I agree but i would say the problem is to do with low damage / OP healers in RoR compared to AoR
Premading is extra bad on RoR compared to say wow classic because of the healer tank synergy and healers being OP in RoR.
Buff dmg dealers again to AoR levels and there are more options for smaller teams to get big kills. More options for solos to get kills. More options for puggers to win vs scenario premades with 6 healers. etc etc.
More kills more blood for the blood god etc
Degradation of average player skill: why the Scenario system rework is urgently needed
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Re: Degradation of average player skill: why the Scenario system rework is urgently needed
I've definitely noticed a huge lack of skill on Order. I've noticed that they need full WBs to kill my Shaman and that is both funny and sad.
Train
Eat your vitamins
Someday you little Hulkamaniacs will be 10% as good as I am
Train
Eat your vitamins
Someday you little Hulkamaniacs will be 10% as good as I am
Re: Degradation of average player skill: why the Scenario system rework is urgently needed
Aluviya wrote: Sat Aug 23, 2025 2:36 pm
What makes this even more frustrating is the sudden about-face from parts of the community. Many of the same voices—like Gersy—who are now loudly insisting that scenarios must be saved were previously dismissing small-scale as irrelevant (while sitting on the balance feedback team, no less, and even pushing that stance to other community members. You’ll have to forgive me for the jab, but it’s unavoidable viewtopic.php?p=568911#p568865
]).
I'm not sure what my post from January about potential zerg-busting solutions has to do with anything. I have been vocal about advocating for both small and largescale improvements for a long time now, including making many suggestions across multiple official channels. Everyone knows that both SC and ORvR are in terrible states currently and are in dire need of improvement. In the post that you linked I assume the statement which triggered you was where I said that balancing around the 95% is better than balancing around the 1%. I still believe this to be true. If you want new players to stay within the game it is necessary to look at the contents which most all of them are involving themselves. Clearly this means that the content the vast majority of players are primarily engaging in is Open RvR largescale fights and sieges, which is made very obvious with presently available data as well as overall community sentiment.
Does that mean that there should be no focus on city, scenarios, open smallscale and ranked? Of course these should be looked at also and helped if they can be, I am not one of the people saying that they shouldn't be touched. There are however hundreds of active players who would say that SC/city/ranked are pointless content in 2025 so you should enjoy battling them instead of me perhaps.
The fact of the matter is that the game has degraded to the point it is at because of the removal of the importance of the campaign and unique rewards from pinnacle content. Removing the unique rewards from city, forts, ranked, SCs, etc has had ripple effects which are causing damage in the modern state of the game. Because of the removal of importance and reward from these pinnacle pvp contents there is no reason for players to "get good" anymore. No reason to push forts, to push cities, to do ranked or SCs, etc. Because now you can buy full bis with a currency obtained at level 1. I think this is the root cause of almost all issues we have currently, outside of the obvious balance issues and how they are being slowly and poorly handled.
So please don't twist my words or my intentions. I have only the best interests for the overall community at heart when I craft posts such as these and the others which you spurn me for. This jab is not only perfectly avoidable but is based on some unrealistic dislike you have for me while the post you link to has almost nothing to do with the meat and bones of this thread.
If it helps, I agree with every other portion of your post except the part where you needlessly call me out.
Last edited by gersy on Sun Aug 24, 2025 8:09 pm, edited 1 time in total.
Gersy - Witch Hunter General
Not Good Enough / NGE
WH/WP/IB/SL/ENGI
MARA/CHOP/CHO/SORC/SHAM
Witch Hunter General's Compendium (WH Guide)
Not Good Enough / NGE
WH/WP/IB/SL/ENGI
MARA/CHOP/CHO/SORC/SHAM
Witch Hunter General's Compendium (WH Guide)
Re: Degradation of average player skill: why the Scenario system rework is urgently needed
So mdps have high parry rate who cares, hit them from the side ir back... problem solved. Revert weaponskill to give parry again because parry connected to init just doesn't make sense.
And yes came back from 3-4 year break and I agree the skill of player has gone down significantly, the zerg mentality and lack of organization, communication and whatnot that is rvr has a lot to do with it.
I do agree as well that scs, a piller of the game has been left to rot while pve ( never really the focus of this game) has gotten loads of updates. I appreciate the devs for doing that but I would love to see scs get same amount of love that pve has gotten over the year.
And yes came back from 3-4 year break and I agree the skill of player has gone down significantly, the zerg mentality and lack of organization, communication and whatnot that is rvr has a lot to do with it.
I do agree as well that scs, a piller of the game has been left to rot while pve ( never really the focus of this game) has gotten loads of updates. I appreciate the devs for doing that but I would love to see scs get same amount of love that pve has gotten over the year.
Fenaal- SM 40/84
Fanaal- CH 40/7x
Fanaal- CH 40/7x
Re: Degradation of average player skill: why the Scenario system rework is urgently needed
@leftayparxoun
Don't think the Scenario system rework will change anything with what is happening on RoR.
They will need to change so many things to make it actually fun, not just the matchmaking.
But even if they try it won't change the fact that RoR had no real content since 2021? so no carrot to log, all reward that asked people to play actively was removed, lot of content died because it's not needed anymore (ranked for triumphant/victorious gear, city..).
Rvr is just a crest blob farm simulator where you just farm all the gear by following the side that dominate the rvr, enjoy a rain of bag and gear your char until you are bored.
Don't think the Scenario system rework will change anything with what is happening on RoR.
They will need to change so many things to make it actually fun, not just the matchmaking.
- Editing some map (hello black crag keep and punt that disable someone for 1min+)
- Scenario reward best rr/crest is from stomping scenario, balanced fight mean less reward as it can last up to 15min vs 4min for the same or less reward and ironically not even close to what you can earn in rvr
- People being worse than bot (keep running into enemy while you call for a regroup and suicide every 40s) or act like a third faction
- Found a way to prevent people stacking on one side
- Make objectif actually playable and not something you ignore the whole time.

But even if they try it won't change the fact that RoR had no real content since 2021? so no carrot to log, all reward that asked people to play actively was removed, lot of content died because it's not needed anymore (ranked for triumphant/victorious gear, city..).
Rvr is just a crest blob farm simulator where you just farm all the gear by following the side that dominate the rvr, enjoy a rain of bag and gear your char until you are bored.
All class/spec are viable as long as you dedicate your time to making it work.
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