Full kit + Bolster? this will be interesting to see....Secrets wrote: Thu Aug 25, 2022 4:02 pm There will be a rumored patch coming that the team is working on to address this very issue by giving you your full ability kit earlier.
I'd hold judgement on the current pre-rank 40 experience until then.
New Player 16-39 Experience is Atrocious
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- AgentSlevin
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Re: New Player 16-39 Experience is Atrocious
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Re: New Player 16-39 Experience is Atrocious
tbh most enjoyable bracket is 1-15 for me, i wish there were option to stop exp gain 
Re: New Player 16-39 Experience is Atrocious
Then there shouldn't be any issues to just reroll at lvl16 and send all non-bop items to the new char.erpeg wrote: Sun Aug 28, 2022 6:31 am tbh most enjoyable bracket is 1-15 for me, i wish there were option to stop exp gain![]()
Dying is no option.
Re: New Player 16-39 Experience is Atrocious
Lack of time by Max, Gamesbond and co to actually process / train / weed through the people who actually want to help. It's not fair to put all of the blame on Max or Gamesbond given that Max has had horrible personal stuff he's been going through, and Gamesbond is literally getting settled into a new home, but it still pains me to see those two's absence result in lack of qualified help.Emissary wrote: Sat Aug 27, 2022 6:39 pm So what do you see as the main reason the site can not get any more help than it does?
If I was the RoR administrative team, I would certainly just open source the game's code and all the tools needed to help, aside from confidential parts such as anti-cheat and potential art team work, so that there exists public resources for people to actually contribute that don't make the 'help' feel like they're having to go through some shady avenues to contribute.
Secondarily, if I was the administrative team, I would be less resistant to people agreeing to complete work on behalf of the team. If an opinion on change is massively popular, there should be no sole figure on the RoR team that shoots it down single-handedly. Ideas should be allowed to fail on their own merit. The will of an entire community should not be subject to one or two people's opinions that are in positions of power before they are attempted to be trialed. GamesBond's focus groups were supposed to allow for this, but I feel like that, still, is an exclusionary club and the problem changes from one or two people to 10 to 40, and major issues like NerfedButtons' removal or a year of focus on a game mode with no one playing it (Ranked) as opposed to a focus on bugfixing, polish, FTUX, and completion of base Warhammer Online content such as Lost Vale and TOVL are still left unaddressed and the playerbase feels like they are swept under the rug with no say.
I guarantee that this community has or had qualified people that would be willing to contribute if it were made easier and have an actual process for doing so.
Side note because it's been needing addressed and I had no way of publicly stating it as I left all 89 discords I was in to save my sanity from idiocy and people having ease of access to me during the day:
I've had some folks approach me in private messages about 'making my own RoR' recently and I don't think that's fair to RoR / Warhammer's community nor the appropriate way of approaching this issue. I think the issue should be solvable by the community at large, and people are currently voting with their time by playing other games as the population declines.
I'm thankful that GamesBond is listening and organizing those focus groups, but I worry about the speed and accuracy of those groups' implementation without the proper support of a team of developers capable of implementing those suggestions. There are no public facing tests of upcoming content, there are also no public facing roadmaps of what to expect. It's hard to get excited for new content or changes when you know there's a 50/50 chance of the team in question working against your own interest and you have no say or objection to the upcoming content in question. That imo is all the worst parts of corporate AAA games with none of the monetization rationale.
Last edited by Secrets on Sun Aug 28, 2022 10:15 pm, edited 3 times in total.
Re: New Player 16-39 Experience is Atrocious
One thing you are forgetting is every skill has a mastery scalar attached to it, even those granted at 40. Meaning, if you're mastery 7 on that skill, there's a significant damage penalty compared to having mastery 25 (the baseline mastery for that skill) - so even if you have your kit, it's not at full power, even with bolster.AgentSlevin wrote: Sun Aug 28, 2022 6:27 amFull kit + Bolster? this will be interesting to see....Secrets wrote: Thu Aug 25, 2022 4:02 pm There will be a rumored patch coming that the team is working on to address this very issue by giving you your full ability kit earlier.
I'd hold judgement on the current pre-rank 40 experience until then.
Re: New Player 16-39 Experience is Atrocious
I have to do some necromancy this to say that in 2025, post lvl 16 pvp is still terrible xD. I had the exact same experience, loved t1 but after that the game just goes downhill. Most maps are empty, noones does pve and most pvp zones are dead excep for the 1 the zerg is in, in t1 pvp is at least going around the map and fighting but after that its just stsying in a keep for 1 hour till the door is broken or outzerging the other faction. I have trouble to understand how this game was so much fun from lvls 1-16 and such a boring chore from lvl 16+. I didnt even get to rr 80 and quitted soon after hitting lvl 40 rr 47 because rvr is so boring and scenarios matchmaking is terrible
Re: New Player 16-39 Experience is Atrocious
Well what are the difference between T1 and T2+?Reganark wrote: Mon Dec 29, 2025 4:34 am I have trouble to understand how this game was so much fun from lvls 1-16 and such a boring chore from lvl 16+.
1. No keeps - fight stays mobile instead of 1 realm zerging the other's keep at some point
2. Lower pop - Full WBs are extremely rare in T1, let alone several WBs, so there's less zerging
3. Of course the overall power level is lower - imba classes aren't as imba as later
Re: New Player 16-39 Experience is Atrocious
Agreed its straight up horribleReganark wrote: Mon Dec 29, 2025 4:34 am I have to do some necromancy this to say that in 2025, post lvl 16 pvp is still terrible xD. I had the exact same experience, loved t1 but after that the game just goes downhill. Most maps are empty, noones does pve and most pvp zones are dead excep for the 1 the zerg is in, in t1 pvp is at least going around the map and fighting but after that its just stsying in a keep for 1 hour till the door is broken or outzerging the other faction. I have trouble to understand how this game was so much fun from lvls 1-16 and such a boring chore from lvl 16+. I didnt even get to rr 80 and quitted soon after hitting lvl 40 rr 47 because rvr is so boring and scenarios matchmaking is terrible
it should be T1 1-15, T2 16-31, T3 32-40 OR just boost players after the T1 "learning phase" to R40/RR40.
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nocturnalguest
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Re: New Player 16-39 Experience is Atrocious
Such experience has absolutely nothing to do with brackets, bolster, lowbies or whatsoever. You will experience same even you get bolstered to 40/80 with sov in bags.
Re: New Player 16-39 Experience is Atrocious
Hopefully the new scenario queueing system will make the situation a bit better. No one likes being put into a group without tanks and healers. I found scenarios are still very playable as long as the group comp is there in the 16-39 range. You should be making more than enough crests/RR to keep up on the gear sets, talismans can be expensive if it's your first character though. I normally just level to 40 through scenarios and limited RVR since the RR80's are like gods to a bolstered lowbie.
Overall I find the leveling to 40 pretty solid, but I also like the more classic style of MMO where leveling is part of the game and not some minor obstacle to be boosted through or ignored. The grind for power on a new character is what keeps a lot of people playing once they're hooked. Everyone has to do their time in the low levels to become a monster at the end. Honestly the best option is to join a friendly guild and get in on some premades of your own.
Overall I find the leveling to 40 pretty solid, but I also like the more classic style of MMO where leveling is part of the game and not some minor obstacle to be boosted through or ignored. The grind for power on a new character is what keeps a lot of people playing once they're hooked. Everyone has to do their time in the low levels to become a monster at the end. Honestly the best option is to join a friendly guild and get in on some premades of your own.
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