Problem: During off-peak hours (00-03 AM CET) players take advantage of low population to push two T4 zones, take one, reach one fort, book out and then take the other zone and go fort, thus exploiting the 4 invader medallions for players who get disconnected during forts.
Official company solution: redo the fix so that medallions are only given on genuine disconnect and not on fort leave.
Limited time volunteer solution: give them nothing.
I am ashamed to see and take part in this sort exploiting of behaviour on destro side, complete with people patting themselves on the back for a job "well done" in the "discord required" warbands.
You, sirs, forget why you WAAAGH.
Fort disconnect/leave exploit
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Re: Fort disconnect/leave exploit
game needs fixed fast before we loose the rest of order.
Re: Fort disconnect/leave exploit
Well those same "exploiters" returned to the initial fort and won it. Even though they wernt going to roll on the drops or get more than 4 medals. Just to see the enemy faction loosing. Moreover those same "expoiters" pushed all those zones since t2 and take like 2RRs per day with the kills they make... quite productive right?
Its a pitty you carry so much toxicity for your own faction. GG
P.S.: Order is fine. We got our assess kicked by VII quite a few times today.
GJ Erihon! See you on the battlefield mate!
Its a pitty you carry so much toxicity for your own faction. GG
P.S.: Order is fine. We got our assess kicked by VII quite a few times today.
GJ Erihon! See you on the battlefield mate!
Gitbane 81RR Choppa, proud guild master of Wispers of Mutiny
Gitbaner 77RR Chosen, tankier version of Gitbane
Gitbaneous 80RR sorc, heavy and tanky bomber mode.
Ethilia 84RR SW (too much nerf, RIP )
Gitbaneus 81rr BW
Gitbone 77rr Slayer
Gitbaner 77RR Chosen, tankier version of Gitbane
Gitbaneous 80RR sorc, heavy and tanky bomber mode.
Ethilia 84RR SW (too much nerf, RIP )
Gitbaneus 81rr BW
Gitbone 77rr Slayer
Re: Fort disconnect/leave exploit
The way I see it Order have the same option to do the same and they've used their fair share of exploits just the same in the past. The only problem that makes it "unfair" is the fact that they don't have the leadership at night to counter this. If they did it would be on an equal playing field.
Grockar - 67rr BO
Re: Fort disconnect/leave exploit
I dont get it. Where is the exploit in leave a fortess to go to open second fort?
We take both fortess. Where order who leave 1 fortess undefended, just to AFK in the other one.
We take both fortess. Where order who leave 1 fortess undefended, just to AFK in the other one.
- anarchypark
- Posts: 2075
Re: Fort disconnect/leave exploit
2 fort push simultaneously.
in game point of view, it's battle avoiding.
defenders have to stay in 1 fort for 45min.
attackers don't.
so if they face strong resistance or foresee that will face strong resist,
they can avoid battle and open empty fort.
i thought about attacker lock ( can't leave and join another )
but it will be attacker empty fort + defender empty fort.
attackers will always choose empty fort.
but in strategic or lore point of view,
it's divide and conquer.
Chaos attack Empire, HE send helping troops to Empire, DE attack weaken HE.
it's storyline.
sending enemy force somewhere else to hit weak spot.
it's actually used a lot in 1 orvr zone.
happening with 2 forts is problem.
maybe lockout for 1 hour at the end of fort?
or reduced pop cap for 2nd fort, also weaker lord in this case.
in game point of view, it's battle avoiding.
defenders have to stay in 1 fort for 45min.
attackers don't.
so if they face strong resistance or foresee that will face strong resist,
they can avoid battle and open empty fort.
i thought about attacker lock ( can't leave and join another )
but it will be attacker empty fort + defender empty fort.
attackers will always choose empty fort.
but in strategic or lore point of view,
it's divide and conquer.
Chaos attack Empire, HE send helping troops to Empire, DE attack weaken HE.
it's storyline.
sending enemy force somewhere else to hit weak spot.
it's actually used a lot in 1 orvr zone.
happening with 2 forts is problem.
maybe lockout for 1 hour at the end of fort?
or reduced pop cap for 2nd fort, also weaker lord in this case.
Last edited by anarchypark on Fri Jul 12, 2019 4:17 am, edited 2 times in total.
SM8, SW8, AM8, WL7, KoBS5, BW5, WP8, WH7, IB7, Eng5, RP5, SL6
BG8, Sorc8, DoK8, WE7, Chs8, Mg8, Ze7, Mara8, BO6, SH7, Shm5, Chop4
SC summary - viewtopic.php?f=8&t=20415
( last update : 2020.06.09)
BG8, Sorc8, DoK8, WE7, Chs8, Mg8, Ze7, Mara8, BO6, SH7, Shm5, Chop4
SC summary - viewtopic.php?f=8&t=20415
( last update : 2020.06.09)
Re: Fort disconnect/leave exploit
I don’t see the issue and frankly I don’t blame anyone for wanting or finding ways to lessen the grind for Invader.
Zoggof - Black Orc
Doinks - Ironbreaker
Leatherman - Blackguard
Doinks - Ironbreaker
Leatherman - Blackguard
Re: Fort disconnect/leave exploit
You have some nerve, Gitbane.
Make sure you keep that discord server running. You’ll need it for all those empty keeps and forts.
Make sure you keep that discord server running. You’ll need it for all those empty keeps and forts.
SW, Kotbs, IB, Slayer, WP, WL, SM, Mara, SH, BG
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Re: Fort disconnect/leave exploit
I think people need to re-evaluate what an ‘exploit’ is...
<Montague><Capulet>
Re: Fort disconnect/leave exploit
anarchypark wrote: ↑Fri Jul 12, 2019 2:46 am 2 fort push simultaneously.
in game point of view, it's battle avoiding.
defenders have to stay in 1 fort for 45min.
attackers don't.
so if they face strong resistance or foresee that will face strong resist,
they can avoid battle and open empty fort.
i thought about attacker lock ( can't leave and join another )
but it will be attacker empty fort + defender empty fort.
attackers will always choose empty fort.
but in strategic or lore point of view,
it's divide and conquer.
Chaos attack Empire, HE send helping troops to Empire, DE attack weaken HE.
it's storyline.
sending enemy force somewhere else to hit weak spot.
it's actually used a lot in 1 orvr zone.
happening with 2 forts is problem.
maybe lockout fort for 1 hour?
or reduced pop cap for 2nd fort, also weaker lord in this case.
Sorry, some weeks i dont play, maybe i missed anything. Why defenders cant leave fort? I check pop all time and there where room in both fortess all time, for both sides. Or u mean by cant leave, u dont wanted risk u spot in fort like attackers did?
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