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by Nameless
Tue Feb 20, 2024 11:43 pm
Forum: Development
Topic: Granted Abilities - City Siege Note
Replies: 15
Views: 3705

Re: Granted Abilities - City Siege Note

first city siege design was mix of mass pvp and 24 man pve. PvP part imo was cool. Firstly your realm needed to take 2 forts that were much harder than ror implementation, so basically that happened 4-5 am Saturday. Then you got several city sieges that use the current siege stage 1 map. But back th...
by Nameless
Wed Feb 14, 2024 5:08 pm
Forum: Changelogs
Topic: Patch Notes 06/02/2024
Replies: 253
Views: 36063

Re: Patch Notes 06/02/2024

Slayers were top pick for basically all game modes. Often even 2 of them at group. So it is good to be toned down abit to be more in line with other dps picks.

It is different story if they over nerf them. But the community need more test time to see where they will end
by Nameless
Mon Feb 12, 2024 10:53 am
Forum: Suggestions & Feedback
Topic: Weekend event solo/duo queue like Discordant Skirmish
Replies: 56
Views: 5803

Re: Weekend event solo/duo queue like Discordant Skirmish

Premade stacking is not really on purpose. Just when one of the realms got better prems on its side, prems on other side disband if they got continuously farmed. Happens on both sides, after all noone like to be farmed full time. Lately, too often you got prem + pug vs 2 premades which is tough job ...
by Nameless
Sun Feb 11, 2024 5:03 pm
Forum: Suggestions & Feedback
Topic: Weekend event solo/duo queue like Discordant Skirmish
Replies: 56
Views: 5803

Re: Weekend event solo/duo queue like Discordant Skirmish

Ranked comparison is kinda ridicules since you cant compare 6v6 mode with 12/18 vs 12/18. The balance, dynamics and all is vastly different. I play both prems and solo and lately we are facing much more premades the problem is that there is quite a degree how good a premade is and often prem + pug v...
by Nameless
Fri Feb 09, 2024 3:45 pm
Forum: Greenskins
Topic: Shaman/AM nerf?
Replies: 111
Views: 18851

Re: Shaman/AM nerf?

Shaman m4 is one of the best group morals ingame. Not sure it is working on ror by same way but on live you could reduce the enemy dmg to 1 by timming m4, auto detaunt and detaunt skill
by Nameless
Thu Feb 08, 2024 10:53 pm
Forum: Technical support
Topic: random crashes
Replies: 1
Views: 481

Re: random crashes

It is probably addon malfunction. Try to use latest versions on addons and prolly disable some to eliminate which addon is the troublemaker
by Nameless
Tue Feb 06, 2024 7:09 pm
Forum: Changelogs
Topic: Patch Notes 06/02/2024
Replies: 253
Views: 36063

Re: Patch Notes 06/02/2024

What about zealot/rp iniative increase of their marks/runnes to be in line with iniative change
by Nameless
Mon Feb 05, 2024 3:49 pm
Forum: General Discussion
Topic: 4 problems killing this server
Replies: 129
Views: 15519

Re: 4 problems killing this server

On wb level
Organize order wb vs organize destro wb, orders side is superior
Unorganize/pug order wb vs pug destro wb, destro excel.
The thing is when you reach some critical mass of pugs they become the deciding factors. And being pug on destro is easier and more rewarding.
by Nameless
Sun Feb 04, 2024 1:39 am
Forum: General Discussion
Topic: Does anybody talk about this? autofacing abilities
Replies: 8
Views: 1422

Re: Does anybody talk about this? autofacing abilities

it is as intended like it was onWAR.
On RoR until the patch it was bugged and the game didnt check cone of fire and allowed to cast from all positions. At WAR you needed cone of fire.

Healing never had cone of fire, it doesnt now so it is working as intented
by Nameless
Fri Feb 02, 2024 1:13 pm
Forum: Suggestions & Feedback
Topic: Zealots/RPs marks/runes
Replies: 10
Views: 1780

Re: Zealots/RPs marks/runes

If zealot didnt select any friendly target the mark you use apply to the whole group within 100 fts similar to shaman resist buff. If zealot got friendly target from his group he cast individual mark only on selected target. Example: my group dont have chosen or shaman so I want all to have resist m...