saupreusse wrote: ↑Fri Jun 20, 2025 8:03 pm Overhaul - Battlefield Objectives (BO)
Issue I: Poor Rewards for BOs
The rewards for capturing BOs or running supply boxes are significantly lower than rewards from player kills.
Suggestion:
- Greatly increase the renown, experience, and influence rewards for capturing BOs.
- Successfully capturing a BO should grant 1 Warcrest.
- Players killed near a BO should drop 1 extra Warcrest.
Supply Box Overhaul:
Players can carry up to 5 supply boxes.
Picking up a new box resets the 6-minute timer.
Rewards scale with the number of boxes turned in:
1 box: 500 RP + 1 Warcrest
2 boxes: 1,100 RP + 2 Warcrests
3 boxes: 1,650 RP + 3 Warcrests
4 boxes: 2,200 RP + 4 Warcrests
5 boxes: 2,750 RP + 5 Warcrests
New Feature: War Scrap (Enemy Supplies)
- Dropped enemy supplies can be collected as "War Scrap" (stack up to 5, same timer).
- Turn in at any friendly BO for RP/XP/Influence and 1 Warcrest per scrap.
- War scrap does not contribute to keep leveling.
The problem with any changes to RvR that provide rewards is that the player base will min/max them to obtain the maximum reward with the minimal effort.
If the above system were introduced, I guarantee you players would switch from zerging zones to capture keeps, to zerging zones to farm BOs. Keeps would then only be captured when a keep has been levelled to 4*, or more likely, cap the zone with a 5* keep to max the BO farming. There's no incentive to take a keep when a player can farm BOs for more renown and crests. The enemy realm would do the same thing in whatever zone the zerg isn't, as the best way to max rewards with minimal effort is for both sides to avoid fights as much as possible.
People talk a lot about rewards as an incentive to direct player behaviour, and this is true, but rarely is effort taken into consideration as a factor in player behaviour. Players will happily accept a lesser reward that requires little effort to obtain over a greater reward that requires more effort. It's why AAO doesn't work as an incentive and players keep solo queuing in scenarios when they're full of premade groups. The rewards are greater for switching to the side with AAO or joining a group for scenarios, but it requires more effort than joining the zerg or queuing solo, so players don't do it.
BOs interacting with the zone capture in some way is fine. Put extra rewards on them and it will be abused.