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Class Pros/Cons/Roles?

In this section, you will find some advices and basics to start quietly ingame. Question like " I'm lvl 1, what shall i do?", "What class shall i pick?", will find some answers in this place.
Parsifal
Posts: 6

Class Pros/Cons/Roles?

Post#1 » Mon Sep 14, 2020 7:39 pm

I'm a brand new player, and I was wondering if there is a list or guide anywhere on the pros/cons/roles of each of the classes in-game. I've tried searching, and couldn't find much other than generic things like "Archmage is bad, use runepriest", or "Ironbreaker is too hard for beginners, play KotBS instead". I haven't found anything that actually talks about pros, cons, and play styles for each of the different class types. With so many different tanks, dps, and healer archetypes, I can't imagine they all play the same!

I started out at a KotBS since it sounds like a generally all-around good tank class, but I am really interested in learning more about the other classes before I get too far in.

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Mystry
Suspended
Posts: 445

Re: Class Pros/Cons/Roles?

Post#2 » Mon Sep 14, 2020 8:45 pm

Given that there are 12 classes for each side, that's kind of an extensive list. I guess I can run through the Order tanks though, since you already made KoTBS.

KoTBS:
Pros:
By far the simplest and easiest Order tank to play.
Auras are ridiculously good and everyone wants them.
Very large and ostentatious helmets.
Cons:
By being simple, they are also boring to play (in comparison).
Lowest damage of all the tanks.
No real self sustain.

Role: King of the Group Support. Makes groups better just by existing because of how good auras are.

Ironbreaker:
Pros:
Highest self sustain of all the tanks.
Very, VERY good for soloing or duoing.
Has a lot of utility and self buffs that propagate to their oath friend (they can choose one person to get copies of their buffs. Kind of)
Cons:
Almost no group support outside of Oath Friend.
Very complicated to play, have to juggle grudges and buffs constantly.

Role: King of the Roamers. Best when alone or with one partner to share buffs with, and smush folks with big hammers.

Swordmaster:
Pros:
Highest overall damage of all the tanks.
Able to do tanking with a two handed weapon (if you want, warbands still want shields for hold the line)
Deals mostly spirit damage, so bypasses armor.
Steals stats from enemies to give to your group.
Cons:
A tiny amount of self sustain, but not enough to make a difference.
Not much utility; what it does have has to be specced for (like knockdown)

Role: King of the DPS Support. No other tank is better at pairing with a melee DPS and putting big pressure on one target.

Now watch KoTBS/IB mains come in and tell me I've got it wrong (my tank is a SM so I know them best.)

Vandoles
Posts: 249

Re: Class Pros/Cons/Roles?

Post#3 » Mon Sep 14, 2020 11:19 pm

Parsifal wrote: Mon Sep 14, 2020 7:39 pm I'm a brand new player, and I was wondering if there is a list or guide anywhere on the pros/cons/roles of each of the classes in-game. I've tried searching, and couldn't find much other than generic things like "Archmage is bad, use runepriest", or "Ironbreaker is too hard for beginners, play KotBS instead". I haven't found anything that actually talks about pros, cons, and play styles for each of the different class types. With so many different tanks, dps, and healer archetypes, I can't imagine they all play the same!

I started out at a KotBS since it sounds like a generally all-around good tank class, but I am really interested in learning more about the other classes before I get too far in.
Hey there, one of the problems of the game is that due to the lack of progression of content beyond the original game, most players are kind of in the end game, so their vision/experience will differ quite a bit from yours. Until the point where you know enough to make your own conclusions anyway.

Here's a bit of a look on the surface, I'll try to do as many classes as I can until my energy runs out :D :

Tanks:
Spoiler:
1) Kotbs - playstyle is very standard tank, mostly buffing/debuffing, not much damaging. You will usually go on the front lines and try to set up enemies to be killed and your allies to not be killed.

Pros:
- Pretty much the meta tank pick, quite sturdy
- Great buffs/debuffs, contribute a lot to a group
- Desirable in groups, will always find a use for it wherever you go
- Easy to pick up and learn, also easy to learn the intricacies of tanking in rvr with

Cons:
- Very low damage
- If you ever feel like going 2h bruiser build for fun...well, you CAN, but you won't do any damage and probably won't have a lot of fun
- Lots of opinions that it can get boring - the people who find it fun are usually the purists who like to do their job properly
- You live or die by your group

2) Swordmaster - playstyle differs, you'll either go 2h (which most do because of the class fantasy) and become a bruiser, or be dedicated to buffing the group with whispering winds, a super powerful late talent that reduces cooldowns.

Pros:
- 2h build can be great fun, can hit super hard with it
- One of the most fun to level with, gets absurdly, hilariously powerful at rank 29 when you get ether dance, can drop healers in scenarios within seconds, fun until then as well
- Variety between builds for fun, you can switch from 2h to tank and still be viable
- Whispering winds with an organized warband can be very fun

Cons:
- 2h build is weak in large-scale fighting. Not useless, but not amazing for sure
- You don't get much beyond whispering winds, not nothing but less than other tanks

3) IB (my least played, so may be a bit wrong here, will happily edit if someone can correct) - bit of a "small scale" tank, you're kind of not tanking for the zerg but for a part of it. Think of it as an offtank in pvp. Focused more on one person.

Pros:
- Amazing when duo'd or in small groups
- You do a lot on your own and rely less on your group
- Very engaging class, IB players either quit or fall deeply in love with it

Cons:
- Can be hard to play
- 3rd least desired tank for warbands - although still a desired tank, which is usually enough
- Game can be mostly large-scale stuff which is your weaker side
Moving onto healers:
Spoiler:
1. Runepriest - meta mostly single target healer. Think your standard "priest" character.

Pros:
- Strong, desirable healer
- Top dog single target heals
- Everyone will love you
- Tends to be rare and niche, so even more desirable

Cons:
- No damage, no chance to do damage, so little variety
- Need to love healing to stick to it

2. Archmage - a more nuanced healer who can give you more of a challenge OR the absolute top dog of 1v1 fights if you choose to specc that way

Pros:
- Healing as an AM can be challenging
- Can specc dps and have fun with it and respecc healer and have fun with that, great variety
- Variety of skills, engaging playstyle
- Will obliterate anything that dares to engage you alone, without question

Cons:
- 3rd best healer, but like IB still a healer so still usually desired enough - groups will need 1 of you usually
- People will hate you if you dps. Slightly less if you ress as well.
- Dps AM does not have a lot of aoe - so you will be a bit useless in large-scale
- The hybrid playstyle you might feel you can do at a lower level will not really work in endgame

3. Warrior Priest - a mobile fortress that sprays aspirine around it. Can also hit ok with a hammer if you can bother grinding the gear or play the playstyle you might think a WP should play if you slap on a shield (that is the melee, frontline healer playstyle)

Pros:
- Very, very durable, great at healing while being hit
- Top dog aoe healer
- Melee healer build is quite ok
- Not the most gear dependent class if you go healer
- Can go out in pve and solo almost anything, quickly at that

Cons:
- While leveling it takes quite a while to be able to heal properly, lots of key skills locked behind levels
- 2h build needs dedication, isn't the best
Melee dps:
Spoiler:
1. Witch Hunter - single target, stealth, usually the guy roaming the zone picking afkers off.

Pros:
- Stealth + mobility means you CAN find solo kills if you wish
- Can be built to drop single targets very quickly
- The looks and class fantasy are 10/10 amazing and basically make it worth playing despite the cons

Cons:
- Considered the weakest out of all the classes in the game currently.
- Extremely gear dependent for some of the meta speccs
- You will only really find a group if you spend months getting the top gear OR finding friends willing to take you - even if some say it's not that weak that's totally besides the point, because there are still lots of dedicated very geared WHs who people will take over you even if they will take a WH (which many won't)
- Very weak in large-scale or even kinda mid-scale
- No great escape/survivability mechanism or sustain (main reason for the above)
- Some speccs you might have to go through while gearing up can get boring
- The biggest con for me is that leveling a WH can be a pain, it takes a while to even get to stealth (before which its really not great) and then it takes a while to unlock absolutely critical skills

2. White Lion - super versatile melee dps with a pet, easily going in and out of the melee with a plethora of options on how to specc and customize playstyle, can be aoe wrecking ball or single target nuker. Bursty, rather than sustained dps.

Pros:
- Very meta, almost always has been, devs like the class and it shows - not in its strength, but in how its remained pretty nice to play for such a long time
- Pounce is very fun, fetch can be quite fun too
- You can switch from a small-scale to a large-scale specc easily, a lot remains the same, also there are meta speccs but you won't suffer from experimenting for fun
- While gear dependent in a way, you can excel with low levels of gear as well

Cons:
- Pet management can get very annoying. It can really make you appreciate how unpolished this game was.
- Not the solo roaming class it once was
- Some builds and playstyles are very gear dependent

3. Slayer (again, correct me here, not my most knowledgeable subject) - pretty solid aoe melee dps, get stuck in the melee and make lots of numbers appear

Pros:
- The meta aoe dps right now
- There's a need for slayers usually
- Fun to level, you can do single target for scenarios and run an assist train or really turn around scenarios by yourself

Cons:
- Your final piece of gear after months of gruelling grinding and slaughtering thousands of evil enemies is a diaper
- You'll want to go 2h axe, but you'll probably go dual wield
- I guess less mobile than a WL because of no pounce
- Bad for soloing
Ranged:
Spoiler:
1. Bright Wizard - sit in the back, fling fire, make things go boom, get big numbers

Pros:
- Big numbers
- Can have fun going from aoe to single target speccs
- Lots of your spells look/feel cool like snapping your fingers to explode stuff, throwing a barrage of fireballs, exploding the air around you
- Pretty great class fantasy, your skill is to make yourself explode the stronger you make enemies explode
- Leveling is chill, you get a lot of tools early on

Cons:
- Bit one-dimensional in staying behind and making numbers appear
- Chill also means it can be a bit less engaging than other classes I guess

2. Engineer - lots of different playstyles, I've only played a few such as the sniper pewpew from the walls or grenades for aoe ranged. Has a weird keg heal specc and magnet, hope someone else can fill in the blank here

Pros:
- Can be fun even when losing since you'll still get to pewpew some enemies
- You can join the bitterstone thunderers which is pretty cool
- As mentioned a LOT of variety for a dps in your speccs/playstyle

Cons:
- Some speccs are very gear dependent
- While desirable in groups if you are skilled, the number of engis is a lot higher than its desirability generally

3. Shadow Warrior - either a long range slow single target nuker or short range kind of aoe or sitting behind debuffing then going in to deal a LOT of burst as melee

Pros:
- Cool class fantasy, for XxXLegolassXxX people but not as cringe
- Pretty great in open rvr zerg, you'll feel like you're contributing even if you're not the greatest
- Ends up becoming strong once you gear it up
- One of the few classes in the game that can play ranged (both aoe or not aoe) OR melee depending on your mood
- Can be pretty engaging to play

Cons:
- Overpopulated compared to the amount its needed normally, you might feel like a drag because you're the 6th SW in your group that really needs some other class
- Aoe specc is not the strongest
- Single target long range specc is a bit slow and monotonous, some swear by it but its the least popular
- Melee specc is extremely gear dependent, you CAN play it before endgame gear, but most will advise you not to
- Can be a bit of a rollercoaster class, you get great highs when stuff is going well and low lows when its not
- Somewhat annoying to level because melee is quite weak while leveling, lots of core aoe skills locked behind levels
Wow I managed to get them all over the course of a few hours :D Now please some correct me where I got it wrong!

I should also stress - this is intentionally an "on the surface" kind of info, intended for a new player. Not in-depth, meta, core info.

Parsifal
Posts: 6

Re: Class Pros/Cons/Roles?

Post#4 » Tue Sep 15, 2020 12:46 am

You are officially my hero Vandoles!! That was extremely detailed and insightful - thanks to both of you!! I think it should be stickied for other new players like myself.

Based on your descriptions, I think I'm going to go for either ironbreaker or warrior priest - they seem to fit my play style the most.

User avatar
xruptor
Posts: 111

Re: Class Pros/Cons/Roles?

Post#5 » Tue Sep 15, 2020 2:53 am

lol now if we can only get detailed lists like these for the Destruction classes. Nice work on the breakdown folks. Very helpful to new players.

Seravajan
Posts: 160

Re: Class Pros/Cons/Roles?

Post#6 » Wed Oct 07, 2020 6:17 am

Vandoles wrote: Mon Sep 14, 2020 11:19 pm
Parsifal wrote: Mon Sep 14, 2020 7:39 pm I'm a brand new player, and I was wondering if there is a list or guide anywhere on the pros/cons/roles of each of the classes in-game. I've tried searching, and couldn't find much other than generic things like "Archmage is bad, use runepriest", or "Ironbreaker is too hard for beginners, play KotBS instead". I haven't found anything that actually talks about pros, cons, and play styles for each of the different class types. With so many different tanks, dps, and healer archetypes, I can't imagine they all play the same!

I started out at a KotBS since it sounds like a generally all-around good tank class, but I am really interested in learning more about the other classes before I get too far in.
Hey there, one of the problems of the game is that due to the lack of progression of content beyond the original game, most players are kind of in the end game, so their vision/experience will differ quite a bit from yours. Until the point where you know enough to make your own conclusions anyway.

Here's a bit of a look on the surface, I'll try to do as many classes as I can until my energy runs out :D :

Tanks:
Spoiler:
1) Kotbs - playstyle is very standard tank, mostly buffing/debuffing, not much damaging. You will usually go on the front lines and try to set up enemies to be killed and your allies to not be killed.

Pros:
- Pretty much the meta tank pick, quite sturdy
- Great buffs/debuffs, contribute a lot to a group
- Desirable in groups, will always find a use for it wherever you go
- Easy to pick up and learn, also easy to learn the intricacies of tanking in rvr with

Cons:
- Very low damage
- If you ever feel like going 2h bruiser build for fun...well, you CAN, but you won't do any damage and probably won't have a lot of fun
- Lots of opinions that it can get boring - the people who find it fun are usually the purists who like to do their job properly
- You live or die by your group

2) Swordmaster - playstyle differs, you'll either go 2h (which most do because of the class fantasy) and become a bruiser, or be dedicated to buffing the group with whispering winds, a super powerful late talent that reduces cooldowns.

Pros:
- 2h build can be great fun, can hit super hard with it
- One of the most fun to level with, gets absurdly, hilariously powerful at rank 29 when you get ether dance, can drop healers in scenarios within seconds, fun until then as well
- Variety between builds for fun, you can switch from 2h to tank and still be viable
- Whispering winds with an organized warband can be very fun

Cons:
- 2h build is weak in large-scale fighting. Not useless, but not amazing for sure
- You don't get much beyond whispering winds, not nothing but less than other tanks

3) IB (my least played, so may be a bit wrong here, will happily edit if someone can correct) - bit of a "small scale" tank, you're kind of not tanking for the zerg but for a part of it. Think of it as an offtank in pvp. Focused more on one person.

Pros:
- Amazing when duo'd or in small groups
- You do a lot on your own and rely less on your group
- Very engaging class, IB players either quit or fall deeply in love with it

Cons:
- Can be hard to play
- 3rd least desired tank for warbands - although still a desired tank, which is usually enough
- Game can be mostly large-scale stuff which is your weaker side
Moving onto healers:
Spoiler:
1. Runepriest - meta mostly single target healer. Think your standard "priest" character.

Pros:
- Strong, desirable healer
- Top dog single target heals
- Everyone will love you
- Tends to be rare and niche, so even more desirable

Cons:
- No damage, no chance to do damage, so little variety
- Need to love healing to stick to it

2. Archmage - a more nuanced healer who can give you more of a challenge OR the absolute top dog of 1v1 fights if you choose to specc that way

Pros:
- Healing as an AM can be challenging
- Can specc dps and have fun with it and respecc healer and have fun with that, great variety
- Variety of skills, engaging playstyle
- Will obliterate anything that dares to engage you alone, without question

Cons:
- 3rd best healer, but like IB still a healer so still usually desired enough - groups will need 1 of you usually
- People will hate you if you dps. Slightly less if you ress as well.
- Dps AM does not have a lot of aoe - so you will be a bit useless in large-scale
- The hybrid playstyle you might feel you can do at a lower level will not really work in endgame

3. Warrior Priest - a mobile fortress that sprays aspirine around it. Can also hit ok with a hammer if you can bother grinding the gear or play the playstyle you might think a WP should play if you slap on a shield (that is the melee, frontline healer playstyle)

Pros:
- Very, very durable, great at healing while being hit
- Top dog aoe healer
- Melee healer build is quite ok
- Not the most gear dependent class if you go healer
- Can go out in pve and solo almost anything, quickly at that

Cons:
- While leveling it takes quite a while to be able to heal properly, lots of key skills locked behind levels
- 2h build needs dedication, isn't the best
Melee dps:
Spoiler:
1. Witch Hunter - single target, stealth, usually the guy roaming the zone picking afkers off.

Pros:
- Stealth + mobility means you CAN find solo kills if you wish
- Can be built to drop single targets very quickly
- The looks and class fantasy are 10/10 amazing and basically make it worth playing despite the cons

Cons:
- Considered the weakest out of all the classes in the game currently.
- Extremely gear dependent for some of the meta speccs
- You will only really find a group if you spend months getting the top gear OR finding friends willing to take you - even if some say it's not that weak that's totally besides the point, because there are still lots of dedicated very geared WHs who people will take over you even if they will take a WH (which many won't)
- Very weak in large-scale or even kinda mid-scale
- No great escape/survivability mechanism or sustain (main reason for the above)
- Some speccs you might have to go through while gearing up can get boring
- The biggest con for me is that leveling a WH can be a pain, it takes a while to even get to stealth (before which its really not great) and then it takes a while to unlock absolutely critical skills

2. White Lion - super versatile melee dps with a pet, easily going in and out of the melee with a plethora of options on how to specc and customize playstyle, can be aoe wrecking ball or single target nuker. Bursty, rather than sustained dps.

Pros:
- Very meta, almost always has been, devs like the class and it shows - not in its strength, but in how its remained pretty nice to play for such a long time
- Pounce is very fun, fetch can be quite fun too
- You can switch from a small-scale to a large-scale specc easily, a lot remains the same, also there are meta speccs but you won't suffer from experimenting for fun
- While gear dependent in a way, you can excel with low levels of gear as well

Cons:
- Pet management can get very annoying. It can really make you appreciate how unpolished this game was.
- Not the solo roaming class it once was
- Some builds and playstyles are very gear dependent

3. Slayer (again, correct me here, not my most knowledgeable subject) - pretty solid aoe melee dps, get stuck in the melee and make lots of numbers appear

Pros:
- The meta aoe dps right now
- There's a need for slayers usually
- Fun to level, you can do single target for scenarios and run an assist train or really turn around scenarios by yourself

Cons:
- Your final piece of gear after months of gruelling grinding and slaughtering thousands of evil enemies is a diaper
- You'll want to go 2h axe, but you'll probably go dual wield
- I guess less mobile than a WL because of no pounce
- Bad for soloing
Ranged:
Spoiler:
1. Bright Wizard - sit in the back, fling fire, make things go boom, get big numbers

Pros:
- Big numbers
- Can have fun going from aoe to single target speccs
- Lots of your spells look/feel cool like snapping your fingers to explode stuff, throwing a barrage of fireballs, exploding the air around you
- Pretty great class fantasy, your skill is to make yourself explode the stronger you make enemies explode
- Leveling is chill, you get a lot of tools early on

Cons:
- Bit one-dimensional in staying behind and making numbers appear
- Chill also means it can be a bit less engaging than other classes I guess

2. Engineer - lots of different playstyles, I've only played a few such as the sniper pewpew from the walls or grenades for aoe ranged. Has a weird keg heal specc and magnet, hope someone else can fill in the blank here

Pros:
- Can be fun even when losing since you'll still get to pewpew some enemies
- You can join the bitterstone thunderers which is pretty cool
- As mentioned a LOT of variety for a dps in your speccs/playstyle

Cons:
- Some speccs are very gear dependent
- While desirable in groups if you are skilled, the number of engis is a lot higher than its desirability generally

3. Shadow Warrior - either a long range slow single target nuker or short range kind of aoe or sitting behind debuffing then going in to deal a LOT of burst as melee

Pros:
- Cool class fantasy, for XxXLegolassXxX people but not as cringe
- Pretty great in open rvr zerg, you'll feel like you're contributing even if you're not the greatest
- Ends up becoming strong once you gear it up
- One of the few classes in the game that can play ranged (both aoe or not aoe) OR melee depending on your mood
- Can be pretty engaging to play

Cons:
- Overpopulated compared to the amount its needed normally, you might feel like a drag because you're the 6th SW in your group that really needs some other class
- Aoe specc is not the strongest
- Single target long range specc is a bit slow and monotonous, some swear by it but its the least popular
- Melee specc is extremely gear dependent, you CAN play it before endgame gear, but most will advise you not to
- Can be a bit of a rollercoaster class, you get great highs when stuff is going well and low lows when its not
- Somewhat annoying to level because melee is quite weak while leveling, lots of core aoe skills locked behind levels
Wow I managed to get them all over the course of a few hours :D Now please some correct me where I got it wrong!

I should also stress - this is intentionally an "on the surface" kind of info, intended for a new player. Not in-depth, meta, core info.
Thanks for that guide. Can you please do this for Destru side too?

User avatar
xruptor
Posts: 111

Re: Class Pros/Cons/Roles?

Post#7 » Wed Oct 07, 2020 12:56 pm

Seravajan wrote: Wed Oct 07, 2020 6:17 am
Thanks for that guide. Can you please do this for Destru side too?
This post was duplicated by the owner. You can find the updated thread with both the Order and Destruction list here.
viewtopic.php?f=8&t=41013&p=436981

I'll see if I can get a moderator to lock this post since it's duplicated.

User avatar
wargrimnir
Head Game Master
Posts: 8280
Contact:

Re: Class Pros/Cons/Roles?

Post#8 » Wed Oct 07, 2020 1:02 pm

xruptor wrote: Wed Oct 07, 2020 12:56 pm
Seravajan wrote: Wed Oct 07, 2020 6:17 am
Thanks for that guide. Can you please do this for Destru side too?
This post was duplicated by the owner. You can find the updated thread with both the Order and Destruction list here.
viewtopic.php?f=8&t=41013&p=436981

I'll see if I can get a moderator to lock this post since it's duplicated.
No. It's a forum. People are going to post questions.
Image
[email protected] for exploits and cheaters.
grimnir.me Some old WAR blog

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xruptor
Posts: 111

Re: Class Pros/Cons/Roles?

Post#9 » Wed Oct 07, 2020 1:06 pm

wargrimnir wrote: Wed Oct 07, 2020 1:02 pm
No. It's a forum. People are going to post questions.
It's the exact same question duplicated word for word but posted on two separate forums. With the exact same title. But okay, I was only trying to be helpful to new players and folks in general to have the responses in one location rather than split in two. I even pointed him to the correct updated version of the thread with the list he was asking for.

p00ky
Posts: 129

Re: Class Pros/Cons/Roles?

Post#10 » Wed Oct 07, 2020 1:33 pm

I feel you havent searched much on youtube?

There is a user who has done fantastic general guides to most classes here: https://www.youtube.com/channel/UC48OzV ... M_OruafkpQ

Check it out, im sure it will help :mrgreen:

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