Recently, i was wondering how we could give veterans (and so newcomers later) more goals and "carrot" in this wonderful game.
I think 3 important elements could be added to improve general fun in RvR/endgame goals
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Objectives
Objectives are a really cool Warhammer Online feature. Nice looking locations, strategic points, with a flag capturing system. However, they are almost useless, except for keep upgrade (that a minority do). On tabletop game (at least in 40k) and lore, they are extremely important !
WHAT COULD WE DO : Make them more usefull ! It could be 1% reknown buff if you hold an objective for 2 minutes, with a short uptime. We can even imagine a slight wounds/defensive buff, some warcrests to win, or a very low chance to win a bag.
Or the bombling idea :
T4 oRvR battle objectives could really use an overhaul to be a more fun experience, as the main gameplay loop. Each BO for the defenders controlled during a siege reducing Ram damage output by 25/50/75/100 for 1/4 BOs controlled could make the smallscale appeal or splitting up zergs during keep sieges.
WHY : they would make more raids splits, fights in different locations of the map instead of fighting everytime in the same places
Relic Mode
The Relic event introduced with Sigmartag is very, very fun. The sense of danger, the feeling of escorting a payload like in TF2/Overwatch, or the Relic from Daoc (Scrolls in Elder SCrolls Online) bring sense of realm pride, force to use scouts, make you use the world map intelligently. This should stay as a permanent mode, maybe with reknown buffs heavily tuned down
I'm also hyped to build defensives raids to block Destro from coming into our noble Reikwald !


Endgame carrot and goals for 80-87 RR
We all know lvls after 80 are tedious, and some veterans ask for fashionhammer, goals and rewards long terms. Why could we not bring best of both world ?
Horizontal progression is also a very good principle of retention, and we dont want to create a even bigger gap of stats between veterans and newcomers.
That's why i heavily suggest to give "Tyrant" skin parts for each lvl after 80
Example : RR80 = boots, RR81 belt, RR82 cape and so on. We could take the magnificient existing skins and remove stats, put name in orange, with a short RP description, to bring some "elite" and "legendary" feeling. I made and example :



I'm 200% sure MANY players would chase thoses skins by leveling their reknown, and motivate them furthermore

Thank's for reading me !
Troma