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Charmesh to OBJ

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Londo
Posts: 217

Charmesh to OBJ

Post#1 » Mon Dec 29, 2014 3:12 am

Written a program to convert .GEOM to .OBJ. Process can be reversed. (If devs ever want to add new assets into the game). Once I fix some bugs I can post the code on github.

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arnagob
Posts: 142

Re: Charmesh to OBJ

Post#2 » Mon Dec 29, 2014 3:16 am

Woooow nice work man ! :mrgreen:
Arnie Fatarnie Kassdku
Arnagob Brizkran Cocorico

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MaxHayman
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Re: Charmesh to OBJ

Post#3 » Mon Dec 29, 2014 3:17 am

Ohh this looks awesome :) Would be great to take war above and beyond!
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Shevarash
Posts: 40

Re: Charmesh to OBJ

Post#4 » Mon Dec 29, 2014 7:10 am

Great job once again, Londo.
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Elven
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Posts: 5161

Re: Charmesh to OBJ

Post#5 » Mon Dec 29, 2014 11:04 am

That's amazing!

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Parwun
Posts: 160

Re: Charmesh to OBJ

Post#6 » Mon Dec 29, 2014 11:14 am

A need you to draw me a Pig mount for my BO!

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Valayare
Posts: 103

Re: Charmesh to OBJ

Post#7 » Mon Dec 29, 2014 2:59 pm

Great work Londo, are you using Blender, matey?
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Orcpacolypse
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Re: Charmesh to OBJ

Post#8 » Mon Dec 29, 2014 3:12 pm

Got no idea what that means and I'm still impressed!

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Swolv7
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Re: Charmesh to OBJ

Post#9 » Mon Dec 29, 2014 3:46 pm

Would love to post some Weapons, or Armor, even Objects on the Forums if only for the chance they could be implemented :D this is Great! Good Work!
>>Blender Artist<< >>Drawing & Sketching<< >>Texturing<<
Ingame Character: Conker Lvl. 32 Chosen <NAZGUL>

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gyps
Posts: 116

Re: Charmesh to OBJ

Post#10 » Mon Dec 29, 2014 6:57 pm

could you also extract .GEOM from Warhammer Wrath of heroes? as there were quite a lot of characters in there already implemented with own movements and so on...could be a long term possibility to have skavens on our game as playable race xD

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