The 5 min potion problem

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Gunlinger
Posts: 188

Re: The 5 min potion problem

Post#21 » Wed Feb 25, 2026 3:21 pm

They had an obvious use before all stat potions and liniments got given a shared cooldown timer.
In that old system you would not waste a full time critted defense Pot, when you just wanted to quickly have a look into the RvR zones to check if there are some enemy players. There you would then only invest a small 5 min Pot. And only when you would find that the zone has enough action in it, you would take out the Potion Seller's strongest Potion.

The strange part is that the 5 min potions are not granting a bigger stat bonus, compared to the way regeneration Pots work. Those will give you higher HP regeneration ticks per second on the Pots made without the duration extender and smaller HP regeneration ticks per second on the ones with extended duration.

Going by that logic, the Potions with less duration should provide slightly higher stats.
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Gunlinger - WH 80+

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Panzer80
Posts: 258

Re: The 5 min potion problem

Post#22 » Wed Feb 25, 2026 8:12 pm

derKleineKerl wrote: Tue Feb 24, 2026 9:53 am Seems gunlinger is one of the person who like to scam new people with fleeting poptions in the ah. I mean If people dont want to scam they would sell the fleeting potions way cheaper....

Would be nice If this potions would be deleted from the game. At least for armor and stat potions.
Yeah, lol.
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Gunlinger
Posts: 188

Re: The 5 min potion problem

Post#23 » Thu Feb 26, 2026 3:13 am

Yeah, lol. The last time i sold anything on AH was 2 month ago or so when i sold Liniments i had no need for way under market price to not have to send them around toons.

And yeah lol. Seems like bulk buying whole section of same type Pots and Linis in AH should be prevented by timed lockout to certain amounts per account to prevent the good old
''i buy off every single Item of Category/Effect type X, put it back in with a limited amount to manipulate request and offer status while significantly raising the sell price, to cheese out a win margin''
Want to play your good old WoW AH Wall street simulater? Then do it. But do not complain about your lacking differentiation skills when it comes to Fleeting and Lasting potions while bulk buying, with the weakest possible straw men argument of ''scamming NEW players''.

Putting potions of type X with name X into the AH instead of potion Y with name Y must be clearly a Scam.
If only there would be a better way for new players to get potions. Oh wait. They get flooded with potions fitting to their current tier and level by the added Quests rewards and reworked Killquest Npcs.
The one thing totally new players with zero AH experience do not have is *Drum roll*............... GOLD to buy overpriced potions in the Auction House.


Man i should change my lv 200 apo and culti to Talisman making. The one true thing where you can actually rip off newbies whit, when they buy +2 to 6 stat talis for their lv 5 gear for 2 Gold each, just buy new talis as soon as they level up. again and again and again...

"Hello, Potion Seller, I am going into battle and I want your strongest potions."

"My potions are too strong for you, traveler. And also i am no longer allowed to sellthem in the Auctionhouse since a bunch of wannabe brokers called them SCAM because they accidentally bought 200+ 5min ones instead of 30 min ones''
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Gungroll - Engineer 85+
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Brakh
Posts: 139

Re: The 5 min potion problem

Post#24 » Thu Feb 26, 2026 8:30 am

leftayparxoun wrote: Tue Feb 24, 2026 5:35 pm
Brakh wrote: Tue Feb 24, 2026 1:13 pm Seems like a easy fix, just block their creation possibility. They are only for scam purposes, no real value other than that.

They are most certainly needed when raising your Apothecary skill level.

If they were disabled, people would have to level it up with either heal or AP potion materials which they'd have to know in advance to Cultivate with.

If they don't, they will have to regrind those specific seeds for all lvl brackets (i.e. lvl 1 seed, lvl 25, lvl 50, etc.).
Leveling apothecary is 1 evening max, even with this small inconvenience.

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Tyrodan
Posts: 115

Re: The 5 min potion problem

Post#25 » Thu Feb 26, 2026 12:57 pm

Gobtar wrote: Tue Feb 24, 2026 11:12 pm Make 5 min potions BoP - if people want them so bad, they can make them themselves without subjecting the rest of us to Auction House Spam.
As a software dev myself (not for this project, just in general) this is by far the best and easiest to implement solution for the problem. Everything else that was suggested here, can be a pain in the ass depending on the complexity of the underlying systems (like not really having access to the client-code (afaik)).

This however is likely just a little edit in the db. Hope the idea gets forwarded to the corresponding team!

Slowbro
Posts: 16

Re: The 5 min potion problem

Post#26 » Thu Feb 26, 2026 2:36 pm

Heal, regen and abso potions should be removed from the game in general. They make many fights just about potions cooldowns. This has nothing to do with skill or fun.

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