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Pathfinding Info/Feedback

Posted: Wed Sep 04, 2019 1:38 pm
by MaxHayman
[Pathfinding Introduction]

You may have noticed until now creatures, pets, etc, when aggroed, would walk directly towards your player in a straight line. Weather that be through walls, up ledges or through the ceiling. Pathfinding allows us to generate a path between 2 points in the zone which goes round trees, up stairs, over bridges, etc. Pathfinding allows us to enforce physical boundaries on non-player characters, e.g. NPCs, as their collision is not handled by the client.

Image

[Uses]

Here is a list of things currently using pathfinding:
  • Grimmenhagen Burning Quest Villagers
  • NPC Chase (When aggoed)
  • Pet Attack (Note: Pet Recall does not use pathfinding at the moment)

[Current Zones]
  • Nordland
  • Norsca
[Demos]

Here you can see some examples of the pathfinding being used:

Norsca Generic Dock
Spoiler:
Nordland Dock
Spoiler:
[Bugs]

Please post bugs on the bug tracker as usual https://github.com/WarEmu/WarBugs/issues. However feel free to further discuss things here.

Re: Pathfinding Info/Feedback

Posted: Sat Sep 07, 2019 1:19 pm
by Taz83
Engineer and magus pet are moving and following enemies like the WL and SQuiq pet

https://github.com/WarEmu/WarBugs/issues/14889

Re: Pathfinding Info/Feedback

Posted: Sat Sep 07, 2019 5:52 pm
by Grock
This is pretty great, finally lords will stop going through the floor :lol:

Re: Pathfinding Info/Feedback

Posted: Sat Sep 07, 2019 8:22 pm
by Quillog
Squig pet movement is pretty broken. https://github.com/WarEmu/WarBugs/issues/14896

Re: Pathfinding Info/Feedback

Posted: Mon Sep 09, 2019 1:22 am
by Quillog
Now that the squigs move new bugs appeared:https://github.com/WarEmu/WarBugs/issues/14906

Re: Pathfinding Info/Feedback

Posted: Mon Sep 09, 2019 5:32 am
by Glorian
Apart from the bugs this is pretty impressive.