The current turret buffs were introduced as the benefit for magus and Engi being a stationary class.Tankbeardz wrote:I agree with most of Karast's opinions. What is it with this whole "stationary" dps mindset? Battles aren't stationary.Karast wrote:I can see there are a lot of negative opinions on my proposed changes, and I can understand some of the arguments, but I cannot see how anyone can claim that either going CQ or WOM are not mandatory in any 6v6 build.
Is there anyone who could give a more detailed argument on why they are not mandatory in a premade situation. 2s is a long time to waste on a cast to only have then have to wait for the mechanic to build. There are very few point defense scenarios where you can be 100% immobile, and in those situations other rdps preform just as well if not better than engi / magus do with less lead time and setup.
Every fight is not going to be one where you have had 20s to setup and wait for the enemy, especially in a 6v6 where the enemy is not just going to let you stand around. Mobility is survivability in this game.
Also it is not possible to spam turrets even on instant cast. The AP requirement kills this, and re-spawning ruins your upgrades.
This is merely a quality of life fix for a clunky mechanic. It would turn a 20s setup into an 18s setup, and give much needed tactic space to tactic starved careers.
And that they not be turned into something more like SH and SW.