Page 2 of 6

Re: Charmesh to OBJ

Posted: Mon Dec 29, 2014 9:24 pm
by MaxHayman
Do you have a copy of the wrath of heroes client?

Re: Charmesh to OBJ

Posted: Mon Dec 29, 2014 10:46 pm
by gyps
It's going to be difficult so far I have found the old .exe but it only installs the client and a lil patch as the official servers are not available

here you are, try by yourself.

http://web.cdn.eamythic.com/us/woh/inst ... nstall.exe

Re: Charmesh to OBJ

Posted: Mon Dec 29, 2014 11:38 pm
by bardin
I have the Wrath of Heroes Client still, please PM me with details on how I can provide it to you Max. :)

Re: Charmesh to OBJ

Posted: Mon Dec 29, 2014 11:48 pm
by MaxHayman
bardin wrote:I have the Wrath of Heroes Client still, please PM me with details on how I can provide it to you Max. :)
Thanks pmed!

Re: Charmesh to OBJ

Posted: Thu Jan 01, 2015 9:30 am
by Aquilon
Can you activate bow-strings, please? They should be there...somewhere...from the Beta.

And thanks a lot for your efforts, devs! :)

Re: Charmesh to OBJ

Posted: Thu Jan 01, 2015 3:25 pm
by Bruglir
Before people start getting too excited...

.OBJ format doesn't support any kind of vertex weighting, which means they can't be bound to bones and animated. the ONLY things this tool will be able to support are static meshes.

Sure, that could potentially mean new weapons (awesome) and world props. but anything that involves animation is out of the question.

Now... if you could convert to .FBX and back again, that might be a bit more awesome.

Re: Charmesh to OBJ

Posted: Thu Jan 01, 2015 4:42 pm
by Londo
Mythic stored Geometry in .GEOM files, vertex weight information for bones in .XAC and animation for bones in .XSM. I have written a parser for .GEOM to extract vertex, uv mapping, and face information from geom.

Structures, weapons and items were stored in .NIF (Gamebryo format)
Characters and gear in .geom (custom mythic format)
Textures .specular .diffuse and .mask (custom format using DXT1 and DXT5 texture compression)

XSM and XAC were formats used by gamebryo and emotion engine int 2006. Shouldnt be too difficult to create parser for.

Re: Charmesh to OBJ

Posted: Thu Jan 01, 2015 5:04 pm
by normanis
is it possible to add some new styff into armor/weapon like cuirass what use muskateer or concistadore armor for WH .

Re: Charmesh to OBJ

Posted: Thu Jan 01, 2015 6:42 pm
by Tesq
whoa now we can hope in bigger choppa and more badaas chosen :D

Also if you want to add something rewamp skaven ( destru) and creat lizard men ( order)

Re: Charmesh to OBJ

Posted: Fri Jan 02, 2015 11:38 am
by PartizanRUS
MaxHayman wrote:Ohh this looks awesome :) Would be great to take war above and beyond!
Max, do you hard-workers able to change textures in client and make it work ? Because I sense HD textures.