[Suggestion] General server improvements with a focus on new player experience

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Alubert
Posts: 559

Re: [Suggestion] General server improvements with a focus on new player experience

Post#11 » Wed Sep 10, 2025 1:24 pm

1. Dmg/mitigation buff/debuff for opponents due to their numerical superiority is the worst idea imaginable. We already have hopeless gameplay on LOD, which I don't play at all because it's a failure.
The only thing that can be done is to give bigger rewards to those who play against numerical superiority.

2. Acquiring equipment through the unification of warcrests and the ward system is trivial these days.

3. There are much better ways to help fight against the currently zerging side.
Players should be equipped with more kiting tools. Such as RD, CW, some speed buffs (weaker versions of odjira).
Change the last abilities of tanks: def sove - 10 sec RD for the whole party, off sove - 10 sec speed buff for the whole party.
You can also verify the last sove, warlord for healers, and give them something useful (only am/shaman has a skill worth mentioning).
Hurub Chopa 80+ / Wybrany Chosen 80+ / Mroczniak BG 70+ / Alubercik BO 70+ / Doczek DoK 80+ / Hurubek Zeal 80+ /
Misio Shaman 80+ / Maxra Mara 60+ / Alubertus RP 80+ / Alubert KTB 80+ / Mnich WP 80+ / Kregi SL 60+ / Uposledzonyjez IB 60+

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Rox99
Posts: 5

Re: [Suggestion] General server improvements with a focus on new player experience

Post#12 » Mon Sep 15, 2025 3:22 pm

Alubert wrote: Wed Sep 10, 2025 1:24 pm 1. Dmg/mitigation buff/debuff for opponents due to their numerical superiority is the worst idea imaginable. We already have hopeless gameplay on LOD, which I don't play at all because it's a failure.
The only thing that can be done is to give bigger rewards to those who play against numerical superiority.

2. Acquiring equipment through the unification of warcrests and the ward system is trivial these days.

3. There are much better ways to help fight against the currently zerging side.
Players should be equipped with more kiting tools. Such as RD, CW, some speed buffs (weaker versions of odjira).
Change the last abilities of tanks: def sove - 10 sec RD for the whole party, off sove - 10 sec speed buff for the whole party.
You can also verify the last sove, warlord for healers, and give them something useful (only am/shaman has a skill worth mentioning).
No one talked about damage or mitigation buff, I guess I worded it poorly or should have expanded on it but I was referring to some sort of RP gain buff/debuff.

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Rox99
Posts: 5

Re: [Suggestion] General server improvements with a focus on new player experience

Post#13 » Mon Sep 15, 2025 3:22 pm

Alubert wrote: Wed Sep 10, 2025 1:24 pm 1. Dmg/mitigation buff/debuff for opponents due to their numerical superiority is the worst idea imaginable. We already have hopeless gameplay on LOD, which I don't play at all because it's a failure.
The only thing that can be done is to give bigger rewards to those who play against numerical superiority.

2. Acquiring equipment through the unification of warcrests and the ward system is trivial these days.

3. There are much better ways to help fight against the currently zerging side.
Players should be equipped with more kiting tools. Such as RD, CW, some speed buffs (weaker versions of odjira).
Change the last abilities of tanks: def sove - 10 sec RD for the whole party, off sove - 10 sec speed buff for the whole party.
You can also verify the last sove, warlord for healers, and give them something useful (only am/shaman has a skill worth mentioning).
No one talked about damage or mitigation buff, I guess I worded it poorly or should have expanded on it but I was referring to some sort of RP gain buff/debuff.

Tusakano
Posts: 8

Re: [Suggestion] General server improvements with a focus on new player experience

Post#14 » Mon Sep 15, 2025 5:51 pm

Rox99 wrote: Sat Aug 16, 2025 8:43 pm
  • Never release events that encourage premades to farm noobs for time-gated items ever again. The new player experience is bad enough already and FOMO in a MMO shouldn't be a thing and killed many of them already.
How would we get event items then? PvE??
I just started playing a few months ago so I'm by no means among the most skilled, geared or knowledgeable players. However, I did come to this game to PvP. If I couldn't grind out events doing PvP I just wouldn't do them for the most part. I don't even want to imagine the horror of grinding out annulus rings without PvP..

shoelessHN
Posts: 377

Re: [Suggestion] General server improvements with a focus on new player experience

Post#15 » Mon Sep 15, 2025 7:11 pm

Most of the complaints/suggestions in the OP are meh.

However, gear progression could be improved. At current rr/renown gains it seems you hit 80 right around the time you have enough for full sov. Assuming you spent a couple hundred on weapons/gear from 1-40. It's great and insanely easy to get invader ward on a fresh lvl40 char within a week. In fact, the gate keeping on bbbe/crypts/bastion groups from years past is almost non-existent (it's moved to LV, full sov rr85 only please!).

But look at the pvp side. Crest gains do not match renown whatsoever.

Conq is almost never used anymore even though it's a nice set for almost every class.

Vanq costs like 1500 crests which is probably half of what you'll have on you in the early 50s when you can start using it.

Everyone skips Invader and gets bloodlord from 5-6 hours of pve instead. That seems like an issue. It takes what like 5 or 6k crests to get invader? Picking up all 3 sets before sov almost doubles the crests you need by 78.

And the only way I've had enough for full sov on any char lately by the time I am 78 is to skip those 3 sets.

Stalkarn
Posts: 8

Re: [Suggestion] General server improvements with a focus on new player experience

Post#16 » Mon Sep 15, 2025 7:37 pm

Limit the number of players in a zone.

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Brakh
Posts: 103

Re: [Suggestion] General server improvements with a focus on new player experience

Post#17 » Mon Sep 15, 2025 7:45 pm

Definitive YES for all changes promoting better experience for new players. Vets are addicted anyway so they will stay here regardless, but new players are hitting hard wall after leaving T1 and quitting shortly after.

Why there is no group tournaments from time to time? There is even whole custom made arena for such type of events. All these sweaty premades could compete for greater glory instead of farming casuals.

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