Hi,
I've reinstalled the game and went with Fisk UI + shader and I can't figure out two last things that bother the hell out of me.
1. Can't figure out how to make my character portrait and enemy portrait in in a way I would be able to do so in WoW - in the same places. When I manage to move them to a good position on left and right, they just...readjust. I assume it's because of buffs under that just make them bigger? but what the hell does a cemetery gate has to do with buffs... I can't figure that out and it prevents me from playing, my eyes go crazy if I don't see character portrait and enemy portrait in the same positions on both sides of my UI
2. I got some weird glitches in my graphics and I also can't find the setting that makes that go away
- See these weird reflections? I think Gods of Chaos try to tell me something.
it's 2nd day and I can't figure out these last two pieces, any life saving advices?
Thanks.
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New game setup graphical/addon issues
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- saupreusse
- Former Staff
- Posts: 2638
Re: New game setup graphical/addon issues
For the first one: try to use the pure addon instead.
Sadly i have no idea about your weird graphics issues.
Sadly i have no idea about your weird graphics issues.
Saup - RR 8x WP
Son - RR 8x AM
Son - RR 8x AM
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kakaonutella
- Posts: 9
Re: New game setup graphical/addon issues
I didn't find (but I'm an addon newbie) a way to make pure leave your character portrait - is that doable? my desired state via any mix of addons would look like this: Which on it's own is hard to set due to lack of locked positions or indicators...it's just a -drag and make it perfectly in a position/size...but this is doable, as long as I can make them not re-adjust 0.osaupreusse wrote: Sat Feb 21, 2026 11:42 pm For the first one: try to use the pure addon instead.
Sadly i have no idea about your weird graphics issues.
For the shader issues...well I found out that if I completly shut it down F7<-- it resolves the issue, but game is just..shiny
I think I didn't have that in my last game years ago and I used the shader
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