[DEVELOPER PREVIEW] Armor Set Redesigns

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Arconnn
Posts: 130

Re: [DEVELOPER PREVIEW] Armor Set Redesigns

Post#11 » Mon Jan 11, 2016 5:46 pm

Will Quickening stack with Close Quarters?
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Lileldys
Posts: 622

Re: [DEVELOPER PREVIEW] Armor Set Redesigns

Post#12 » Mon Jan 11, 2016 5:47 pm

Thanks for removing the useless Corp resist for order :D
Will we be getting something similar when we get to annihilator?(If this proves to be a well received update)
Looking forward to this update :)
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navis
Posts: 665

Re: [DEVELOPER PREVIEW] Armor Set Redesigns

Post#13 » Mon Jan 11, 2016 5:51 pm

I can't wait to check this out. Will it be possible to exchange one set for the other?

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Genisaurus
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Posts: 1054

Re: [DEVELOPER PREVIEW] Armor Set Redesigns

Post#14 » Mon Jan 11, 2016 5:57 pm

Arconnn wrote:Will Quickening stack with Close Quarters?
It probably would, given the current stacking rules. That being said, once a cast time is shorter than the GCD, you're not actually using it more often by reducing the cast time further, you can only be more mobile with it. It would be an unreliable replacement, but could free up a tactic slot if you wanted to rely on it pricing before you died.
Lileldys wrote:Will we be getting something similar when we get to annihilator?(If this proves to be a well received update)
I'm more hesitant to touch T4, because the Dungeon sets there are closer in power to the RvR sets, and make a better replacement. That being said, it will be looked into. We might still launch T4 with the sets as they were on live, and apply any changes later.
navis wrote:I can't wait to check this out. Will it be possible to exchange one set for the other?
As of now, that's not planned, but it can be looked into.
Last edited by Genisaurus on Mon Jan 11, 2016 6:06 pm, edited 1 time in total.

kultu123
Posts: 1

Re: [DEVELOPER PREVIEW] Armor Set Redesigns

Post#15 » Mon Jan 11, 2016 6:02 pm

why not medallions instead of Sc emblems...

Some People Actually dislike playing Scenarios, isnt warhammer mostly a Orvr game? why limit the new sets to Scs?

Meleriex
Posts: 19

Re: [DEVELOPER PREVIEW] Armor Set Redesigns

Post#16 » Mon Jan 11, 2016 6:04 pm

kultu123 wrote:why not medallions instead of Sc emblems...

Some People Actually dislike playing Scenarios, isnt warhammer mostly a Orvr game? why limit the new sets to Scs?
i pretty much just came here to post this.

not sure why it should be SC's only but i guess it doesn't even matter in the long term when T4 gets opened up. whos going to fart around and even try to pick these up while leveling when T4 is live? not me.

what id liek to see is an overall average medallion adjustment to make things cheaper (ie devestator gear adjustment). or just add in the chests for loot rolls on keep takes to the game already or make medallions drop more frequently.
Last edited by Meleriex on Mon Jan 11, 2016 6:08 pm, edited 2 times in total.

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Nameless
Posts: 732

Re: [DEVELOPER PREVIEW] Armor Set Redesigns

Post#17 » Mon Jan 11, 2016 6:06 pm

make a single currency and that wont be problem any more
Mostly harmless

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Soulcheg
Posts: 963

Re: [DEVELOPER PREVIEW] Armor Set Redesigns

Post#18 » Mon Jan 11, 2016 6:06 pm

I love that idea! Really!
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TenTonHammer
Posts: 3705

Re: [DEVELOPER PREVIEW] Armor Set Redesigns

Post#19 » Mon Jan 11, 2016 6:11 pm

kultu123 wrote:why not medallions instead of Sc emblems...

Some People Actually dislike playing Scenarios, isnt warhammer mostly a Orvr game? why limit the new sets to Scs?

Because oRvR is jut zerg v zerg por pve door hammer

Scenarios atleast give balance player distributions
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rmpl
Posts: 766

Re: [DEVELOPER PREVIEW] Armor Set Redesigns

Post#20 » Mon Jan 11, 2016 6:12 pm

Nameless wrote:make a single currency and that wont be problem any more
+1

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