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Re: [DEVELOPMENT] Appearance - T4 Armor sets

Posted: Sat Mar 19, 2016 6:06 pm
by bloodi
I am sure you have seen it already but you can get screens for Swordmaster, IB and Engineer here:

https://gaarawarrgabs.wordpress.com/200 ... ts-in-war/

Re: [DEVELOPMENT] Appearance - T4 Armor sets

Posted: Sat Mar 19, 2016 6:15 pm
by Sighan
http://war.jeuxonline.info/actualite/24 ... -armure-t4
http://war.jeuxonline.info/actualite/24 ... -armure-t4

Here are some more. Some are missing, but I believe there are screenshots like that for all classes, just google "warhammer online t4 sets <class name>" and do an image search.

Hope that helps :)

Re: [DEVELOPMENT] Appearance - T4 Armor sets

Posted: Sat Mar 19, 2016 6:59 pm
by TenTonHammer
so invader, conq, warlord?

Re: [DEVELOPMENT] Appearance - T4 Armor sets

Posted: Sat Mar 19, 2016 7:10 pm
by TenTonHammer
well mythic planned on doing a massive grand armor redsign to adress the issue of redundant repeated designs for sent, invader, and conq armor for classes, would you also like to see those redsigned armor idea pictures as well or only the original sets?

Re: [DEVELOPMENT] Appearance - T4 Armor sets

Posted: Sat Mar 19, 2016 7:19 pm
by Ade
Torquemadra wrote:
TenTonHammer wrote:so invader, conq, warlord?
and anni, ruin, bloodlord
Arsenalofwar is a good source of full armor set screenshots for some classes, sadly not all classes/gear sets tho.

http://www.arsenalofwar.com/

Re: [DEVELOPMENT] Appearance - T4 Armor sets

Posted: Sat Mar 19, 2016 7:46 pm
by TenTonHammer
ill start with these images then you can tell if you want something more specfic
Spoiler:
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BO: anni:
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choppa anni:
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invader:
https://gaarawarrgabs.wordpress.com/200 ... reenshots/

warlord armor screens:
https://gaarawarrgabs.wordpress.com/200 ... reenshots/

ironbreaker armors:
https://gaarawarrgabs.wordpress.com/201 ... onbreaker/

SM armors
https://gaarawarrgabs.wordpress.com/201 ... ordmaster/

engi armors:
https://gaarawarrgabs.wordpress.com/201 ... -engineer/

Re: [DEVELOPMENT] Appearance - T4 Armor sets

Posted: Sat Mar 19, 2016 7:56 pm
by CaseyJones
I'm afraid this might be considered as off-topic but I'd like to say that some of the "redesigned" sets looked really cool and fresh even while it was obvious that devs shuffled models already available in the game.

I'm sure some people were looking forward to it cause it was possible to get some interesting looks with appearance slots.

Re: [DEVELOPMENT] Appearance - T4 Armor sets

Posted: Sun Mar 20, 2016 12:00 pm
by Scrilian
Torquemadra wrote: where is the logic in moving the shoulders and gloves from sentinel? A set that was designed together with the same textures?
As far as I would guess for the Chosen the logic was - we have 3 complete sets, warlord is not finished and has placeholder appearance - so lets rehash all the sets so at least it looks like they are all unique, even thou now they look silly and some parts are out of place in the overall design of the armor.
Is there a chance that if sometime RoR will see the sets again - they will have the appearance prior to the rehash for some classes?

Re: [DEVELOPMENT] Appearance - T4 Armor sets

Posted: Sun Mar 20, 2016 12:32 pm
by Sigimund
Swordmaster looks like it would have actually benefitted from that change, less sure about the others.

Edit so people know what I'm talking about:
Spoiler:
Image

Re: [DEVELOPMENT] Appearance - T4 Armor sets

Posted: Sun Mar 20, 2016 12:55 pm
by MrHoot
Scrilian wrote:
Torquemadra wrote: where is the logic in moving the shoulders and gloves from sentinel? A set that was designed together with the same textures?
As far as I would guess for the Chosen the logic was - we have 3 complete sets, warlord is not finished and has placeholder appearance - so lets rehash all the sets so at least it looks like they are all unique, even thou now they look silly and some parts are out of place in the overall design of the armor.
Is there a chance that if sometime RoR will see the sets again - they will have the appearance prior to the rehash for some classes?
Considering we got appearance slot, it probably wouldn't be hard to just mix and match ourselves (although of course, the problem of actually buying all the things you want even from sets you don't want might be the problem you're pointing at =p)

Mostly I wonder if RoR is gonna do a different approach to gear progression than on live. Live had a very "vertical" progression which created huge gear gaps in t4 after a while. I dunno if the devs have a plan to actually flatten the gear tower a bit (I personally would like it, just to avoid the same problems that live had)