Hey all!
As promised, its been a few days now since I made the change to disallow invites and joins from people/groups outside of the leaders current zone so here I go creating a topic about it.
Has the frequency of crashing stopped, diminished or is it the same? Im ofc only talking about the crash that affects the ENTIRE WB, not individual crashes.
Open group crashing
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Re: Open group crashing
Today i noticed a crash happening which i thought to be interesting, we was fighting at that keep, the one with the illegal zone behind it, two members of my party chased an enemy player who fled into that illegal zone, everyone in the keep crashed around the same time.
I have to ask, do you think the crash happened because the player in my party got teleported for entering the illegal zone, whilst we were at the keep?
I have to ask, do you think the crash happened because the player in my party got teleported for entering the illegal zone, whilst we were at the keep?
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Re: Open group crashing
To be perfectly honest I dont know, the crashing should not happen at all and the reason I disabled cross zone invites / joining is due to the fact that its the most prevalent theory as to why its happening (hence I want to confirm or rule it out so I can go deeper into why)xanderous wrote:Today i noticed a crash happening which i thought to be interesting, we was fighting at that keep, the one with the illegal zone behind it, two members of my party chased an enemy player who fled into that illegal zone, everyone in the keep crashed around the same time.
I have to ask, do you think the crash happened because the player in my party got teleported for entering the illegal zone, whilst we were at the keep?
EDIT: stage 2 of testing is IF this has stopped or greatly diminished the crashing to just disable joining / inviting someone in the capitals
Re: Open group crashing
hm, I was in a WB on Saturday. I think that was after you disabled the cross zone invite. I had 3 mass dcs in chaoswaste keepfights. Gumthorr was there too.... so he should be able to tell you more.
Andyrion Ulthenair
Arphyrion Soulblade
Arphyrion Soulblade
Re: Open group crashing
Was at a keep siege in thunder mountain Sunday and had a run time error crash. According to my warband leader a few others crashed as well.
Re: Open group crashing
Patch was deployed early saturday morning (before I woke up, note that I live in Sweden)Theseus wrote:hm, I was in a WB on Saturday. I think that was after you disabled the cross zone invite. I had 3 mass dcs in chaoswaste keepfights. Gumthorr was there too.... so he should be able to tell you more.
Not the issue Im talking about, what Im talking about is the ENTIRE warband crashing at once with no visible error.Garner wrote:Was at a keep siege in thunder mountain Sunday and had a run time error crash. According to my warband leader a few others crashed as well.
Re: Open group crashing
Ok, then it was way past the patch. It should have been at about 3 or 4 pm. GMT+1. Living in Germany.... so our timezones shouldnt be that different I think.Natherul wrote:Patch was deployed early saturday morning (before I woke up, note that I live in Sweden)Theseus wrote:hm, I was in a WB on Saturday. I think that was after you disabled the cross zone invite. I had 3 mass dcs in chaoswaste keepfights. Gumthorr was there too.... so he should be able to tell you more.
Not the issue Im talking about, what Im talking about is the ENTIRE warband crashing at once with no visible error.Garner wrote:Was at a keep siege in thunder mountain Sunday and had a run time error crash. According to my warband leader a few others crashed as well.
Andyrion Ulthenair
Arphyrion Soulblade
Arphyrion Soulblade
Re: Open group crashing
To be precise, the patch note went up 5:31 am on saturday so I assume thats around the time it was deployed. And yes your in the same timezone as meTheseus wrote:Ok, then it was way past the patch. It should have been at about 3 or 4 pm. GMT+1. Living in Germany.... so our timezones shouldnt be that different I think.Natherul wrote:Patch was deployed early saturday morning (before I woke up, note that I live in Sweden)Theseus wrote:hm, I was in a WB on Saturday. I think that was after you disabled the cross zone invite. I had 3 mass dcs in chaoswaste keepfights. Gumthorr was there too.... so he should be able to tell you more.
Not the issue Im talking about, what Im talking about is the ENTIRE warband crashing at once with no visible error.Garner wrote:Was at a keep siege in thunder mountain Sunday and had a run time error crash. According to my warband leader a few others crashed as well.
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Re: Open group crashing
Ok, then we have it, it was way after the patch went live. So its not only the wb invitations.Natherul wrote:To be precise, the patch note went up 5:31 am on saturday so I assume thats around the time it was deployed. And yes your in the same timezone as meTheseus wrote:Ok, then it was way past the patch. It should have been at about 3 or 4 pm. GMT+1. Living in Germany.... so our timezones shouldnt be that different I think.Natherul wrote:
Patch was deployed early saturday morning (before I woke up, note that I live in Sweden)
Not the issue Im talking about, what Im talking about is the ENTIRE warband crashing at once with no visible error.
Andyrion Ulthenair
Arphyrion Soulblade
Arphyrion Soulblade
Re: Open group crashing
If this is the case and cross zoning is responsible for these warband wide crashes, what do you reckon is to be done about that particular illegal zone, technically it could be used as method to provoke a crash, are you guys able to implement any kind of invisible walls to stop people entering the illegal zone?Natherul wrote:To be perfectly honest I dont know, the crashing should not happen at all and the reason I disabled cross zone invites / joining is due to the fact that its the most prevalent theory as to why its happening (hence I want to confirm or rule it out so I can go deeper into why)xanderous wrote:Today i noticed a crash happening which i thought to be interesting, we was fighting at that keep, the one with the illegal zone behind it, two members of my party chased an enemy player who fled into that illegal zone, everyone in the keep crashed around the same time.
I have to ask, do you think the crash happened because the player in my party got teleported for entering the illegal zone, whilst we were at the keep?
EDIT: stage 2 of testing is IF this has stopped or greatly diminished the crashing to just disable joining / inviting someone in the capitals
Not to mention having people run to it, as a method to escape being killed is borderline exploitative.
Bashgutz RR82 Borc Vaseryn RR61 SM Krantz RR82 Knight Corvinus RR70 Chosen Mormonty RR72 IB
Starkus RR70 BG Snaptz RR83 SH Plagueis RR81 Magus Alec RR85 Engie Sourgazt RR69 Shaman
Kreaver RR80 Marauder Dugald RR75 Slayer
Starkus RR70 BG Snaptz RR83 SH Plagueis RR81 Magus Alec RR85 Engie Sourgazt RR69 Shaman
Kreaver RR80 Marauder Dugald RR75 Slayer
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