Recent Topics

Ads

Scenario rework suggestions

Share your ideas and feedback to help improve the game.
Forum rules
Before posting in this forum, please read the Terms of Use.

This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.

To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
noronn
Posts: 45

Re: Scenario rework suggestions

Post#11 » Sat Jun 14, 2025 10:56 pm

Force 6 man groups into v6. no more dodging, no more pug farming.

0 IQ gameplay by most groups who strictly fight If they have a clear advantage.

I know it won’t happen because shitters are against it as you can see from discussions in the ranked discord but one can dream.

Ads
User avatar
Xumae
Posts: 104

Re: Scenario rework suggestions

Post#12 » Sun Jun 15, 2025 6:34 am

I personally want 0 guards in a pvp game. Running to guards for help is so *redacted*
Nezeb rr8x dps dok
Squigdakka rr8xSquig herder
Demonlarry rr7x Magus
Mcronalds rr6x Mara

shoelessHN
Posts: 317

Re: Scenario rework suggestions

Post#13 » Mon Jun 23, 2025 5:54 pm

Introducing a surrender vote should give an automatic 5min quitter.

User avatar
saupreusse
Former Staff
Posts: 2488

Re: Scenario rework suggestions

Post#14 » Mon Jun 23, 2025 7:40 pm

Xumae wrote: Sun Jun 15, 2025 6:34 am I personally want 0 guards in a pvp game. Running to guards for help is so *redacted*
:^)
Saup - RR 8x WP
Songohan - RR 8x AM

User avatar
tsyuryu
Posts: 16

Re: Scenario rework suggestions

Post#15 » Tue Jun 24, 2025 6:00 am

and what can prevent a premade to use the guard against a other premade ? this happened last time in mourkain temple, order premade runned to the spot where you can punt people in wc and stayed there whole match

User avatar
saupreusse
Former Staff
Posts: 2488

Re: Scenario rework suggestions

Post#16 » Tue Jun 24, 2025 6:13 am

tsyuryu wrote: Tue Jun 24, 2025 6:00 am and what can prevent a premade to use the guard against a other premade ? this happened last time in mourkain temple, order premade runned to the spot where you can punt people in wc and stayed there whole match
Edge case without a real impact on the discussion as a whole. If they stood near their own warcamp it should have been easy for destro to just pick up the relic and win the sc. If order had the relic, well that could be easily solved by making it despawn if you go to far from the center of the map.
But yeah, its an edge case that should not prevent the comeback of guards in the slightest.
Saup - RR 8x WP
Songohan - RR 8x AM

tefnaht
Posts: 132

Re: Scenario rework suggestions

Post#17 » Tue Jun 24, 2025 11:26 am

saupreusse wrote: Tue Jun 24, 2025 6:13 am
tsyuryu wrote: Tue Jun 24, 2025 6:00 am and what can prevent a premade to use the guard against a other premade ? this happened last time in mourkain temple, order premade runned to the spot where you can punt people in wc and stayed there whole match
Edge case without a real impact on the discussion as a whole. If they stood near their own warcamp it should have been easy for destro to just pick up the relic and win the sc. If order had the relic, well that could be easily solved by making it despawn if you go to far from the center of the map.
But yeah, its an edge case that should not prevent the comeback of guards in the slightest.
SC rewards based on kills, game motivates to have big kill count - equal hard fights and completing SC targets will be avoided till reward system stop dictate this as an effective way of play.

Current system can and will work if tune matchmaker and rise server population x10-20. But with low pop and current feature design little changes like guards with safe zone will give nothing or turn back afk bot problem on sc.

Speedyluck
Posts: 103

Re: Scenario rework suggestions

Post#18 » Tue Jun 24, 2025 11:31 am

theres 1 simple solotion: soloq vs soloq; grp vs grp.

Ads
User avatar
saupreusse
Former Staff
Posts: 2488

Re: Scenario rework suggestions

Post#19 » Tue Jun 24, 2025 11:49 am

tefnaht wrote: SC rewards based on kills, game motivates to have big kill count - equal hard fights and completing SC targets will be avoided till reward system stop dictate this as an effective way of play.

Current system can and will work if tune matchmaker and rise server population x10-20. But with low pop and current feature design little changes like guards with safe zone will give nothing or turn back afk bot problem on sc.
I agree that playing around objectives is too unrewarding compared to killing - be it RvR or scenarios.

I don't understand how the reintroduction of guards or safe zones should impact the amount of people going afk; this does not make sense.
It will however give the underdog a chance to retreat, snipe some kills and possibly even a turn the game around.

illumius
Posts: 37

Re: Scenario rework suggestions

Post#20 » Tue Jun 24, 2025 1:15 pm

shoelessHN wrote: Mon Jun 23, 2025 5:54 pm Introducing a surrender vote should give an automatic 5min quitter.
Why you hating surr mechanic? This mechanic saves time for experienced players
AM, BW, SL, SM, WL, Engi, RP, WP, Kotbs - all 80+ and BIS.
BO and WE for easy game on mid tier sc.

Who is online

Users browsing this forum: Google Adsense [Bot], Mvl130 and 4 guests