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Slayer/Choppa Detaunts

These proposals have passed an internal review and are implemented in some way on the server. Review for specific implementation details.
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Darosh
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Posts: 1197

Re: Slayer/Choppa Detaunts [Close Date May 4]

Post#51 » Thu Apr 26, 2018 5:37 pm

peterthepan3 wrote: Thu Apr 26, 2018 5:22 pm Having such a short detaunt duration almost mandates playing in a group, which (you guessed it!) is no bad thing, in my view.
Exactly, more (even if just as a matter first instance perception) leeway translates to more burned out solo Slayers/Choppas; it shifts the basis of argumentation towards new and old vaccuums, so to speak.

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dansari
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Re: Slayer/Choppa Detaunts [Close Date May 4]

Post#52 » Sat May 05, 2018 7:15 am

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dansari
Posts: 2524

Re: Slayer/Choppa Detaunts

Post#53 » Fri Sep 28, 2018 1:44 pm

Rage drop with detaunt was implemented. This discussion included that suggestion, so moving to Implemented.
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