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[scenarios] barriers

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JohnnyWayne
Posts: 48

Re: [scenarios] barriers

Post#41 » Mon Dec 01, 2025 4:38 pm

The only scenario that is actually designed well enoughto play the objective is old dwarf road. And people hate it for that. Personally, I like it. But the majority doesn't.

And yes, if a certain archetype is overperforming in a game mode you either have to change the archetype (see engineer, magus, SW sorc, bw and their AoE limitations) or the game mode (see barriers). You have to pick the smaller evil in these cases.

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Bozzax
Posts: 2690

Re: [scenarios] barriers

Post#42 » Mon Dec 01, 2025 4:51 pm

Simple
1 .barriers added
2. people stoped playing (very noticalbe pop drop)
3. end discussion

The scary kiters is one in a million and they would dominate in any setup against the ppl they dominate with a ranged

Only good ranged I can recall is CCM that was back in T3
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

nocturnalguest
Posts: 806

Re: [scenarios] barriers

Post#43 » Mon Dec 01, 2025 6:20 pm

Bozzax wrote: Mon Dec 01, 2025 4:51 pm Simple
1 .barriers added
2. people stoped playing (very noticalbe pop drop)
3. end discussion

The scary kiters is one in a million and they would dominate in any setup against the ppl they dominate with a ranged

Only good ranged I can recall is CCM that was back in T3
Just this tbf

Also i remind, the streamer plain refused to just go shield and counter all those nasty 1-3-2 ranged groups during the first and mighty great ring event. Many do have hard feeling about 1-3-2 ngl and indeed if properly built its pretty cancer, but as long as anyone go out of comfort zone and adjust its melee group accordingly its no issue.

Also let the kiters kite, not biggie.

Barriers gone, guard kills give rr not gonna suddenly destroy game. Look at it as yet another minor spiral sc meta shakeup

calipso
Posts: 82

Re: [scenarios] barriers

Post#44 » Mon Dec 01, 2025 8:02 pm

Double post
Last edited by calipso on Mon Dec 01, 2025 9:18 pm, edited 1 time in total.

calipso
Posts: 82

Re: [scenarios] barriers

Post#45 » Mon Dec 01, 2025 8:07 pm

nocturnalguest wrote: Mon Dec 01, 2025 6:20 pm
Bozzax wrote: Mon Dec 01, 2025 4:51 pm Simple
1 .barriers added
2. people stoped playing (very noticalbe pop drop)
3. end discussion

The scary kiters is one in a million and they would dominate in any setup against the ppl they dominate with a ranged

Only good ranged I can recall is CCM that was back in T3
Just this tbf

Also i remind, the streamer plain refused to just go shield and counter all those nasty 1-3-2 ranged groups during the first and mighty great ring event. Many do have hard feeling about 1-3-2 ngl and indeed if properly built its pretty cancer, but as long as anyone go out of comfort zone and adjust its melee group accordingly its no issue.

Also let the kiters kite, not biggie.

Barriers gone, guard kills give rr not gonna suddenly destroy game. Look at it as yet another minor spiral sc meta shakeup
This is what i was talking about. Instead to adapt to an archetype or tweak a map if needed, the counter argument to keep barriers is “i cant deal with rdps”.

Since ive been told this was the reason for barriers to be implemented, and asked where i could find the info without a response, i searched through patch notes myself and found only this (if anyone finds more please share it).


viewtopic.php?t=53530

There doesn’t explain anything whatsoever, but what i found the most were different threads of ppl asking to remove them or get the guards back.
I would say im not the only one thinking, this huge change over scenarios should’ve needed more explanation.

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Fey
Posts: 991

Re: [scenarios] barriers

Post#46 » Mon Dec 15, 2025 1:21 am

This is maybe the tenth thread on this topic. That the barriers were added due to ranked is the most plausible explanation.

The barriers need to go, period. Move the guards forward so they can actually hit something. Maybe add a guard that roams a short distance from the WC. That's it.

It is painfully straightforward, and nothing has been done about it. Reverting a custom change might be a saving-face type of deal, who knows? Hope springs eternal.
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lemao
Posts: 384

Re: [scenarios] barriers

Post#47 » Mon Dec 15, 2025 8:16 am

Fey wrote: Mon Dec 15, 2025 1:21 am This is maybe the tenth thread on this topic. That the barriers were added due to ranked is the most plausible explanation.

The barriers need to go, period. Move the guards forward so they can actually hit something. Maybe add a guard that roams a short distance from the WC. That's it.

It is painfully straightforward, and nothing has been done about it. Reverting a custom change might be a saving-face type of deal, who knows? Hope springs eternal.
They were not added for ranked at all. You could simply just cap the flag in ranked if the enemy went afk/refused to play.
They were added for players (mainly ranged players/premades), so you simply could not shoot back safely from spawn. Barriers got added because of a ror streamer (who does not play anymore )who was close friends with a dev.

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Hugatsaga
Posts: 229

Re: [scenarios] barriers

Post#48 » Mon Dec 15, 2025 8:56 am

Fey wrote: Mon Dec 15, 2025 1:21 am This is maybe the tenth thread on this topic. That the barriers were added due to ranked is the most plausible explanation.

The barriers need to go, period. Move the guards forward so they can actually hit something. Maybe add a guard that roams a short distance from the WC. That's it.

It is painfully straightforward, and nothing has been done about it. Reverting a custom change might be a saving-face type of deal, who knows? Hope springs eternal.
I agree with your solution but like people have said here, adding barriers to NORMAL scenarios was a separate event and reason for the adding barriers in normal scenarios was certain streamer (who also happens to be a guild leader of a dev who made the change) and his grudges vs certain ranged premades. Instead of adapting and equipping shield he made his guidie dev add barriers. That was literally discussed on stream.

Well, I guess that's one way to adapt lmao, too bad it messed the game up for everyone else. Welcome to private server I guess.
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