[Shaman] Pass It On
Posted: Wed Oct 11, 2017 11:49 am
Issue
The Pass It On tactic has no signifficant value when it comes to healing and no one uses it (should use it).
Not even when you go "full ham healing" forfeiting all the (shaman) class defining tactics to squeeze some more healing out there is no room for PIO.
Why is this an issue
What makes Pass It On so bad?
"Low chance" to trigger ties usage of this tactic closely to spamming group heals in order to get some kind of reasonable output from PIO. Spamming stationary slow group heals as a Shaman isn't really an effective way to heal.
If PIO triggers the extra heal ends up being an over heal most of the time since it triggers directly after a big group heal (There is so much fail in a DH triggering of a big AOE DH).
Since you can't direct PIO in it being 100% random these extra heals typically heal something that weren't being focused anyway (which has almost no value).
Only positive I've found is that it can be used to trigger a few more RBs (if I remember correctly).
Proposed change
Here are some ideas:
A. Change PIO to be a % virus spread for all Shaman hots (% to "infect" 20feet on tic all Shaman hots)
B. Change PIO to give DSU "leaping alteration" (30feet, 6 charges)
C. Change PIO to HOT making it less of an over heal
D. Change PIO effect to trigger on "an ally 20feet" from the shmy friendly target (keep DH)
E. Change PIO to a % to trigger a DH "on ally 20feet" on all hot ticks (from host)
E: Personally I've always felt Shmy mostly lacked an AOE hot to get a more stable base line when kiting and a bit less pressure on your AP-pool. (Especially now when kniggits don't wreck you)
The Pass It On tactic has no signifficant value when it comes to healing and no one uses it (should use it).
Not even when you go "full ham healing" forfeiting all the (shaman) class defining tactics to squeeze some more healing out there is no room for PIO.
Why is this an issue
What makes Pass It On so bad?
"Low chance" to trigger ties usage of this tactic closely to spamming group heals in order to get some kind of reasonable output from PIO. Spamming stationary slow group heals as a Shaman isn't really an effective way to heal.
If PIO triggers the extra heal ends up being an over heal most of the time since it triggers directly after a big group heal (There is so much fail in a DH triggering of a big AOE DH).
Since you can't direct PIO in it being 100% random these extra heals typically heal something that weren't being focused anyway (which has almost no value).
Only positive I've found is that it can be used to trigger a few more RBs (if I remember correctly).
Proposed change
Here are some ideas:
A. Change PIO to be a % virus spread for all Shaman hots (% to "infect" 20feet on tic all Shaman hots)
B. Change PIO to give DSU "leaping alteration" (30feet, 6 charges)
C. Change PIO to HOT making it less of an over heal
D. Change PIO effect to trigger on "an ally 20feet" from the shmy friendly target (keep DH)
E. Change PIO to a % to trigger a DH "on ally 20feet" on all hot ticks (from host)
E: Personally I've always felt Shmy mostly lacked an AOE hot to get a more stable base line when kiting and a bit less pressure on your AP-pool. (Especially now when kniggits don't wreck you)