bla bla bla for nothing, compare with mirror class before pls...
stay blessed
playng RoR is a blessing
WElf Nerf
Forum rules
Before posting in this forum, please read the Terms of Use.
This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.
To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
Before posting in this forum, please read the Terms of Use.
This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.
To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
Ads
Re: WElf Nerf
WE have ALWAYS had Wounds debuff, and have had pounce for the last 2 years people are only crying about it now because they can see the animation...
To be honest I would be okay with Giving DoKs and WPs a charge, that gives them some CC break as well, they kinda get boned if they are snared (especially if its not something they can cleanse) ... But I am Pro- raise other classes up rather than knee jerk nerfs.
To be honest I would be okay with Giving DoKs and WPs a charge, that gives them some CC break as well, they kinda get boned if they are snared (especially if its not something they can cleanse) ... But I am Pro- raise other classes up rather than knee jerk nerfs.

- vanbuinen77
- Posts: 392
Re: WElf Nerf
Wp/dok dont deserve a charge or cc break, use your grp to break cc
Malificatium-Magus
Malificatiium-Shaman
Malificatiiium-Chosen
Unlimited-White Lion
Malificatiium-Shaman
Malificatiiium-Chosen
Unlimited-White Lion
Re: WElf Nerf
Meh. Not really. You're saying the damage is too high and it just isn't. It's supposed to be like poisoning the foe as WE is themed around such things. Why would poison require a high damage stat. It's just not a convincing line of reasoning. Also, there are almost no full defense WE's. Your grievance is with hybrid spec B+ to A- strength WE's with strength around 800-875 (optimized for brawling). Those are the "regen WE's" with no offensive stats... People can now do the same thing on a WH with burn heretic, but they can't pass up atonement (and who can blame them).SuperStar wrote: Mon Mar 02, 2026 6:18 amBecause this topic is not about high damage.Panzer80 wrote: Mon Mar 02, 2026 4:30 amCorrect. This is why DPS either needed, more dps options, more tools to their kit for depuffing heals/tanks, or more utility/sustain pre patch. In the case of WH/WE they got more dps only. Which are what players are all now complaining about. I don't have a problem with that design choice given the state of the other classes. I do find it odd that there's no WH complaining thread about the 25% crit abso/Bal tactic which is over done if anything was between the two classes. Might as well delete the middle tree for WH as no one would miss it. Not going to complain though, given what the Zealot can do. Oh, and please don't bring up giving WE range back Gob XDSlowbro wrote: Fri Feb 27, 2026 11:02 pm It's great that finally someone confesses how OP RP and Zeals are. When are Defs going to do something about them? WE and WH are targets of constant nerfs but healers and tanks get away with everything. Playing DPS in this game feels increasingly frustrating as tanks and healers are also DPS but can also benefit from their other roles.
This topic about low risk high reward unfair spec the def regen welf with armor and toughness.
The base dmagae so high the witchbrew and the koss of death do a lot dmg with zero offensive stat. And they are magic dmg basicly moral dmg toughness and armor dont effect them.
Nothing wrong with high risk high reward, or low risk low reward classes and playstyle.
The problem and the frustratiom always the low risk high reward spec.
WE's already have high risk high reward potential. It's already there. Adding more of something that's already there is also not a convincing argument. Furthermore, anyone can just as easily build a "high risk high reward' build with the witch brew tree already, and the longer it takes to kill something the greater the risk of other enemies joining the fray and ruining your kill as a WE. You have nothing but an empty sack.
Last edited by Panzer80 on Tue Mar 03, 2026 12:52 am, edited 1 time in total.
[SM] 85+, [WL] 80+, [SW] 80+, [WH] 85+, [AM] 80+, [Kotbs] 80+
[BO] 80+, [Mara] 80+, [Sham] 80+ [SH] 60+ [WE] 80+
[BO] 80+, [Mara] 80+, [Sham] 80+ [SH] 60+ [WE] 80+
- wardfan220
- Posts: 129
Re: WELF NERF
It's not fun when a WE can kill a kill BIS tank in 2 hits. WE needs nurfed they are ridiculous, always have beenSlowbro wrote: Wed Feb 25, 2026 11:47 am Don't nerf everything that is fun. If every class has another class they can kill easily everyone can be happy. So instead of nerfing WE which are fairly fun at the moment. Buff some of the other classes so they can kill them. Witch elfs are so popular because they can select 1vs1 but they have not a lot of predators that make their life hard. WH which are supposed to do that, got nerfed for 1.5 years then got a minor buff compared to WE in the melee DPS patch and now already back to nerf again. They can't really challenge Def WEs. I hear Def WL can do but one class is not enough. So yeah buff 2 more classes so they can kill WE easy. Keep some other classes that WE can kill easy.
Ninjas - RP, NinjasTank - IB
The Altdorf First Legion
The Altdorf First Legion
Who is online
Users browsing this forum: No registered users and 3 guests



