WL Nerf

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nat3s
Posts: 565

Re: WL Nerf

Post#11 » Thu Feb 26, 2026 6:20 pm

Oh here we go, WL nerfs now ay. My 2 fav solo roaming classes under the spotlight.

LF is powerful for solo play but not in group play, much like Witchbrew for WE. Its part of the reason why WL is the solo meta king alongside RP at present, however nerfing cool abilities by class feels like a mistake, it brings that sense of "concentrated coolness" as Greg Street would put it, each spec has something that feels cool, WLs have LF, WEs WB, Slayer Rampage, Choppa GTDC, WH BAL etc etc. Fends off homogenisation and keeps people wanting to roll alts to promote longevity in terms of how long they'll stick around.

Do we really want to go down the path of nerfing WE, WL, RP, Zeal, def Mag, armour AM et al so we're all playing the same 5sov 4tri setups with no avenues to specifically counter build? Really?

That would put a HUGE spotlight on balance if everyone is gearing the same way, because you're now removing build distinctions such that balance is going to be the deciding factor. I don't think anyone should want that.

If you lose to WLs / WEs / RPs / AMs / Zeals / Shams / Mags, why not try counter builds. The theory crafting side is more fun than the playing at times for me! Super interesting and deep.
Defraz rr81 Magus
Defrack rr81 Mara
Induce rr77 Shaman
rr7x AM, Choppa, WL, WH, WE, BG

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SuperStar
Posts: 476

Re: WL Nerf

Post#12 » Thu Feb 26, 2026 10:44 pm

Shogun4138 wrote: Thu Feb 26, 2026 4:42 pm
SuperStar wrote: Thu Feb 26, 2026 1:22 pm Leonine frenzy

Problem huge base dmg (base dmg 200 but it got the weapon dmg too so basicly the base dmg is 286)
286 dmg for 10 sec it can proc every half second.
Its just absurd. Its not eve the player.

This dmg come with zero offensive stats. And a pet does it not even the player

Basic pet dmg also insane imo

Fang and claw
2*329

Maul all the base pet dmg are very high imo.

Its not even the player. Thats why they go regen run away and tanky. The pet do all the job the player just put the armor break.

These dmg with 0! Zero offensive stats

Its not oke, imo.

Atleast these are not magic dmg but come on wl has a huge undefendable 1600 armor break.

Suggession:
Make the pet base dmg tiny if the wl hasnt got any offensive stat the pet should be a lil cat.
Also the pet even if the wl has high offensive stat only should do big dmg if the owner is nearby.

You seem to be posting a lot about nerfing other classes. What classes do you play? Can we help you with your builds so you survive? Maybe thats what is needed more than nerfs.
I have almost every class atleast rr70 and i hva to tell i play def spec too. Yes a have def wl i have def welf too. I just have time and checked all the ability dmg formula and now i understand whats the problem why many player frustated. Theree are outliers. And if you read the topic talk with others its a huge problem for lot of player. I try to help in my free time.

SuperStar
Posts: 476

Re: WL Nerf

Post#13 » Thu Feb 26, 2026 10:51 pm

Ruin wrote: Thu Feb 26, 2026 4:23 pm
SuperStar wrote: Thu Feb 26, 2026 1:22 pm Leonine frenzy

Problem huge base dmg (base dmg 200 but it got the weapon dmg too so basicly the base dmg is 286)
286 dmg for 10 sec it can proc every half second.
Its just absurd. Its not eve the player.

This dmg come with zero offensive stats. And a pet does it not even the player

Basic pet dmg also insane imo

Fang and claw
2*329

Maul all the base pet dmg are very high imo.

Its not even the player. Thats why they go regen run away and tanky. The pet do all the job the player just put the armor break.

These dmg with 0! Zero offensive stats

Its not oke, imo.

Atleast these are not magic dmg but come on wl has a huge undefendable 1600 armor break.

Suggession:
Make the pet base dmg tiny if the wl hasnt got any offensive stat the pet should be a lil cat.
Also the pet even if the wl has high offensive stat only should do big dmg if the owner is nearby.
Think your numbers are, off (https://war-abilityviewer.dalen.io/ability/9194)
base dmg is 150, then there is main stac element and then 0 (ZERO) weapon dps.
Aslo beeing able to proc it every 0.5 sec dosent mean it is happening that often.
You are right thx. Its 230 with the weapon. I think its still huge with zero offensive stat it can be 4600/10 sec with 0 srt 0 crit

SuperStar
Posts: 476

Re: WL Nerf

Post#14 » Thu Feb 26, 2026 10:54 pm

Zumos wrote: Thu Feb 26, 2026 4:46 pm The base damage of Leonine Frenzy is 150 and its damage doesn't get increased by weapon dps. It's still a strong ability, but that makes sense it being the 13 pt ability in Path of Guardian and with it having a significant cooldown.

The pet damage was already nerfed recently.
Thank you for your work amd comment. On the delen ability viewer it looks like the weapon is incresed the base dmg.

150 + 83 weapon damage

SuperStar
Posts: 476

Re: WL Nerf

Post#15 » Thu Feb 26, 2026 11:05 pm

nat3s wrote: Thu Feb 26, 2026 6:20 pm Oh here we go, WL nerfs now ay. My 2 fav solo roaming classes under the spotlight.

LF is powerful for solo play but not in group play, much like Witchbrew for WE. Its part of the reason why WL is the solo meta king alongside RP at present, however nerfing cool abilities by class feels like a mistake, it brings that sense of "concentrated coolness" as Greg Street would put it, each spec has something that feels cool, WLs have LF, WEs WB, Slayer Rampage, Choppa GTDC, WH BAL etc etc. Fends off homogenisation and keeps people wanting to roll alts to promote longevity in terms of how long they'll stick around.

Do we really want to go down the path of nerfing WE, WL, RP, Zeal, def Mag, armour AM et al so we're all playing the same 5sov 4tri setups with no avenues to specifically counter build? Really?

That would put a HUGE spotlight on balance if everyone is gearing the same way, because you're now removing build distinctions such that balance is going to be the deciding factor. I don't think anyone should want that.

If you lose to WLs / WEs / RPs / AMs / Zeals / Shams / Mags, why not try counter builds. The theory crafting side is more fun than the playing at times for me! Super interesting and deep.
Nothing personal mate. I just have time at the office and iam searching outliers. These builds feels very unfair and coz a lot of fustration for years. Now i know the math why because these dmg are outliers. It not fair fight.

Its a ton aof dmg like i said and other said many times from a chat with zero invest into offensive stat and both class has plenty of utility .

Most of the players feels these class are favored most of us dont understand why.

I just wanna point it this is the problem the huge dmg with out imvest into offense the free huge dmg.

Because i think everybody can accept the utilities.

We dont like the unfairness the unjustice this is why ppl usually upset.


Zero risk, high reward. Its not healthy and coz problem and teouble for years.
You can still play def regen welf but you will be a debuffer not an unkillable terminator amd you still can play with def lion but you should be a debuffer with baby dmg. Not a regen kiter tough armored who send a over power cat pet to fight while you regen from save distance.

Thats all.

User avatar
Badrenaline
Posts: 6

Re: WL Nerf

Post#16 » Thu Feb 26, 2026 11:08 pm

u got slapped by wl 2 many times...ego issues...just a 200 same recycled post after last wl nerf ...stop crying l2p and enjoy the game

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