninjaguard chosen, Khaininja DoK, Ninjamar mara, Ninjamag sorc
Order: Carnow Knight, Velmires WP, Ninjab WL, Ninjagon BW
Destro: Ninjaguard chosen, Khaininja DoK, Ninjamar mara, Ninjamag sorc
Spoiler:
Re: Blobby blobby blobby
Also, the proposal would, as written increase blobbing. Knowing exactly where the main enemy force concentrations are will make the strong warbands go there to hunt renown. The PUGs and other random adds follow the main warbands to get what they can get.
If you want further evidence of this new intelligence (in the military sense) increasing blobbing, think of what happens now with SoR. When the enemy swaps zones there are multiple callouts from people watching SoR (like me) to indicate they have left the current zone. Then the main force tends to follow them to fight i.e. blobbing.
If you want to avoid the blob, use your eyes. Its not hard to find. Just look at where most the people are going and head in another direction or even swap zones since SoR tells you where most the population isn't.
If you want further evidence of this new intelligence (in the military sense) increasing blobbing, think of what happens now with SoR. When the enemy swaps zones there are multiple callouts from people watching SoR (like me) to indicate they have left the current zone. Then the main force tends to follow them to fight i.e. blobbing.
If you want to avoid the blob, use your eyes. Its not hard to find. Just look at where most the people are going and head in another direction or even swap zones since SoR tells you where most the population isn't.
Aethilmar 8x SM
Aenean 8x AM
Vusean 8x Chosen
Culwych 8x Magus
... and a host of others ...
Aenean 8x AM
Vusean 8x Chosen
Culwych 8x Magus
... and a host of others ...
Re: Blobby blobby blobby
An idea to alleviate blob play is to reduce RR gained in open RvR maps by 70%–80% if there are more than 24 players within less than 100 feet, for example; and likewise to also reduce the War Crest drop chance.
Except for kills that happen near keeps (both the killer and the one who dies must be within 150 feet of the walls). This way, sieges would be encouraged, and blobs could be countered in sieges, giving the underpopulated realm an opportunity.
Except for kills that happen near keeps (both the killer and the one who dies must be within 150 feet of the walls). This way, sieges would be encouraged, and blobs could be countered in sieges, giving the underpopulated realm an opportunity.
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Proud Soldier "LOS AUTONOMOS" (Since 2025)
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Que buen vasallo si tuviera buen señor
Proud Soldier "LOS AUTONOMOS" (Since 2025)
El Campeador estaba alegre, igual que todos los suyos, cuando su estandarte ondeó en lo alto del alcázar
Re: Blobby blobby blobby
Iv said long time ago introduction Crest on Kills made this happen to the degree it is todaybut new playerbase (the masses want that) so doubt Devs ever revert it
Solutions: revert Crest on Kills, either totally or deminishing returns heavily and another thing rework Sieges and reward them more to make them more appealing then Kill-trading in open RvR aka Blobbing
But I know this wont be popular with playerbase atm, just saying what I think could work
Solutions: revert Crest on Kills, either totally or deminishing returns heavily and another thing rework Sieges and reward them more to make them more appealing then Kill-trading in open RvR aka Blobbing
But I know this wont be popular with playerbase atm, just saying what I think could work
GAME OVER MAN, GAME OVER
https://imgur.com/a/mlxv1nJ
https://imgur.com/a/mlxv1nJ
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