I love the first sentence the most. WL needs Detaunt to make dmg before he dies. At least in an SC environment. And also according to your 6 Buttons a WL only needs he cannot kill a Sorc/Magus or everything that can run, because of the need of a snare-break and snaring his target. And hunting down weak targets is what a WL is made for. At least IMHO, so you absolutely need your utility skills.Ototo wrote: ↑Wed Jan 08, 2020 12:58 pm... but for any other gameplay or situation you need a lot of things to not die instantly before you can deal meaningful damage. The class can't withstand a Sorc/Magus enough time to reach them in mele until you get the Shroud if you aren't cloaked, neither has anything else other than the surprise until you build some survivability with knockdowns to allow you to deal damage before the enemy can exploit your laughable small health pool. The start of that comes at around level 25ish with the knockdown, combined later with the 2 secs invisibility + increased speed. It normally takes up to rr 50+ to be able to have a minimally decent equipment to overcome the class inherent weaknesses, and until then your only chances rely in using a crap ton of skills, cause there's no instance to increase survivability like SW/SH have, or a lion that you can throw at your target to snare them. I have 10 potions bookmarked in my WH skill bars, and I use them all very frequently.Spoiler:
So, yeah, late end game and group supported WE/WH are button spamers, but the road that leads there if you don't have a stable group is filled only with strong difficult situations and weaknesses, that only a ton of skills and potions can overcome. Or you can die, A LOT, without getting anything. Sure, you can also grind exclusively via scenarios to get a support group in an enclosed environment, but will be just that, grind to avoid the underdog trouble that this class has inherently to itself.
At least lets just agree to disagree.