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Open group crashing

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Poll: Has the WB wide crashing frequency changed?

Yes, its not happening anymore
6
19%
Yes, its a lot less frequent now
15
47%
No, its unchanged
11
34%
Total votes: 32

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Natherul
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Re: Open group crashing

Post#21 » Mon Mar 13, 2017 9:38 pm

again, keep in mind its only in regards to the entire WB crash issue, not the individual crashing

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navis
Posts: 783

Re: Open group crashing

Post#22 » Mon Mar 13, 2017 9:59 pm

I'm not 100% certain, but I've found that if you are indeed wanting to eliminate the chance of crash - to first fly to your zone get flagged for rvr - then close your game right down and reload with your character back and that seems to remove *whatever it is that's bad* old information which could cause the crash..
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Pica
Posts: 8

Re: Open group crashing

Post#23 » Mon Mar 13, 2017 11:27 pm

I know this isn't what you're talking about, Natherul, but after the patch I've crashed a lot more in groups than in warbands.

In the course of 2 hours playing on Saturday, 3 of the 6 people in our group crashed about every other/every third scenario. I can't say whether or not it's related, but that amount of crashing wasn't happening before the patch.

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Tesq
Posts: 5704

Re: Open group crashing

Post#24 » Mon Mar 13, 2017 11:29 pm

I tought it was know that the crash is loading dependant, yes avoid different zone join/invite mitigate it but that's only because the issue is linked the first logging; if you fly to another zone even if it' s different and you join the party should not crash unless the ppl which have the issue is alredy grupped in the zone when the rest of the party is.
I think it could solve all the problem at every log teleport all char into 1 zone and then reteleport them to their right location where they logged out
Just to refresh the location so that at least once all the ppl flyed one ( and so thay had refreshed their location).
Also is there any difference between the loggin code and the fly code to put 1 character into the world? Because the problem seems on the logging and nor after flying.
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Natherul
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Re: Open group crashing

Post#25 » Wed Mar 15, 2017 8:26 am

The fix was deployed during the night, it should now work more as intended.

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Lerilla
Posts: 52

Re: Open group crashing

Post#26 » Wed Mar 15, 2017 8:31 am

on monady, keep defending in reikland, 60% of our group crashed many times in a row.

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Natherul
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Re: Open group crashing

Post#27 » Wed Mar 15, 2017 9:21 am

Lerilla wrote:on monady, keep defending in reikland, 60% of our group crashed many times in a row.
Yes, the code was not working as intended monday. it would only trigger if the group lead was in the first party with open slots

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sullemunk
Addon Developer
Posts: 1213

Re: Open group crashing

Post#28 » Wed Mar 15, 2017 9:46 am

So to sum up what causes the crashes ;
Either the server sends something that the client doesn't expect or the client expects something it doesn't get?
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Natherul
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Posts: 3154
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Re: Open group crashing

Post#29 » Wed Mar 15, 2017 10:02 am

sullemunk wrote:So to sum up what causes the crashes ;
Either the server sends something that the client doesn't expect or the client expects something it doesn't get?
Possibly, could be something else as well, I was just annoyed with the fact that its a thing and I want to try and remedy it and inviting /joining from the capitals where the biggest and most common theory I heard so I thought lets try disabling cross zone invites to start off as then we have a bigger spread and we can narrow it down from there.

Im not even sure this is the cause, but I want to either find it or rule it out with this method.


EDIT: Since the code was not working as intended before but is now I reset the poll.

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Tesq
Posts: 5704

Re: Open group crashing

Post#30 » Thu Mar 23, 2017 10:42 pm

Natherul wrote:
sullemunk wrote:So to sum up what causes the crashes ;
Either the server sends something that the client doesn't expect or the client expects something it doesn't get?
Possibly, could be something else as well, I was just annoyed with the fact that its a thing and I want to try and remedy it and inviting /joining from the capitals where the biggest and most common theory I heard so I thought lets try disabling cross zone invites to start off as then we have a bigger spread and we can narrow it down from there.

Im not even sure this is the cause, but I want to either find it or rule it out with this method.


EDIT: Since the code was not working as intended before but is now I reset the poll.
seems very rare and not linked to join or btw very rare.
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