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Ability Rework Progress

Talk about the development of the emulator and related services.
Check out new and upcoming features to be implemented onto the server.
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Azarael
Posts: 5332

Re: Ability Rework Progress

Post#781 » Sat May 23, 2015 7:39 pm

Bugged. If you have 3 auras on it won't work.

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Sook18
Posts: 106

Re: Ability Rework Progress

Post#782 » Mon Jun 01, 2015 3:18 pm

Where I can find ID of abilities? Seems was topic with it I saw long time ago but can't find it now :/

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Bozzax
Posts: 2481

Re: Ability Rework Progress

Post#783 » Mon Jun 01, 2015 5:10 pm

jonathanmurphy3 wrote:DPS DoK was hard to play effectively in end-game, and only a handful ever actually did.
Yep they melted under focus fire as they really need to go all in str/crit. Crazy to watch HP bar go from 100% to 30% and back up every tick of life tap.

Really liked how Heavensfury played he was hardcore and relentless. He had an attack minded playstyle and paired with a chosen (Derfell) or roamed solo
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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Gazbag
Posts: 1

Goblin Shaman

Post#784 » Mon Jun 15, 2015 9:19 pm

would be cool to see Get'n Smarter back :P for the Goblin Shaman if any one remembers it.

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Jayzboi
Posts: 196

Re: Ability Rework Progress

Post#785 » Mon Jun 15, 2015 11:00 pm

Sook18 wrote:Where I can find ID of abilities? Seems was topic with it I saw long time ago but can't find it now :/
You mean for buffhead? If yes, there is no need for ID. Just type the correctly names with big and small letters.
does it depress you to know just how alone you really are?
Guild: Warbuddy - Orz
Chars: Sixtyniner - Thefatone - Zlota - Gemini.

My Youtube Channel
https://www.youtube.com/channel/UCI7Mq8 ... _3Va-MwWVA

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wargrimnir
Head Game Master
Posts: 8285
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Re: Ability Rework Progress

Post#786 » Tue Jun 16, 2015 12:31 am

You can get ability ID's with NerfedButtons /nb id [skillname]

Not that NB is good for anything these days.
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[email protected] for exploits and cheaters.
grimnir.me Some old WAR blog

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wender88
Posts: 213

Re: Ability Rework Progress

Post#787 » Thu Jun 25, 2015 8:49 pm

It might be me, remembering wrong here, but I'm pretty sure Hurtin' Time and Reckless Gamble's self dmg used to trigger of ability activation and not numbers of targets it hit?

Example: On liver server it would do self dmg on time, despite hitting 3 targets with AoE. Here it does self dmg 3 times, if AoE hits 3 targets on one ability activation.

Again, it might just be me remebering wrong.
Kenzing - Specialneedz

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Redsun
Posts: 66

Re: Ability Rework Progress

Post#788 » Thu Jun 25, 2015 10:45 pm

wender88 wrote:It might be me, remembering wrong here, but I'm pretty sure Hurtin' Time and Reckless Gamble's self dmg used to trigger of ability activation and not numbers of targets it hit?

Example: On liver server it would do self dmg on time, despite hitting 3 targets with AoE. Here it does self dmg 3 times, if AoE hits 3 targets on one ability activation.

Again, it might just be me remebering wrong.


Yes you are right...I just realised this after reading your post. Please fix it!
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Mexicola - Fuzz

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unowien
Posts: 21

Re: Ability Rework Progress

Post#789 » Fri Jun 26, 2015 2:55 am

Is there anything you guys can do to the Chosen to make the more than just Ravage spam? Since the nerf forever ago it doesn't even do that much damage anymore.

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Azarael
Posts: 5332

Re: Ability Rework Progress

Post#790 » Fri Jun 26, 2015 9:59 am

No balancing until T4, as far as I know - much as I'd like to

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