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[Implemented] Crimson Death (duration)
Re: Crimson Death (duration)
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- TenTonHammer
- Posts: 3807
Re: Crimson Death (duration)
Spoiler:
Re: Crimson Death (duration)
I don't have a ton of recent experience playing BG (had a RR80 one on live though), but I don't see any problems with this change.
Given the massive tradeoff a BG makes when eschewing its shield for a two-handed weapon, this change should be made, and more besides. Losing a 5 second knockdown and the ability to block are massive sacrifices to make if the only tangible benefit gained in return is the utility offered by Crimson Death.
Damage might need to be reassessed down the line, once better gear and higher-DPS weapons are available, though. Back on the live servers, I knew a few BGs that ran builds specifically tailored to killing Archmages back when Tyrant gear was overpowered (and ignoring AMs spamming 1.5 sec cast group heals ad infinitum was a recipe for disaster), and they really illuminated the class's capacity for tearing cloth healers down singlehandedly in the right hands.
Given the massive tradeoff a BG makes when eschewing its shield for a two-handed weapon, this change should be made, and more besides. Losing a 5 second knockdown and the ability to block are massive sacrifices to make if the only tangible benefit gained in return is the utility offered by Crimson Death.
Damage might need to be reassessed down the line, once better gear and higher-DPS weapons are available, though. Back on the live servers, I knew a few BGs that ran builds specifically tailored to killing Archmages back when Tyrant gear was overpowered (and ignoring AMs spamming 1.5 sec cast group heals ad infinitum was a recipe for disaster), and they really illuminated the class's capacity for tearing cloth healers down singlehandedly in the right hands.
Topoheals R40/RR4x AM, Mashing Buttons R40/RR4x WP, Spamming Heals R3x/RR3x RP
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Topocurse R40/RR83 Chosen, Topoblades R40/RR7x WE, Toposkull R40/RR6x Zealot <Ere We Go>
- Gachimuchi
- Posts: 525
Re: Crimson Death (duration)
2H BG can't effectively tank anyway, this is just dressing up a part of the class that doesn't underpreform nearly as much(damage) as the others to make it more appealing. Sure, you can buff it and it will make BG a bit better.
Will it make them viable? Maybe it will improve their usefulness in zerg on zerg action, otherwise the class still falls flat.
Will it make them viable? Maybe it will improve their usefulness in zerg on zerg action, otherwise the class still falls flat.
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Khandikhaine/Ligmuh/Egf - Meatcircle - Ukruton - and many others
Old School / Lords of the Locker Room
Re: Crimson Death (duration)
For duration increase with no concessions given, encouraging spec diversity should be one of the goals of balance and this will go a long way to encouraging the use of the 2h BG tree. More still needs to be done but this change is a fix to a need the class has.
As a moderation point please keep posts related to subject and follow guidelines and use facts to support any arguments against the posted suggestion, facts are numbers related with the math worked out to support them. Posts confirming the changes need should also state why the change should be made ie spec diversity in my post or TenTons posts in this thread. Thank you for your input to all who have posted.
As a moderation point please keep posts related to subject and follow guidelines and use facts to support any arguments against the posted suggestion, facts are numbers related with the math worked out to support them. Posts confirming the changes need should also state why the change should be made ie spec diversity in my post or TenTons posts in this thread. Thank you for your input to all who have posted.
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Gagirbinn
Re: Crimson Death (duration)
Spoiler:
*** you leatherman
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Re: Crimson Death (duration)
The S&B BG fits best in a ranged group, where it covers some of the debuffs otherwise applied by a marauder and brings tank utility to keep Order off the squishy RDPS.
2H BG isn't a meta spec, and I would argue against trying to bring dps tanks in line with MDPS classes for a bunch of reasons. That said, I don't think it would be a really big deal to change it. If the idea was to remove the great-weapon requirement it would be more significant.
2H BG isn't a meta spec, and I would argue against trying to bring dps tanks in line with MDPS classes for a bunch of reasons. That said, I don't think it would be a really big deal to change it. If the idea was to remove the great-weapon requirement it would be more significant.
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- TenTonHammer
- Posts: 3807
Re: Crimson Death (duration)
Firstly no 2h tank will ever compete with a real dps in dmg even with FOVigfuss wrote:The S&B BG fits best in a ranged group, where it covers some of the debuffs otherwise applied by a marauder and brings tank utility to keep Order off the squishy RDPS.
2H BG isn't a meta spec, and I would argue against trying to bring dps tanks in line with MDPS classes for a bunch of reasons. That said, I don't think it would be a really big deal to change it. If the idea was to remove the great-weapon requirement it would be more significant.
Now how does a BG fit into a 1-3-2 rdps grp which has classes like Shammy and sorc for whom chosen resist debuff or BO iniative steal + WAAAGH! is better?
Yes 2h Bg is not meta, but it should be, the ideal state of this game that we strive to is where every playstyle is considered viable/"meta"
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