I just want to touch upon this briefly. I did not go down the direction of a 2 state class (dps <-> heal) because of concerns that requiring WP/DoK to build resources and Willpower in melee would not work or could not be made to work in large scale. Would you dispute that opinion? If so, I would certainly rather move in a 2 state direction.zumos2 wrote:Before going into how the mandatory status could be broken I want to talk a bit more about the playstyle of the WP/DoK. So let’s talk about the current optimal way of healing, even though I’d rather not give it away but since it’s going to be changed anyway w/e. For maximum healing output in both large and especially small scale you have to be in melee range of something you can attack. It can be a pet, turret or player it doesn’t matter. But the most effective way to get your RF/SE back is through attacking enemies with Sigmar’s Radiance and Transfer Essence. On my WP I hardly ever cast Supplication to regain RF, I generally just spam Sigmar’s Radiance to maintain RF WHILE also healing. This means that the current optimal way to play is generally to play as a melee. A big but though is when the enemy runs a BG with the outgoing healdebuff. This basically forces you to stay away from the enemy melee train and just by the threat of the BG, it reduces your healing output quite a bit. (Same for IB and DoK ofc)
For large scale the same is true, attacking with Sigmar’s Radiance and Transfer Essence is the most optimal way to get your RF/SE back. Also because you keep your mobility, while if you have to cast Supplication or Blood Offering you have to stand still for a while. Smite and Essence Lash can be used when you are not in melee range of 1 target but can hit multiple targets with your AoE, once again keeping your mobility.
I've indeed acknowledged this. With S'R and TE being the only thing I can adjust that costs AP, I'm left in a tough spot.zumos2 wrote:Not on topic but the melee healing in current state is a lot easier than backline healing
Not quite. My preferences are in this order:zumos2 wrote:This is quite hard because the DoK/WP has different strengths in both small and large scale. For large scale its main strength is its mobility while doing high AoE healing. For small scale it mostly is its superior healing output. The approach Azarael seems to want to take is completely split backline healer and melee healer. I personally am more in favour in hybrids between these two and leaning more towards either side depending on the situation. As I’ve said, playing in melee range is already favourable compared to staying at range all the time. By strengthening this effect you could bring former backline WPs/DoKs more into melee. But when you talk about the mandatory status to be broken, it should be a combination of changes to DoK/WP and also the other healers. Like whenever you have a standard healer you want to combine it with a RP/ZL. But there is not a single point in running a ZL/RP in combination with a melee heal DoK/WP. AM/Shaman with the experimental changes have really strong single target healing output, but lack a bit of AoE healing while maintaining high single target HPS. Same could be said for RP/ZL.
1) Single heal state using Grace / Vitality mechanics, all players stack Str as main stat, split fairly evenly between melee and casting heals
2) Two floating heal states using current mechanics, with backline used for RvR and to cover
3) Split heal states with hard lockout, Grace / Vitality work as 1) and Salvation/Dark Rites are pure casted healer
I'd be concerned about lowering the output of TotD / K'E directly. I generally prefer limiters over weakening when it comes to hybrid mechanics, which is why I want to increase the AP cost on S'R / TE to prevent overuse of an easy melee effect.zumos2 wrote:There are so many ways you could break the mandatory status but I personally believe it involves improving AoE healing of the other 4 healers. This is especially the case for large scale. Next to this I would suggest making it stronger to also be in melee while still playing mostly caster WP/DoK with Book/Chalice. Whatever strength you give should be taken away by the casts itself. I’m going to give a simple example but there are probably a lot more fun and interesting (and possibly skilful) ways. The example would be to increase the base heal of Sigmar’s Radiance/Transfer Essence and nerfing the AoE heal from Touch of the Divine/Khaine’s Embrace.
Unless I'm missing something subtle, it seems we agree on that.zumos2 wrote:What I am personally against is to have different heal stances. I can agree with a pure dps stance because it deals with the issue of having too much damage while still being able to heal a lot. By reducing the healing of pure dps WPs/DoKs you can turn them into full dps with the damage of pure dps classes. But for healing I think the most skillfull way to play is to play something between full ranged and full melee, that is as replacement for the backline healer. In that sense I would suggest not to mess up the armour values of the WP/DoK because if you do and force them to play as full ranged you also have to give them ways to kite and in my opinion it just doesn’t fit to the class.
All right. I'll wait for further analysis.zumos2 wrote:I’m not giving very concrete changes for now because I should really think carefully about what changes would do well. Also I have only written about “backline” DoK/WP, but it will be quite a challenge to make both backline DoK/WP and meleeheal DoK/WP work good together (as changes to one not make the other OP).