Texture Normal Mapping

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Jalmood
Posts: 6

Re: Texture Normal Mapping

Post#41 » Wed Sep 07, 2016 7:51 am

the game textures are too low for bump goodness.

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PartizanRUS
Posts: 594

Re: Texture Normal Mapping

Post#42 » Mon May 28, 2018 2:04 am

Now what about adding normal maps to the game. Even primitive level like bump-mapping. Is it even possible with WHO render and engine ?
Some time have passed.
Burn heretics and mutants, purge the unclean. ingame - Partizan . Hammer of Sigmar guild [RUS]
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bichka
Posts: 397

Re: Texture Normal Mapping

Post#43 » Mon May 28, 2018 7:40 am

maybe i am wrong, but normal and other maps should be defined in mesh(nif file) to work properly.

and with current lowres it's really better to not even try :). Upscale is pretty ugly.
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PartizanRUS
Posts: 594

Re: Texture Normal Mapping

Post#44 » Sun Jun 03, 2018 12:53 am

Wrong. We don't even know how render works in this game. Engine is Gamebryo, must be version 3. RoR devs won't tell us, nobody else knows for now.
Burn heretics and mutants, purge the unclean. ingame - Partizan . Hammer of Sigmar guild [RUS]
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Fenris78
Posts: 98

Re: Texture Normal Mapping

Post#45 » Fri Jul 06, 2018 5:44 pm

saupreusse wrote:
Mon Apr 18, 2016 3:04 pm
well, i found it out myself! IT IS POSSIBLE! normal maps must be named filename_normal.
should work in theory, wasnt able to try it out though. looking forward to do so in time.
I'm very interested in trying this out, but without knowing the exact procedure for extracting/compressing texture files, I can't do anything...

Is there a place to find those informations ? Thx

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