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saupreusse
Developer
Posts: 2386

Texture Normal Mapping

Post#1 » Sun Feb 28, 2016 11:34 am

I hope this is the right forum for this topic :?:
Just have a question to the devs: Is it possible to create normal maps for warhammer?
As I was browsing the game texture files, i saw some specular maps which are most used for shiny heavy armor or shields.
But I couldn't find a single normal map. Maybe I'm just blind or does the game really not use any normal maps?
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greenstoned
Posts: 150

Re: Texture Normal Mapping

Post#2 » Sun Feb 28, 2016 3:26 pm

i do modeling myself, and normal maps is the stuff to get god looking graphics while keeping a low poly count. as far as it is concerned here tho, i think its prolly a matter of game engine, altho im not sure. not every game engine can handle normal maps, and not that many games from the time around war's realease had em
AM - Greendreams
SW - Experiment

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saupreusse
Developer
Posts: 2386

Re: Texture Normal Mapping

Post#3 » Sun Feb 28, 2016 4:26 pm

hmm yeah thats exactly why i am asking. would be nice if one of the devs would say somth :) daanaa told me it would be possible ( maybe). (he's not that much into texturing :P).
War uses DirectX9 (D3D9) so there should be no problem from this point of view...
And if it is possible, we could form a team that could try to implement some nice normal maps.
The graphics would be so much better without much performance cost. And its much more easier to create a normal map than reworking a texture imo. (though some textures could need a rework, but I suck at it)
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saupreusse
Developer
Posts: 2386

Re: Texture Normal Mapping

Post#4 » Sun Feb 28, 2016 5:02 pm

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I mean look at it :) this took me 30 seconds... and it looks much better with a normal map attached to it. It is the floor texture of the brightwizard academy in emp city. If its possible to throw dem normal maps into the game I would gladly help making some.

Edit: I only used Freeware to create this normal map.
-Adobe Photoshop Cs2 (yes it is free, you can download it for free on the adobe website, but you must create an acc)
-Nvidia Texture Tools Plugin for PS CS"X" (https://developer.nvidia.com/nvidia-tex ... -photoshop)
I know there are a lot of ways to create normals, but this one is pretty fast and easy to use.
And if normal mapping is not working, maybe bump mapping would. need an answer! :idea:
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greenstoned
Posts: 150

Re: Texture Normal Mapping

Post#5 » Sun Feb 28, 2016 5:30 pm

atm its more of a hobby for me, waiting on answers from different schools to see if i can get in a serious program to make a career out of it stating in august, but im more of a modeler than a texture artist, so im more used to applying em to objects and char models than ground textures and such

i usually use zbrush to bake my normal maps, import a low poly model from 3dsmax divide it sculpt it bake a normal map and then export back to 3dsmax for rendering
AM - Greendreams
SW - Experiment

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redcloud
Posts: 9

Re: Texture Normal Mapping

Post#6 » Sun Feb 28, 2016 5:40 pm

ekhm....
"Only customers who legitimately purchased CS2 or Acrobat 7 and need to maintain their current use of these products may use the serial numbers provided during the download."

https://helpx.adobe.com/creative-suite/ ... loads.html

There's still the Gimp :) .
Ont he other hand I like the way this game is going. Players want to improve it! LOVE IT!!

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saupreusse
Developer
Posts: 2386

Re: Texture Normal Mapping

Post#7 » Sun Feb 28, 2016 10:01 pm

redcloud wrote:ekhm....
"Only customers who legitimately purchased CS2 or Acrobat 7 and need to maintain their current use of these products may use the serial numbers provided during the download."

https://helpx.adobe.com/creative-suite/ ... loads.html

There's still the Gimp :) .
Ont he other hand I like the way this game is going. Players want to improve it! LOVE IT!!
im sure its free cause I just downloaded it today. i dont think they changed it in the past few hours. :P
But I need someone to teach me how to put the modded files into the game.
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PartizanRUS
Posts: 611

Re: Texture Normal Mapping

Post#8 » Sun Mar 13, 2016 8:54 pm

I think they can't add Normal maps because they need to recode engine's renderer(of the client) to add bump mapping support. To do that they will need source code and I doubt you can hack this things up. So it could be we're stuck with this graphic until someone will steal source code from EA :]
Burn heretics and mutants, purge the unclean. ingame - Partizan . Hammer of Sigmar guild [RUS]
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saupreusse
Developer
Posts: 2386

Re: Texture Normal Mapping

Post#9 » Mon Mar 14, 2016 6:45 pm

PartizanRUS wrote:I think they can't add Normal maps because they need to recode engine's renderer(of the client) to add bump mapping support. To do that they will need source code and I doubt you can hack this things up. So it could be we're stuck with this graphic until someone will steal source code from EA :]
and thats exactly why i asked here. im still waiting for an answer of one of the devs.
As I said: Daanaa thinks it works. ^^
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saupreusse
Developer
Posts: 2386

Re: Texture Normal Mapping

Post#10 » Mon Apr 18, 2016 3:04 pm

well, i found it out myself! IT IS POSSIBLE! normal maps must be named filename_normal.
should work in theory, wasnt able to try it out though. looking forward to do so in time.
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