tl;dr: I've re-written the loot system from scratch, including the way loot tables work for enemies. Virtually none of this work will be visible to players, but it makes our job much easier, and gives us much, MUCH more control over how loot works. Here is the stuff you will see:
- Lair Bosses:
- Lair boss items will now be BoP again. Items on the AH should remain listed, but they will be bound to whomever buys them. Move your gear soon.
- Lair bosses will drop 2 pieces of gear, 100% of the time.
- The gear they drop is guaranteed to be usable by at least one member of the party.
- PvE:
- Rare and Very Rare items will now drop from PvE kills again. Our stance toward botting remains the same; please farm responsibly.
- All cultivation seeds and materials will no longer drop.
- Trash loot is now based on creature type/subtype. If you see something drop that looks weird, like a human dropping animal guts, please report it on the bugtracker.
- Quest items should now only drop from killed creatures if you have the quest active. As usual, the drop rate for quest loot should be 100%. If quest items are not dropping, please file a bug report!
- PvP/RvR:
- Medallions will no longer drop in scenarios. Their drop rates have been slight increased, and double around keeps and BOs. Additionally, we're working on getting loot chests working on keeps, so gear should come a little quicker in the future.
- The drop rate for emblems has been slightly increased. They still only drop in scenarios.
- Drop rates for gear (all rarities) is increased in large RvR fights. Drop rates from PvP/RvR kills are higher all around than PvE kills.