Wam wrote:Well you probally can't yet without the patcher
but new renown abilities for strike through %?
With the removal of Resoulte defence and evasion being strong of course healers will max it because there is only so many viable choices for rr spent...
If dps could spend renown for something to counter high disrupt (no idea the renown cost... % gain per a level that would be for number crunchers to figure out what is fair and balanced)
or maybe a self buff renown abilitiy for limited period of time for improved strike through then long cooldown.
Although i think it's not as bad as people make out and that the status quo is okay... it depends what enviroment are we mostly talking, because one change effects all enviroments... I see plenty of good RDPS ST sorc/bw's get kills in ORVR so if disrupt was a problem they would get alot less kills?
There isn't really any "fair" balance. The downside to buffing the strikethrough of all ranged dps is that it boosts them too much in the areas that are NOT posing issues right now, namely any class that doesn't stack willpower. And you didn't specify if you want this for all dps or just for int based classes, but believe me, dodge is barely noticed these days when compared to disrupt, and disrupt is mainly noticed against healers, and the big willpower buffs which aren't really that common.
So basically, if the change happens on the actual magic dps, it won't bring balance, it will buff intelligence based classes across the board instead of where it is needed, namely against healers. So I firmly believe, that to prevent powercreep, a nerf on the overperforming classes/mechanic in this case is in order. A buff will only bring tears.
I base this opinion on the fact that I completely agree with your last point, but it doesn't stop with ST. With SW/SH out of the picture, BW is king when it comes to AoE as it is in most other aspects, and even sorc is performing very well even in bombing.