[Ironbreaker] Long Reach + Shield Sweep
Posted: Wed Jan 03, 2018 12:45 pm
Problem :
A generally useless tactic that nobody ever picks.
Long Reach
- 5 feet range on 2 skills in the grand scheme of the IB Arsenal are subpar to downright waste of a GCD.
- Waste of a tactic Slot as a result.
- Arguably the worst tactic IB has available
Shield Sweep
- Very small Aoe Range, the 5 ft from Long Reach does not improve it at all
- High rate of parry, giving very little to no grudge return at all. 25 grudge cost for at most but extremely rare 30 grudge return. Low damage doesn't warrent its use
- Cap of 3 Targets limits return even further
- Needlessly high 10 sec cooldown on a sub par skill
- For a skill that has a weapon requirement aswell as grudge cost offers little in return for GCD investment when IB by default has the highest amount of skills needed in his/her rotation
Solution
Solution comprises of fixes and improvements to both these problems but are completely open to discussion and other ideas.
Long Reach
- Reduces cool down on Shield Sweep by 5 seconds
- Increase Target cap on Shield Sweep to 9
- Increase range by 10 ft
- optional negative - Reduce grudge return from 10 per hit to 7
Changes to Shield Sweep
- Reduce cool down to 5 seconds
These could solve the following issues
- Limited Aoe Range
- Limited Target cap
- Little Return from high block/parry defenders
- Grudge and GCD investment
- Its high cooldown
This could solve Long Reaches tactic slot investment issue. IBs already have a selection of great tactics they use in mass and smallscale fights they've become Mandatory for success. What improvements could be made to a tactic that makes people want to use it. I believe these changes will open up other OPTIONS for players, not make it a mainstay meta build requirement.
Opening up a tactic and skill for a change like this can provide another option for mass scale fighting, where IBs are not highly desired over their peers the Knight (Auras) and SM (WW, NB), this will ease it somewhat.
These changes will also allow the skill to become the mirror to Black Guards Monstrous Rending, however the trade off is that it is limited to Shield wielders (in turn limiting its damage, with it being in the defensive tree) and requires a tactic to become effective.
A generally useless tactic that nobody ever picks.
Long Reach
- 5 feet range on 2 skills in the grand scheme of the IB Arsenal are subpar to downright waste of a GCD.
- Waste of a tactic Slot as a result.
- Arguably the worst tactic IB has available
Shield Sweep
- Very small Aoe Range, the 5 ft from Long Reach does not improve it at all
- High rate of parry, giving very little to no grudge return at all. 25 grudge cost for at most but extremely rare 30 grudge return. Low damage doesn't warrent its use
- Cap of 3 Targets limits return even further
- Needlessly high 10 sec cooldown on a sub par skill
- For a skill that has a weapon requirement aswell as grudge cost offers little in return for GCD investment when IB by default has the highest amount of skills needed in his/her rotation
Solution
Solution comprises of fixes and improvements to both these problems but are completely open to discussion and other ideas.
Long Reach
- Reduces cool down on Shield Sweep by 5 seconds
- Increase Target cap on Shield Sweep to 9
- Increase range by 10 ft
- optional negative - Reduce grudge return from 10 per hit to 7
Changes to Shield Sweep
- Reduce cool down to 5 seconds
These could solve the following issues
- Limited Aoe Range
- Limited Target cap
- Little Return from high block/parry defenders
- Grudge and GCD investment
- Its high cooldown
This could solve Long Reaches tactic slot investment issue. IBs already have a selection of great tactics they use in mass and smallscale fights they've become Mandatory for success. What improvements could be made to a tactic that makes people want to use it. I believe these changes will open up other OPTIONS for players, not make it a mainstay meta build requirement.
Opening up a tactic and skill for a change like this can provide another option for mass scale fighting, where IBs are not highly desired over their peers the Knight (Auras) and SM (WW, NB), this will ease it somewhat.
These changes will also allow the skill to become the mirror to Black Guards Monstrous Rending, however the trade off is that it is limited to Shield wielders (in turn limiting its damage, with it being in the defensive tree) and requires a tactic to become effective.