Force 6 man groups into v6. no more dodging, no more pug farming.
0 IQ gameplay by most groups who strictly fight If they have a clear advantage.
I know it won’t happen because shitters are against it as you can see from discussions in the ranked discord but one can dream.
Scenario rework suggestions
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Re: Scenario rework suggestions
I personally want 0 guards in a pvp game. Running to guards for help is so *redacted*
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- Posts: 317
Re: Scenario rework suggestions
Introducing a surrender vote should give an automatic 5min quitter.
- saupreusse
- Former Staff
- Posts: 2488
Re: Scenario rework suggestions
and what can prevent a premade to use the guard against a other premade ? this happened last time in mourkain temple, order premade runned to the spot where you can punt people in wc and stayed there whole match
- saupreusse
- Former Staff
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Re: Scenario rework suggestions
Edge case without a real impact on the discussion as a whole. If they stood near their own warcamp it should have been easy for destro to just pick up the relic and win the sc. If order had the relic, well that could be easily solved by making it despawn if you go to far from the center of the map.
But yeah, its an edge case that should not prevent the comeback of guards in the slightest.
Saup - RR 8x WP
Songohan - RR 8x AM
Songohan - RR 8x AM
Re: Scenario rework suggestions
SC rewards based on kills, game motivates to have big kill count - equal hard fights and completing SC targets will be avoided till reward system stop dictate this as an effective way of play.saupreusse wrote: ↑Tue Jun 24, 2025 6:13 amEdge case without a real impact on the discussion as a whole. If they stood near their own warcamp it should have been easy for destro to just pick up the relic and win the sc. If order had the relic, well that could be easily solved by making it despawn if you go to far from the center of the map.
But yeah, its an edge case that should not prevent the comeback of guards in the slightest.
Current system can and will work if tune matchmaker and rise server population x10-20. But with low pop and current feature design little changes like guards with safe zone will give nothing or turn back afk bot problem on sc.
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- Posts: 103
Re: Scenario rework suggestions
theres 1 simple solotion: soloq vs soloq; grp vs grp.
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- saupreusse
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Re: Scenario rework suggestions
I agree that playing around objectives is too unrewarding compared to killing - be it RvR or scenarios.tefnaht wrote: ↑ SC rewards based on kills, game motivates to have big kill count - equal hard fights and completing SC targets will be avoided till reward system stop dictate this as an effective way of play.
Current system can and will work if tune matchmaker and rise server population x10-20. But with low pop and current feature design little changes like guards with safe zone will give nothing or turn back afk bot problem on sc.
I don't understand how the reintroduction of guards or safe zones should impact the amount of people going afk; this does not make sense.
It will however give the underdog a chance to retreat, snipe some kills and possibly even a turn the game around.
Re: Scenario rework suggestions
Why you hating surr mechanic? This mechanic saves time for experienced playersshoelessHN wrote: ↑Mon Jun 23, 2025 5:54 pm Introducing a surrender vote should give an automatic 5min quitter.
AM, BW, SL, SM, WL, Engi, RP, WP, Kotbs - all 80+ and BIS.
BO and WE for easy game on mid tier sc.
BO and WE for easy game on mid tier sc.
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