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[Proposed Changes] Blackguard| Halt Fool

These proposals have passed an internal review and are implemented in some way on the server. Review for specific implementation details.
mubbl
Posts: 277

Re: [Proposed Changes] Blackguard| Halt Fool

Post#11 » Tue Oct 02, 2018 5:29 pm

Bg 40/72

Duo sc+wb semi casual/"hardcore"
-> a bit inactive on bg in the last time...

Kd cost revert to ap sounds nice, so atleast you can do something with out hate. Aoe slow is nice but 3 secs are just a bit more then 2 gcd.
Kb cd revert would be nice buff too, since off animation/server lag/position issuse server.
Would take the black guard back to the utility monster of the game and gives a bit of retaliation for havenig a not so useable wb kit at the current state of the game.(gear/nsp cd)

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peterthepan3
Posts: 6509

Re: [Proposed Changes] Blackguard| Halt Fool

Post#12 » Sat Oct 06, 2018 1:01 am

Thank you all for sharing your thoughts. We will now compile and look at all of your feedback, and a decision will be made in due time.
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peterthepan3
Posts: 6509

Re: [Proposed Changes] Blackguard| Halt Fool

Post#13 » Sat Oct 20, 2018 12:40 pm

After careful consideration based off the feedback given to us by the community, we have decided to implement the following changes: The change to Get Down! turned into Halt, Fool! has been reverted. At 9pts in Malice, Halt, Fool! is now Malignant Strike!. The ability costs AP rather than Hate, has no cooldown reduction on Exile, no longer snares, and no longer grants a movespeed bonus.

We thank you for your involvement.
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