[Implementation Feedback] Warrior Priest / Disciple of Khaine
Posted: Sun Nov 20, 2016 1:24 am
A number of you disagree with my direction in the recent changes.
I'm opening this topic under the idea that a future version of these classes will work around three modes/specs, with lockout times:
- Casted healing
- Melee/casted healing
- Damage
This being mainly for the sake of protecting the second mode, which is the conceptual one and how they should play. I freely admit that my ideal solution would be that 2 is the viable heal mode in small scale and 1 is the viable heal mode in large scale.
So, I want to see explanations, detailed ones, of the following:
1) Why cast heal WP/DoK are mandatory, in both small and large scale.
2) How that mandatory status is to be broken.
3) How their skillcap can be raised. My view is that this can be done in small scale by linking the melee healing to the casted healing, as at present, adding Divine Strike / Consume Essence and increasing the AP cost of Sigmar's Radiance and Transfer Essence. If you have an alternative suggestion to increase the skill requirement given what the class has, feel free to venture it.
This thread is not for suggesting that casting DoK/WP are fine. There will be a solution to the problems that they present, that's not in question here.
I'm opening this topic under the idea that a future version of these classes will work around three modes/specs, with lockout times:
- Casted healing
- Melee/casted healing
- Damage
This being mainly for the sake of protecting the second mode, which is the conceptual one and how they should play. I freely admit that my ideal solution would be that 2 is the viable heal mode in small scale and 1 is the viable heal mode in large scale.
So, I want to see explanations, detailed ones, of the following:
1) Why cast heal WP/DoK are mandatory, in both small and large scale.
2) How that mandatory status is to be broken.
3) How their skillcap can be raised. My view is that this can be done in small scale by linking the melee healing to the casted healing, as at present, adding Divine Strike / Consume Essence and increasing the AP cost of Sigmar's Radiance and Transfer Essence. If you have an alternative suggestion to increase the skill requirement given what the class has, feel free to venture it.
This thread is not for suggesting that casting DoK/WP are fine. There will be a solution to the problems that they present, that's not in question here.