[Suggestion] removal of the recent damage reduction mechanic while ‘Furious’ for Choppa/Slayer

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CountTalabecland
Posts: 1042

Re: [Suggestion] removal of the recent damage reduction mechanic while ‘Furious’ for Choppa/Slayer

Post#31 » Sun Dec 28, 2025 8:00 pm

Illuminati wrote: Sun Dec 28, 2025 5:05 pm My thoughts haven't changed after more testing. Anyone else?
Same, the additional squishyness added to these classes was a terrible idea plain and simple. Berserk should be -25%, thats it.

Focusing on self-healing is the only way to tey to survive with this patch. If I wanted to focus on self-healing I would play WP or DOK dps.
Brynnoth Goldenbeard (40/80) (IB) -- Rundin Fireheart (40/50) (RP) -- Ungrinn (40/40) (Engi)-- Bramm Bloodaxe (40/83) (Slayer) and a few Empire characters here or there, maybe even an elf.

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Roguibu
Posts: 81

Re: [Suggestion] removal of the recent damage reduction mechanic while ‘Furious’ for Choppa/Slayer

Post#32 » Sun Dec 28, 2025 8:13 pm

Idk . The only thing slayers/choppas asked for, was a bit more of survivality.
and we get this...
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Panzerkasper
Posts: 594

Re: [Suggestion] removal of the recent damage reduction mechanic while ‘Furious’ for Choppa/Slayer

Post#33 » Sun Dec 28, 2025 8:32 pm

I played the choppa this weekend the first time since the patch and I do like the changes to how the 2h playstyle now works. It makes more sense now.

But yes, I agree with the rest of the guys here. The changes to the squishiness moved the already worst mdps to dogsh*t tier.
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eigner93
Posts: 52

Re: [Suggestion] removal of the recent damage reduction mechanic while ‘Furious’ for Choppa/Slayer

Post#34 » Sun Dec 28, 2025 8:40 pm

So i went def sov set 800 toughness. Its okay solo but for anything else its useless because i am not doing enough damage. Its sad that they made Honor restored mandatory tactic to try to survive.

Illuminati
Posts: 433

Re: [Suggestion] removal of the recent damage reduction mechanic while ‘Furious’ for Choppa/Slayer

Post#35 » Sun Dec 28, 2025 9:00 pm

eigner93 wrote: Sun Dec 28, 2025 8:40 pm So i went def sov set 800 toughness. Its okay solo but for anything else its useless because i am not doing enough damage. Its sad that they made Honor restored mandatory tactic to try to survive.
The armor of the defensive Sov set became worthless with this patch.
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eigner93
Posts: 52

Re: [Suggestion] removal of the recent damage reduction mechanic while ‘Furious’ for Choppa/Slayer

Post#36 » Sun Dec 28, 2025 10:28 pm

Illuminati wrote: Sun Dec 28, 2025 9:00 pm
eigner93 wrote: Sun Dec 28, 2025 8:40 pm So i went def sov set 800 toughness. Its okay solo but for anything else its useless because i am not doing enough damage. Its sad that they made Honor restored mandatory tactic to try to survive.
The armor of the defensive Sov set became worthless with this patch.
I know i was just trying to negate the effect of the patch :D i think the devs want us to slot armor talis and use +180 all resist potion to negate the effect of the furious. You watch, they wont change it back.

Wildheart
Posts: 2

Re: [Suggestion] removal of the recent damage reduction mechanic while ‘Furious’ for Choppa/Slayer

Post#37 » Mon Dec 29, 2025 12:57 am

After a lot of testing, I also agree. Our damage is roughly the same as before, but our defense is much worse.

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