Remove solo queue from Scenarions

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nocturnalguest
Posts: 737

Re: Remove solo queue from Scenarions

Post#61 » Wed Oct 08, 2025 7:05 am

Culexus wrote: Tue Oct 07, 2025 6:59 pm
Spoiler:
“I play a tank. I don’t work with my party by mitigating their damage to help them survive.”
“I play a healer. I don’t work with my party by healing and rezzing to keep them alive.”
“ I play a DPS. I don’t work with my party by focusing my damage with them to get them kills.”

Two of the above are universally considered bad form and not playing their class correctly, and that it’s selfish gameplay that disregards what the other members of the party need to function and enjoy the game.

One of them however is not only extremely common, it’s so common that it has become the accepted way to play the role, and the only way that role is played by a large portion of the playerbase, if not the majority. Not only that, but we’re encouraging and supporting the continuation of that play with the request of a scenario and matchmaking system to further support it, while expecting the other two roles to play correctly.

Every single person who has ever played a scenario knows exactly which of the above is which.

Now let’s flip it:

“I play a tank. I work with my party by mitigating their damage to help them survive.”
“I play a healer. I work with my party by healing and rezzing to keep them alive.”
“ I play a DPS. I work with my party by focusing my damage with them to get them kills.”

There really is a choice here. The former playstyles can be promoted, or the latter. But the latter can only be done by having players learn how to work together as a group. The latter would produce better, healthier, and more enjoyable gameplay for everyone in all content of the game. If we continue to promote and facilitate the former however, the skill gap of the playerbase will continue to degrade even further, and the players that wish to play that way will leave anyway as they’ll eventually get sick of getting killed by those that don’t.

Also, seems from this thread and the many others on the topic that many players don’t understand what grouping is, and this is where the myth of the “80+ full sov discord premade” comes from. If you ever actually joined a /5 group, you’ll realize that most of these premades are just random players that are not in comms or talking much in party chat, but are rather a bunch of randoms that set themselves up in a 2/2/2 before queueing and decided on a main assist. That’s really all there is to it. Players join and leave all the time, so you’re not locked into playing for more time than you have. The only thing that’s expected is that you play as a cohesive group. But if you’re not willing to do that, you’re not going to do it in a solo queue either, and I’m sorry to say this as I know it will sound harsh, but you’re nothing but a burden to the players in your party and a free renown tick for the enemy. But the best thing is, if you adapt, you’ll thrive and find an enjoyment in this game that you didn't even know could be have.

EDIT: Just want to clarify that I'm not necessarily against a matchmaker if it's done correctly in a way that promotes proper group play, as many good posts have been made as to why it's a good idea. But a group finder has the added benefit of being a universal hub for grouping for all group content in the game, and can also remove player fears of joining a group once it becomes the standard way to queue for PvP and PvE content. It will also presumably be easier to implement than a complicated matchmaking system that will inevitably still leave players unsatisfied. With a group finder, the onus is on the players to make proper setups rather than the devs.
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Brakh
Posts: 105

Re: Remove solo queue from Scenarions

Post#62 » Wed Oct 08, 2025 8:37 am

Small, rather cosmetic idea came to my mind. Grouping scenarios based on their max population to three brackets. Small scenarios like Caledor Woods with max pop of 6 ppl, dedicated for small scale groups. Standard scenarios with max pop of 12 ppl. Large scenarios like Praag or Dragon's Bane with max pop of 24 ppl dedicated for unorganized crowds. Instead of queueing for scenarios individually, players could choose specific brackets. Will this fix core issue? No. Will it improve players distribution among the desired game type? Slightly.

dasparkylad
Posts: 20

Re: Remove solo queue from Scenarions

Post#63 » Wed Oct 08, 2025 8:47 am

Brakh wrote: Wed Oct 08, 2025 8:37 am Small, rather cosmetic idea came to my mind. Grouping scenarios based on their max population to three brackets. Small scenarios like Caledor Woods with max pop of 6 ppl, dedicated for small scale groups. Standard scenarios with max pop of 12 ppl. Large scenarios like Praag or Dragon's Bane with max pop of 24 ppl dedicated for unorganized crowds. Instead of queueing for scenarios individually, players could choose specific brackets. Will this fix core issue? No. Will it improve players distribution among the desired game type? Slightly.
That could definitely help, as it would separate people a bit more anyway, if you don't want to play in a group and just play solo then you only get put up for 6v6, and the rest are are put into for groups / can choose which ones you want based on size.

SuperStar
Posts: 430

Re: Remove solo queue from Scenarions

Post#64 » Wed Oct 08, 2025 9:19 am

Do not try to force yourself to the others.

There are many solo q enjoyer

And

There are many premades.

The solution is very simple.

Solo qesr aganist solo qers.
Premades vs premades.


Now Chaos Gods know why almost all the time pugs vs premade.

And NO no population issue i tested many times on both sides. There was enoff pugs and premades on both sides and even premade vs pugs wht this matchmaking dis all the time.


You dont have to be Sherlock do check it youself.

The matchmaking is the worst in the videohame industry ever.

See killboard scenarios tab.

500 v 0 many many times.

And i didnt count the sc where the premades dont cap flags just to farm kills.

nocturnalguest
Posts: 737

Re: Remove solo queue from Scenarions

Post#65 » Wed Oct 08, 2025 9:42 am

Brakh wrote: Wed Oct 08, 2025 8:37 am Small, rather cosmetic idea came to my mind. Grouping scenarios based on their max population to three brackets. Small scenarios like Caledor Woods with max pop of 6 ppl, dedicated for small scale groups. Standard scenarios with max pop of 12 ppl. Large scenarios like Praag or Dragon's Bane with max pop of 24 ppl dedicated for unorganized crowds. Instead of queueing for scenarios individually, players could choose specific brackets. Will this fix core issue? No. Will it improve players distribution among the desired game type? Slightly.
Thats actually pretty fresh idea which i believe could be thinktanked and developed further. Maps definitely could be picked up for brackets, thats for sure. However this one requires work put into matchmaker anyways, sadly

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Kylashandra
Posts: 54

Re: Remove solo queue from Scenarions

Post#66 » Wed Oct 08, 2025 9:51 am

My 2cents on how to make SCs enjoyable :

- a proper Matchmaking with only balanced teams allowed (with a minimum mix of heals / tanks to be allowed to start SC) and no late joiners.
- an upper tier of SCs as it was done on live servers post Warpforged (a 75+ or 80+ queue). This is very important because gear/allocated RR is currently superior to any kind of organised setup. A coordinated 6man with lower gear/RR has no way to win against a mildly organised team of warlord / sov tier players.
- a real incentive to launch SCs outside of the 'mandatory' week end events. Back on live, SC Weapons were top tier stuff worth grinding for. Bringing back real rewards to SC would also bring more players into queues. More players in SCs would allow the high RR queue suggested above. SCs could also contribute as a percentage to zone locks as it was on live.
- maybe bring back also the 6v6 SC (caledor woods on live) which could be full 6 premade only for those who want a little bit of a challenge (but we know premades prefer farming PuG anyway ^^).
- Remove barriers / bring back OG objectives with capture time (instant cap makes no sense these days and prevents any kind of objective defence).

Overall, improving the quality of SCs would have a great payback for the game in general. SC mode is where you learn how to improve your gameplay, how to use more than 3 skills throughout a teamfight, how positioning matters. No more spoon fed rr 80s with little to no knowledge of their class.

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