[Engi] Revert Phosphorous Shells to 9 point ability. (repost via Penril)

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Karast
Posts: 552

Re: [Engi] Revert Phosphorous Shells to 9 point ability. (repost via Penril)

Post#11 » Fri Dec 29, 2017 6:40 am

catholicism198 wrote:I don't think he was suggesting it be changed to mirror Firestorm, just pointing out that it was once similar to it.
The original Devs probably changed it to prevent exact mirroring...something people here have been vehemently against. I'd love a keg, and an ae instant cast panic knockback but- the Magus had one before- but that's unlikely. :'(
Back to the matter at hand.
Moving it back down makes sense for ae/leech builds- never made since having an ae ability in a st mastery- but not if it keeps the ae armor debuff. Keeping the armor debuff might make it too powerful of an ability for tier two.
As for the range argument, it might seem "too high" for a Tinker build, but it's not like it'll be used exclusively for Tinker builds and Grenadier abilities can hit 80ft range with an 8 point mastery tactic.
It is good to keep in mind that the "armor debuff" was going to be an increased armor pen debuff, but has yet to be implemented. At the moment the skill has no armor debuff / armor pen effect on the skill.

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Penril
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Re: [Engi] Revert Phosphorous Shells to 9 point ability. (repost via Penril)

Post#12 » Tue Jan 09, 2018 1:07 pm

Time to lock.

dansari
Posts: 2460

Re: [Engi] Revert Phosphorous Shells to 9 point ability. (repost via Penril)

Post#13 » Fri Sep 28, 2018 1:06 pm

Now that Phos Shells is 9pt Grenadier, it's value is relative to its placement in the correct tree. Rejecting.
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