I hope this is the right forum for this topic
Just have a question to the devs: Is it possible to create normal maps for warhammer?
As I was browsing the game texture files, i saw some specular maps which are most used for shiny heavy armor or shields.
But I couldn't find a single normal map. Maybe I'm just blind or does the game really not use any normal maps?
Texture Normal Mapping
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- greenstoned
- Posts: 150
Re: Texture Normal Mapping
i do modeling myself, and normal maps is the stuff to get god looking graphics while keeping a low poly count. as far as it is concerned here tho, i think its prolly a matter of game engine, altho im not sure. not every game engine can handle normal maps, and not that many games from the time around war's realease had em
AM - Greendreams
SW - Experiment
SW - Experiment
- saupreusse
- Developer
- Posts: 2386
Re: Texture Normal Mapping
hmm yeah thats exactly why i am asking. would be nice if one of the devs would say somth daanaa told me it would be possible ( maybe). (he's not that much into texturing ).
War uses DirectX9 (D3D9) so there should be no problem from this point of view...
And if it is possible, we could form a team that could try to implement some nice normal maps.
The graphics would be so much better without much performance cost. And its much more easier to create a normal map than reworking a texture imo. (though some textures could need a rework, but I suck at it)
War uses DirectX9 (D3D9) so there should be no problem from this point of view...
And if it is possible, we could form a team that could try to implement some nice normal maps.
The graphics would be so much better without much performance cost. And its much more easier to create a normal map than reworking a texture imo. (though some textures could need a rework, but I suck at it)
- saupreusse
- Developer
- Posts: 2386
Re: Texture Normal Mapping
I mean look at it this took me 30 seconds... and it looks much better with a normal map attached to it. It is the floor texture of the brightwizard academy in emp city. If its possible to throw dem normal maps into the game I would gladly help making some.
Edit: I only used Freeware to create this normal map.
-Adobe Photoshop Cs2 (yes it is free, you can download it for free on the adobe website, but you must create an acc)
-Nvidia Texture Tools Plugin for PS CS"X" (https://developer.nvidia.com/nvidia-tex ... -photoshop)
I know there are a lot of ways to create normals, but this one is pretty fast and easy to use.
And if normal mapping is not working, maybe bump mapping would. need an answer!
- greenstoned
- Posts: 150
Re: Texture Normal Mapping
atm its more of a hobby for me, waiting on answers from different schools to see if i can get in a serious program to make a career out of it stating in august, but im more of a modeler than a texture artist, so im more used to applying em to objects and char models than ground textures and such
i usually use zbrush to bake my normal maps, import a low poly model from 3dsmax divide it sculpt it bake a normal map and then export back to 3dsmax for rendering
i usually use zbrush to bake my normal maps, import a low poly model from 3dsmax divide it sculpt it bake a normal map and then export back to 3dsmax for rendering
AM - Greendreams
SW - Experiment
SW - Experiment
Re: Texture Normal Mapping
ekhm....
"Only customers who legitimately purchased CS2 or Acrobat 7 and need to maintain their current use of these products may use the serial numbers provided during the download."
https://helpx.adobe.com/creative-suite/ ... loads.html
There's still the Gimp .
Ont he other hand I like the way this game is going. Players want to improve it! LOVE IT!!
"Only customers who legitimately purchased CS2 or Acrobat 7 and need to maintain their current use of these products may use the serial numbers provided during the download."
https://helpx.adobe.com/creative-suite/ ... loads.html
There's still the Gimp .
Ont he other hand I like the way this game is going. Players want to improve it! LOVE IT!!
- saupreusse
- Developer
- Posts: 2386
Re: Texture Normal Mapping
im sure its free cause I just downloaded it today. i dont think they changed it in the past few hours.redcloud wrote:ekhm....
"Only customers who legitimately purchased CS2 or Acrobat 7 and need to maintain their current use of these products may use the serial numbers provided during the download."
https://helpx.adobe.com/creative-suite/ ... loads.html
There's still the Gimp .
Ont he other hand I like the way this game is going. Players want to improve it! LOVE IT!!
But I need someone to teach me how to put the modded files into the game.
- PartizanRUS
- Posts: 611
Re: Texture Normal Mapping
I think they can't add Normal maps because they need to recode engine's renderer(of the client) to add bump mapping support. To do that they will need source code and I doubt you can hack this things up. So it could be we're stuck with this graphic until someone will steal source code from EA :]
Burn heretics and mutants, purge the unclean. ingame - Partizan . Hammer of Sigmar guild [RUS]
https://i.imgur.com/Un7WASp.jpg
https://i.imgur.com/Un7WASp.jpg
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- saupreusse
- Developer
- Posts: 2386
Re: Texture Normal Mapping
and thats exactly why i asked here. im still waiting for an answer of one of the devs.PartizanRUS wrote:I think they can't add Normal maps because they need to recode engine's renderer(of the client) to add bump mapping support. To do that they will need source code and I doubt you can hack this things up. So it could be we're stuck with this graphic until someone will steal source code from EA :]
As I said: Daanaa thinks it works. ^^
- saupreusse
- Developer
- Posts: 2386
Re: Texture Normal Mapping
well, i found it out myself! IT IS POSSIBLE! normal maps must be named filename_normal.
should work in theory, wasnt able to try it out though. looking forward to do so in time.
should work in theory, wasnt able to try it out though. looking forward to do so in time.
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