Remove solo queue from Scenarions

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illumius
Posts: 56

Re: Remove solo queue from Scenarions

Post#51 » Tue Oct 07, 2025 12:58 pm

The developers didn't just abandon duo scirmish for no reason. Back then, teams of 2-3 pairs could easily farm solo players, just like they do in regular scenes today.

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The main problem with this project is its low online traffic, and all the global changes over the past 4 years have led to a decrease in traffic.

Simple solutions for developers that will increase online traffic to 2-3k by winter:

1) To radically strengthen the side of order. This will bring back the casuals for order and the athletes for destruction, who will finally feel challenged again. (Those who don't believe that the balance is skewed in favor of destruction can check the score for capitals and lands of the dead on the killboard)

2) Split the T4 queue into scenarios between solo players and groups. Connect the ranked interface and matchmaking to regular scenes (but without mixing sides). Dramatically increase the rewards for scenarios. (For example, add a new currency that can be used to purchase morale potions.) Increase the rewards for solo players in the first month, and then for groups.

3) Reduce the rewards for kills and locks in RVR, but increase the rewards for capturing a fort. Make the warbands play more aggressively instead of running in circles for 8 hours in Praag. Add new mechanics for sieges, and a zerg containment system based on the number of players on each side online at the moment. But do not punish those who have been able to create a tactical advantage in a specific zone, even if the overall online count is equal.

4) Change classes. Add/return variety to gameplay. Return assist squads for order, return magnet squads for both sides. Significantly weaken defensive specs. Add guild/alliance mechanics
AM, BW, SL, SM, WL, Engi, RP, WP, Kotbs - all 80+ and BIS.
BO and WE for easy game on mid tier sc.

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lemao
Posts: 376

Re: Remove solo queue from Scenarions

Post#52 » Tue Oct 07, 2025 1:38 pm

illumius wrote: Tue Oct 07, 2025 12:58 pm The developers didn't just abandon duo scirmish for no reason. Back then, teams of 2-3 pairs could easily farm solo players, just like they do in regular scenes today.

------------------------------------------------------------------------------

The main problem with this project is its low online traffic, and all the global changes over the past 4 years have led to a decrease in traffic.

Simple solutions for developers that will increase online traffic to 2-3k by winter:

1) To radically strengthen the side of order. This will bring back the casuals for order and the athletes for destruction, who will finally feel challenged again. (Those who don't believe that the balance is skewed in favor of destruction can check the score for capitals and lands of the dead on the killboard)

2) Split the T4 queue into scenarios between solo players and groups. Connect the ranked interface and matchmaking to regular scenes (but without mixing sides). Dramatically increase the rewards for scenarios. (For example, add a new currency that can be used to purchase morale potions.) Increase the rewards for solo players in the first month, and then for groups.

3) Reduce the rewards for kills and locks in RVR, but increase the rewards for capturing a fort. Make the warbands play more aggressively instead of running in circles for 8 hours in Praag. Add new mechanics for sieges, and a zerg containment system based on the number of players on each side online at the moment. But do not punish those who have been able to create a tactical advantage in a specific zone, even if the overall online count is equal.

4) Change classes. Add/return variety to gameplay. Return assist squads for order, return magnet squads for both sides. Significantly weaken defensive specs. Add guild/alliance mechanics
I stopped reading after your first point.

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kleinbuchstabe
Posts: 115

Re: Remove solo queue from Scenarions

Post#53 » Tue Oct 07, 2025 2:38 pm

I give up.

What else can we do but recommending: You should build or join a group by yourself, cause it will fix your problems. Everyone would profit, above all the solo quers themselfes, who complain about geting stomped because of being solo and in bad groups created by bad matchmaking... It is far more easy than waiting for the devs to create a better matchmaker, or waiting for a groupfinder wich has to be created and implemented. You could be the solution of your own problem. Very easy. But what to do when the solo pug fraction really dont want to play in groups? They still want to que solo, no matter what. Even a group finder tool wouldnt help them.

Ok then. Keep going. Suffer. Get stomped by other random pug people who are just able to build groups by themselves. Maybe its some kind of human evolution proces going on here. Adapt or die. Or just stop que, i dont care anymore. Im tired of people who dont want any help and expect that the world should change around their special needs...

Im out

Hellfireuzu
Posts: 15

Re: Remove solo queue from Scenarions

Post#54 » Tue Oct 07, 2025 2:48 pm

Saying that people "have to" group up in other MMOs in today's gamescape is simply not true.

I think we should accept the reality of RoR simply not being popular enough to masses and aiming at core hardcore audience. It's basically just a stroke of luck whenever a new player without "nostalgia glasses" joins the game and stays. (in this regard I appreciate the changes done to new player experience, mostly in information provided to player and PvE revamp)

If you want to do something about Scenarios, then remove the "soloQ option", create a matchmaking that actually does try to match balanced scenarios (while wait time might be higher a GUI like the one for rankeds could help with long queues).

Games not only nowadays but even in the past always had meaningful options for single player experience just because you don't get to play with your mates all the time and it's better to have solo player hooked then having him waiting for others not contributing nothing

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